Towering Inferno (video game): Difference between revisions
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==Gameplay== |
==Gameplay== |
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[[File:Towering_Inferno_Screenshot.png|thumb|left|250px|Towering Inferno gameplay screenshot]] |
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On each floor of the building, the player must put out the flames and reach the panel that opens the doors to get back out. While doing so, there is a meter at the top showing how many people are on that floor. The longer it takes a player to open the doors and get out, the more the meter decreases. The object is to work as fast as you can while avoiding and putting out flames to open the doors and escape with the most people remaining on the meter. The game can be played by one or two players. |
On each floor of the building, the player must put out the flames and reach the panel that opens the doors to get back out. While doing so, there is a meter at the top showing how many people are on that floor. The longer it takes a player to open the doors and get out, the more the meter decreases. The object is to work as fast as you can while avoiding and putting out flames to open the doors and escape with the most people remaining on the meter. The game can be played by one or two players. |
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Revision as of 05:41, 29 January 2018
This article needs additional citations for verification. (July 2015) |
Towering Inferno | |
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Developer(s) | US Games |
Publisher(s) | US Games |
Designer(s) | Jeff Corsiglia[1] |
Programmer(s) | Paul Allen Newell[2] |
Platform(s) | Atari 2600 |
Release |
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Genre(s) | Action |
Towering Inferno is an Atari 2600 game designed by Jeff Corsiglia and programmed by Paul Allen Newell and released by US Games in 1982.[2] The player controls a fireman going through a burning skyscraper to save victims and put out the fires.
Newell also programmed Entombed for the 2600 and the Vectrex port of Scramble.[1]
Gameplay
On each floor of the building, the player must put out the flames and reach the panel that opens the doors to get back out. While doing so, there is a meter at the top showing how many people are on that floor. The longer it takes a player to open the doors and get out, the more the meter decreases. The object is to work as fast as you can while avoiding and putting out flames to open the doors and escape with the most people remaining on the meter. The game can be played by one or two players.
Reception
Towering Inferno was reviewed in Video magazine in its "Arcade Alley" column where it was described as "an above-average, enjoyable cartridge [that] is a refreshing change from shoot-shoot-shoot". Reviewers emphasized the non-violent nature of the game, noting that it "achieves a respectable level of excitement without having a shot fired in anger", however they also cautioned readers that the game "may be a little too patterned and repetitive for some".[3]: 40
References
- ^ a b Stilphen, Scott. "DP Interviews Paul Allen Newell". Digital Press.
- ^ a b "The Giant List of Classic Game Programmers". dadgum.com.
- ^ Kunkel, Bill; Katz, Arnie (November 1982). "Arcade Alley: Beyond Science Fiction–A New Breed of Games". Video. 6 (8). Reese Communications: 40, 110. ISSN 0147-8907.
External links
- Towering Inferno at AtariMania
- Towering Inferno at AtariAge