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{{Merge from|Video game addiction|date=February 2018}}'''Gaming disorder''' is a pattern of persistent or recurrent online or offline gaming, which can manifest through impaired control over gaming, increased priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities, and continuation— or escalation— of gaming despite the negative consequences<ref name=pt>{{cite news|url=https://www.psychologytoday.com/blog/your-online-secrets/201712/video-gaming-disorder-is-now-mental-health-condition|author=Jennifer Golbeck|title=Video Gaming Disorder Is Now a Mental Health Condition – The World Health Organization diagnostic manual will name the condition in 2018|publisher=''[[Psychology Today]]''|date=26 December 2017|accessdate=26 December 2017}}</ref>.
{{Merge from|Video game addiction|date=February 2018}}'''Gaming disorder''' is a pattern of persistent or recurrent gaming, which can manifest through impaired control over the urge to play video games, increased priority given to video games to the extent that it takes precedence over other life interests and daily activities, and continuation— or escalation— of gaming despite the negative consequences<ref name=pt>{{cite news|url=https://www.psychologytoday.com/blog/your-online-secrets/201712/video-gaming-disorder-is-now-mental-health-condition|author=Jennifer Golbeck|title=Video Gaming Disorder Is Now a Mental Health Condition – The World Health Organization diagnostic manual will name the condition in 2018|publisher=''[[Psychology Today]]''|date=26 December 2017|accessdate=26 December 2017}}</ref>.


Over the years, there has been much debate in the medical community as to whether addictive gaming behaviors should be classified as a disorder. Within the fifth edition of the [[Diagnostic and Statistical Manual of Mental Disorders]] (DSM-5) published by the [[American Psychiatric Association]] in 2013, "Internet Gaming Disorder" is a "condition warranting more clinical research and experience before it might be considered in the main book as a formal disorder".<ref name=pt2>{{cite news|url=https://www.psychologytoday.com/blog/here-there-and-everywhere/201407/internet-gaming-disorder-in-dsm-5|author=Stephanie A. Sarkis|title=Internet Gaming Disorder in DSM-5 – A disorder for further study|publisher=''[[Psychology Today]]''|date=18 July 2014|accessdate=26 December 2017}}</ref>
Over the years, there has been much debate in the medical community as to whether addictive gaming behaviors should be classified as a disorder. Within the fifth edition of the [[Diagnostic and Statistical Manual of Mental Disorders]] (DSM-5) published by the [[American Psychiatric Association]] in 2013, "Internet Gaming Disorder" is a "condition warranting more clinical research and experience before it might be considered in the main book as a formal disorder".<ref name=pt2>{{cite news|url=https://www.psychologytoday.com/blog/here-there-and-everywhere/201407/internet-gaming-disorder-in-dsm-5|author=Stephanie A. Sarkis|title=Internet Gaming Disorder in DSM-5 – A disorder for further study|publisher=''[[Psychology Today]]''|date=18 July 2014|accessdate=26 December 2017}}</ref>

Revision as of 17:11, 19 June 2018

Gaming disorder is a pattern of persistent or recurrent gaming, which can manifest through impaired control over the urge to play video games, increased priority given to video games to the extent that it takes precedence over other life interests and daily activities, and continuation— or escalation— of gaming despite the negative consequences[1].

Over the years, there has been much debate in the medical community as to whether addictive gaming behaviors should be classified as a disorder. Within the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) published by the American Psychiatric Association in 2013, "Internet Gaming Disorder" is a "condition warranting more clinical research and experience before it might be considered in the main book as a formal disorder".[2]

In 2018, however, the World Health Organization (WHO) included Gaming disorder alongside gambling disorder classified under "Disorders Due to Addictive Behaviors" in their diagnostic manual, the International Classification of Diseases[3].

The decision to include addictive gaming behavior in the WHO's ICD-11 was made based on consultations with experts in various fields from across the globe; warranting the implementation of treatment programs in various countries to symptoms identical to those exhibited by people with gaming disorder. As a new listing, the disorder will receive the needed attention of medical professionals, allowing for empirically based evidence of its associated risks as well as prevention and treatment measures[4].

Although, some researchers have underlined the weakness of the evidences and the clinical utility of the WHO's ICD-11 "because there is a genuine risk of abuse of diagnoses"[5].

See also

References

  1. ^ Jennifer Golbeck (26 December 2017). "Video Gaming Disorder Is Now a Mental Health Condition – The World Health Organization diagnostic manual will name the condition in 2018". Psychology Today. Retrieved 26 December 2017. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  2. ^ Stephanie A. Sarkis (18 July 2014). "Internet Gaming Disorder in DSM-5 – A disorder for further study". Psychology Today. Retrieved 26 December 2017. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  3. ^ Alexa Lardieri (26 December 2017). "Excessive Video Gaming to be Named Mental Disorder by WHO – The World Health Organization will add "gaming disorder" to its International Classification of Diseases in 2018". U.S. News & World Report. Retrieved 26 December 2011. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  4. ^ Jade Poole (9 January 2018). "Gaming Disorder – The generation disease". MyMed.com.
  5. ^ van Rooij, Antonius J.; Ferguson, Christopher J.; Carras, Michelle Colder; Kardefelt-Winther, Daniel; Shi, Jing; Aarseth, Espen; Bean, Anthony M.; Bergmark, Karin Helmersson; Brus, Anne (2018-03-13). "A weak scientific basis for gaming disorder: Let us err on the side of caution". Journal of Behavioral Addictions. 7 (1): 1–9. doi:10.1556/2006.7.2018.19.