Comparison of seventh-generation game consoles: Difference between revisions
Gatoatigrado (talk | contribs) m I have no idea who deleted the software / services section, but it's just as relevant as the others. |
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===Games=== |
===Games=== |
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Playstation 3 and Xbox 360 |
Playstation 3 and Xbox 360 will offer many of the same games, while Nintendo will mostly offer its own titles. When Wii is released on November 19, the only game the three consoles will have in common is [[Madden NFL 2007]]. |
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*[[List of Wii launch titles]] |
*[[List of Wii launch titles]] |
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*[[List of Playstation 3 launch titles]] |
*[[List of Playstation 3 launch titles]] |
Revision as of 17:39, 6 November 2006
This is a comparison of the features of various seventh-generation game consoles. Please note that the specifications listed here may be subject to change for consoles not yet released.
General information
The asterisk (*) will be used to designate the higher end models for the Xbox 360 and PlayStation 3, and (**) for the lower end models.
Release data
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
Price (USD) | US$299.99 (Core) US$399.99 (Premium) |
US$249.99 (Includes Wii Sports pack-in game) | US$499.99(20 GB HDD model) US$599.99 (60 GB HDD model) |
Release Date | November 22 2005 (North America) December 2 2005 (Europe) December 10 2005 (Japan) March 23 2006 (Australia) November 9 2006 (Brazil) |
November 19 2006 (North America) December 2 2006 (Japan) December 7 2006 (Australia and Italy) December 8 2006 (Europe) |
November 11 2006 (Japan) November 17 2006 (US/Canada) Q1 2007 (Mexico) March 2007 (Europe and Australia) |
Accessories (retail) |
HD AV cable (included*, US$40) |
Basic AV cable (US$10) Composite AV cable (US$20) Component AV cable(US$30) Wired LAN adapter (US$25) Wii Remote (US$40) Classic Controller(US$20) Nunchuk controller add-on (US$20) |
Wireless controller (US$50) PlayStation 2 memory card adapter (US$15) Bluetooth remote (US$25) |
Hardware
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
CPU | 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" 115 GFLOPS 9.1 billion dot products per second |
IBM "Broadway" [1] [2] (made with a 90 nm SOI CMOS process) | Cell (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) 218 (approx) GFLOPS 10 billion dot products per second |
Memory | 512 MB GDDR3 @ 700 MHz shared between CPU & GPU | 1T-SRAM by MoSys | 256 MB XDR @ 3.2 GHz 256 MB GDDR3 @ 700 MHz. GPU can access CPU memory, CPU has low bandwidth access to GPU memory. |
GPU | 500 MHz codenamed "Xenos" (ATI custom design) 1 TFLOPS (system theoretical) 48 billion shader operations per second [3] 24 billion dot products per second (33.6 billion per second theoretical maximum when summed with CPU operations) 48 Unified Shaders, SM3.0+ 10 MB eDRAM (internal bandwidth of 256GB/s) |
ATI Hollywood GPU | 550 MHz RSX (based on NVIDIA G70 architecture) 1.67 TFLOPS (theoretical) 74.8 billion shader operations per second (100 billion with CPU) 33 billion dot products per second (51 billion dot products with CPU) Distinct Pixel & Vertex Shaders, SM3.0 |
Controller | Xbox 360 Controller (up to 4 wireless or 3 wired) (USB hub required for four wired controllers) |
Wii Remote (up to 4 via Bluetooth) Nunchuck, Classic Controller, and other attachments GameCube Controller (up to 4) Nintendo DS via Wi-Fi |
PS3 Controller (up to 7 via Bluetooth) PSP via Wi-Fi |
Dimensions (horizontal position) (h × w × d) |
8.3 cm × 30.9 cm × 25.8 cm 1300 cm3 power supply |
approx. 5 cm × 11.5 cm × 21 cm (approx.) approx. 200? cm3 power supply (photo) |
9.8 cm × 32.5 cm × 27.4 cm (approx.)[4] Integrated power supply |
Interfaces and media
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
Display resolutions | HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p), 1080p requires software update | EDTV-compatible (480i, 576i, 480p) | HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p) |
Video output | VGA, Component, S-Video, Composite, SCART | Component, S-Video, Composite [5][6] | Component, S-Video, Composite, HDMI Standardized HDMI port and PlayStation 2 AV port |
Network | 100BASE-TX (100 Mbit/s) Ethernet Optional 802.11a/b/g Wi-Fi |
Optional Ethernet via USB 2.0 Adapter Wi-Fi 802.11 b/g |
1000BASE-T Ethernet Wi-Fi 802.11 b/g (built-in*, optional adapter**) |
Audio | 5.1 Dolby Digital, DTS | Dolby Pro Logic II, Mono speaker in controller. | 5.1 Dolby Digital, Dolby Pro Logic II, 6.1/7.1 Dolby TrueHD, DTS-HD |
I/O | 2.4 GHz radio Three USB 2.0 ports (4 with HD-DVD add-on) One Ethernet port |
Bluetooth Two USB 2.0 ports Four GameCube Controller ports Two GameCube Memory Card slots 1 SD Card slot [7] Sensor Bar port |
Bluetooth 2.0 Four USB 2.0 ports One Ethernet port. Flash readers. |
Media | 12x (65.6–132 Mbit/s) DVD CD HD-DVD drive available as accessory |
12 cm proprietary DVD format 8 cm GameCube Optical Disc |
2x BD-ROM (72 mbit/s) 8x DVD 24x CD 2x SACD |
Storage | Detachable SATA 20 GB hard drive (13 GB available to user, proprietary interface not upgradeable) (included*) Xbox 360 memory cards USB mass storage (AV content) |
512MB built-in flash memory SD/MMC card USB mass storage GameCube Memory Cards |
Upgradable 2.5" SATA 20** / 60 GB* hard drive Memory Stick* SD* CompactFlash (Type I, II)* USB mass storage |
Services and software
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
Online service | Xbox Live Live! Arcade Points based store Webcam, headset |
Nintendo Wi-Fi Connection WiiConnect24 Virtual Console Opera Browser *Subscription required* Wii Shop Channel (points or credit card based) |
PlayStation Network Platform Arcade Currency based store Xfire integration for some games Cross Media Bar "web 2.0" browser Other Linux applications |
Backward compatibility | Supports some Xbox games, additions made with software updates (current list) | According to Nintendo, will support all GameCube software, a selection of NES, SNES, N64, C64, Genesis and TurboGrafx games playable through online Virtual Console service |
According to Sony, will support PlayStation and PlayStation 2 games that adhere to the "technical requirements checklist" [8]; initial systems have been reported to use PlayStation 2 hardware. |
System software | Xbox 360 Dashboard | Wii Channels | Cross Media Bar Yellow Dog Linux |
System software features |
Audio file playback (non-DRM AAC, MP3, WMA) |
Audio file playback (MP3) |
Audio file playback (AATRAC, AAC, MP3, WAV) |
Consumer programmability | After "this holiday", with final build of XNA Game Studio [9]. Development on PC. | Hinted at via Virtual Console | Yes, via Linux [10]. Development on PC or console. |
Games
Playstation 3 and Xbox 360 will offer many of the same games, while Nintendo will mostly offer its own titles. When Wii is released on November 19, the only game the three consoles will have in common is Madden NFL 2007.
System Images
Consoles
Note: First year of release is the first year of the system's worldwide availability.