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Comparison of seventh-generation game consoles: Difference between revisions

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m I have no idea who deleted the software / services section, but it's just as relevant as the others.
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===Games===
===Games===
Playstation 3 and Xbox 360 (will) offer many of the same games, while Nintendo will mostly offer its own titles. When Wii is released on November 19, the only game the three consoles will have in common is [[Madden NFL 2007]].
Playstation 3 and Xbox 360 will offer many of the same games, while Nintendo will mostly offer its own titles. When Wii is released on November 19, the only game the three consoles will have in common is [[Madden NFL 2007]].
*[[List of Wii launch titles]]
*[[List of Wii launch titles]]
*[[List of Playstation 3 launch titles]]
*[[List of Playstation 3 launch titles]]

Revision as of 17:39, 6 November 2006

This is a comparison of the features of various seventh-generation game consoles. Please note that the specifications listed here may be subject to change for consoles not yet released.

General information

The asterisk (*) will be used to designate the higher end models for the Xbox 360 and PlayStation 3, and (**) for the lower end models.

Release data

Xbox 360 Wii PlayStation 3
Price (USD) US$299.99 (Core)
US$399.99 (Premium)
US$249.99 (Includes Wii Sports pack-in game) US$499.99(20 GB HDD model)
US$599.99 (60 GB HDD model)
Release Date November 22 2005 (North America)
December 2 2005 (Europe)
December 10 2005 (Japan)
March 23 2006 (Australia)
November 9 2006 (Brazil)
November 19 2006 (North America)
December 2 2006 (Japan)
December 7 2006 (Australia and Italy)
December 8 2006 (Europe)
November 11 2006 (Japan)
November 17 2006 (US/Canada)
Q1 2007 (Mexico)
March 2007 (Europe and Australia)
Accessories (retail)

HD AV cable (included*, US$40)
Wired controller (US$40)
Wireless controller (US$50)
Universal media remote (US$30)
Fast charge kit (US$40)
64MB Memory Unit (US$40)
Live vision camera (US$40)
Xbox Live Gold (US$ 50)
Faceplates (US$20)
Headset (US$20)
Racing wheel (US$70)
Wireless network adapter (US$100)
20GB detachable hard drive (US$100)
Announced HD DVD addon (US$200)

Basic AV cable (US$10)
Composite AV cable (US$20)
Component AV cable(US$30)
Wired LAN adapter (US$25)
Wii Remote (US$40)
Classic Controller(US$20)
Nunchuk controller add-on (US$20)
Wireless controller (US$50)
PlayStation 2 memory card adapter (US$15)
Bluetooth remote (US$25)

Hardware

Xbox 360 Wii PlayStation 3
CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon"
115 GFLOPS
9.1 billion dot products per second
IBM "Broadway" [1] [2] (made with a 90 nm SOI CMOS process) Cell (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs)
218 (approx) GFLOPS
10 billion dot products per second
Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU 1T-SRAM by MoSys 256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 700 MHz. GPU can access CPU memory, CPU has low bandwidth access to GPU memory.
GPU 500 MHz codenamed "Xenos" (ATI custom design)
1 TFLOPS (system theoretical)
48 billion shader operations per second [3]
24 billion dot products per second (33.6 billion per second
theoretical maximum when summed with CPU operations)
48 Unified Shaders, SM3.0+
10 MB eDRAM (internal bandwidth of 256GB/s)
ATI Hollywood GPU 550 MHz RSX (based on NVIDIA G70 architecture)
1.67 TFLOPS (theoretical)
74.8 billion shader operations per second (100 billion with CPU)
33 billion dot products per second (51 billion dot products with CPU)
Distinct Pixel & Vertex Shaders, SM3.0
Controller Xbox 360 Controller (up to 4 wireless or 3 wired)
(USB hub required for four wired controllers)
Wii Remote (up to 4 via Bluetooth)
Nunchuck, Classic Controller, and other attachments
GameCube Controller (up to 4)
Nintendo DS via Wi-Fi
PS3 Controller (up to 7 via Bluetooth)
PSP via Wi-Fi
Dimensions
(horizontal position)
(h × w × d)
8.3 cm × 30.9 cm × 25.8 cm
1300 cm3 power supply
approx. 5 cm × 11.5 cm × 21 cm (approx.)
approx. 200? cm3 power supply (photo)
9.8 cm × 32.5 cm × 27.4 cm (approx.)[4]
Integrated power supply

Interfaces and media

Xbox 360 Wii PlayStation 3
Display resolutions HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p), 1080p requires software update EDTV-compatible (480i, 576i, 480p) HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p)
Video output VGA, Component, S-Video, Composite, SCART Component, S-Video, Composite [5][6] Component, S-Video, Composite, HDMI
Standardized HDMI port and PlayStation 2 AV port
Network 100BASE-TX (100 Mbit/s) Ethernet
Optional 802.11a/b/g Wi-Fi
Optional Ethernet via USB 2.0 Adapter
Wi-Fi 802.11 b/g
1000BASE-T Ethernet
Wi-Fi 802.11 b/g (built-in*, optional adapter**)
Audio 5.1 Dolby Digital, DTS Dolby Pro Logic II, Mono speaker in controller. 5.1 Dolby Digital, Dolby Pro Logic II, 6.1/7.1 Dolby TrueHD, DTS-HD
I/O 2.4 GHz radio
Three USB 2.0 ports (4 with HD-DVD add-on)
One Ethernet port
Bluetooth
Two USB 2.0 ports
Four GameCube Controller ports
Two GameCube Memory Card slots
1 SD Card slot [7]
Sensor Bar port
Bluetooth 2.0
Four USB 2.0 ports
One Ethernet port. Flash readers.
Media 12x (65.6–132 Mbit/s) DVD
CD
HD-DVD drive available as accessory
12 cm proprietary DVD format
8 cm GameCube Optical Disc
2x BD-ROM (72 mbit/s)
8x DVD
24x CD
2x SACD
Storage Detachable SATA 20 GB hard drive (13 GB available to user,
proprietary interface not upgradeable) (included*)
Xbox 360 memory cards
USB mass storage (AV content)
512MB built-in flash memory
SD/MMC card
USB mass storage
GameCube Memory Cards
Upgradable 2.5" SATA 20** / 60 GB* hard drive
Memory Stick*
SD*
CompactFlash (Type I, II)*
USB mass storage

Services and software

Xbox 360 Wii PlayStation 3
Online service Xbox Live
Live! Arcade
Points based store
Webcam, headset
Nintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Opera Browser *Subscription required*
Wii Shop Channel (points or credit card based)
PlayStation Network Platform
Arcade
Currency based store
Xfire integration for some games
Cross Media Bar "web 2.0" browser
Other Linux applications
Backward compatibility Supports some Xbox games, additions made with software updates (current list) According to Nintendo, will support all GameCube software, a selection of NES, SNES, N64, C64, Genesis and TurboGrafx games playable through online Virtual Console service
According to Sony, will support PlayStation and PlayStation 2 games that adhere to the "technical requirements checklist" [8]; initial systems have been reported to use PlayStation 2 hardware.
System software Xbox 360 Dashboard Wii Channels Cross Media Bar
Yellow Dog Linux
System software
features

Audio file playback (non-DRM AAC, MP3, WMA)
Video file playback (WMV)
Image slideshows
Connectivity with a Media Center PC for more codec support
Keyboard support

Audio file playback (MP3)
Video file playback (motion JPEG)
Image editing and slideshows

Audio file playback (AATRAC, AAC, MP3, WAV)
Video file playback (MPEG1, MPEG2, MPEG4)
Additional Linux codec support (Ogg, Xvid, Theora, etc.)
Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
Mouse and keyboard support
Folding@Home client with visualizations from the RSX

Consumer programmability After "this holiday", with final build of XNA Game Studio [9]. Development on PC. Hinted at via Virtual Console Yes, via Linux [10]. Development on PC or console.

Games

Playstation 3 and Xbox 360 will offer many of the same games, while Nintendo will mostly offer its own titles. When Wii is released on November 19, the only game the three consoles will have in common is Madden NFL 2007.

System Images

Consoles

Note: First year of release is the first year of the system's worldwide availability.

See also