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== History ==
== History ==
Action Forms was founded in 1995. In 1997, their debut game ''[[Chasm: The Rift]]'' was released. Subsequently the company earned recognition as developer of the first three games in the [[Carnivores (series)|''Carnivores'' series]]. The company used their own game engine [[AtmosFear]] in every released game since ''[[Carnivores (video game)|Carnivores]]''. In 2005 ''[[Vivisector: Beast Within]]'' and «Остров Сокровищ» (''Ostrov Sokrovisch'')<ref>[http://www.ag.ru/games/ostrov_sokrovisch Game page on AG.ru]</ref> based on the Soviet animated film ''[[Treasure Island (1988 film)|Treasure Island]]'', which itself was based on [[Treasure Island|the novel of the same name]] by [[Robert Louis Stevenson]], were released. In 2009 ''[[Cryostasis: Sleep of Reason]]'', which uses modified game engine AtmosFear 2.0, (though it was actually the fourth major generation of the engine) was released. Currently Action Forms is dormant.<ref>{{cite web |url=http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-1-istoricheskaya |trans-title=Action Forms: Interview with Igor Karev (Part 1: Historical) |script-title=ru:Интервью с Игорем Каревым (Часть 1: Историческая) |date=25 March 2011 |language=Russian |access-date=25 March 2011 |archive-url=https://web.archive.org/web/20110429050844/http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-1-istoricheskaya |archive-date=29 April 2011 |url-status=dead }}</ref><ref>{{cite web |url=http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-2-portativnaya |script-title=ru:Интервью с Игорем Каревым (Часть 2: Портативная) |trans-title=Action Forms: Interview with Igor Karev (Part 2: Portable) |date=25 March 2011 |language=Russian |access-date=28 May 2011 |archive-url=https://web.archive.org/web/20141112034052/http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-2-portativnaya |archive-date=12 November 2014 |url-status=dead }}</ref> Main members of the company created the game development studio Tatem Games, focused on games for [[iOS]] platform and revived the ''Carnivores'' franchise.<ref>{{cite web|url=http://tatemgames.com/about.html|title=About Tatem Games|accessdate=July 5, 2019}}</ref>
Action Forms was founded in 1995. In 1997, their debut game ''[[Chasm: The Rift]]'' was released. Subsequently the company earned recognition as developer of the first three games in the [[Carnivores (series)|''Carnivores'' series]]. The company used their own game engine AtmosFear in every released game since ''[[Carnivores (video game)|Carnivores]]''. In 2005 ''[[Vivisector: Beast Within]]'' and «Остров Сокровищ» (''Ostrov Sokrovisch'')<ref>[http://www.ag.ru/games/ostrov_sokrovisch Game page on AG.ru]</ref> based on the Soviet animated film ''[[Treasure Island (1988 film)|Treasure Island]]'', which itself was based on [[Treasure Island|the novel of the same name]] by [[Robert Louis Stevenson]], were released. In 2009 ''[[Cryostasis: Sleep of Reason]]'', which uses modified game engine AtmosFear 2.0, (though it was actually the fourth major generation of the engine) was released. Currently Action Forms is dormant.<ref>{{cite web |url=http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-1-istoricheskaya |trans-title=Action Forms: Interview with Igor Karev (Part 1: Historical) |script-title=ru:Интервью с Игорем Каревым (Часть 1: Историческая) |date=25 March 2011 |language=Russian |access-date=25 March 2011 |archive-url=https://web.archive.org/web/20110429050844/http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-1-istoricheskaya |archive-date=29 April 2011 |url-status=dead }}</ref><ref>{{cite web |url=http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-2-portativnaya |script-title=ru:Интервью с Игорем Каревым (Часть 2: Портативная) |trans-title=Action Forms: Interview with Igor Karev (Part 2: Portable) |date=25 March 2011 |language=Russian |access-date=28 May 2011 |archive-url=https://web.archive.org/web/20141112034052/http://avegamers.com/blog/special/action-forms-intervyu-s-igorem-karevym-chast-2-portativnaya |archive-date=12 November 2014 |url-status=dead }}</ref> Main members of the company created the game development studio Tatem Games, focused on games for [[iOS]] platform and revived the ''Carnivores'' franchise.<ref>{{cite web|url=http://tatemgames.com/about.html|title=About Tatem Games|accessdate=July 5, 2019}}</ref>


== List of games ==
== List of games ==
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* [[Vivisector: Beast Within]] (2005)
* [[Vivisector: Beast Within]] (2005)
* [[Cryostasis: Sleep of Reason]] (2009)
* [[Cryostasis: Sleep of Reason]] (2009)
* [[Carnivores: Dinosaur Hunter]] (2010) ([[iOS]], [[PlayStation Portable]]) (in collaboration with [[Tatem Games]])
* [[Carnivores: Dinosaur Hunter]] (2010) ([[iOS]], [[PlayStation Portable]]) (in collaboration with Tatem Games)
* [[Carnivores: Ice Age]] (2011) (iOS) (in collaboration with Tatem Games)
* [[Carnivores: Ice Age]] (2011) (iOS) (in collaboration with Tatem Games)



Revision as of 04:28, 9 January 2020

Action Forms
IndustryVideo games
Founded1995[1]
HeadquartersKiev, Ukraine
Key people
Igor Karev
ProductsCarnivores series
OwnerIgor Karev
ParentWizardWorks

Action Forms was a Ukrainian game development company, based in Kiev, Ukraine.

History

Action Forms was founded in 1995. In 1997, their debut game Chasm: The Rift was released. Subsequently the company earned recognition as developer of the first three games in the Carnivores series. The company used their own game engine AtmosFear in every released game since Carnivores. In 2005 Vivisector: Beast Within and «Остров Сокровищ» (Ostrov Sokrovisch)[2] based on the Soviet animated film Treasure Island, which itself was based on the novel of the same name by Robert Louis Stevenson, were released. In 2009 Cryostasis: Sleep of Reason, which uses modified game engine AtmosFear 2.0, (though it was actually the fourth major generation of the engine) was released. Currently Action Forms is dormant.[3][4] Main members of the company created the game development studio Tatem Games, focused on games for iOS platform and revived the Carnivores franchise.[5]

List of games

References

  1. ^ "Electronic Entertainment Expo 2006 Exhibitor Profiles". Business Wire. Berkshire Hathaway. May 4, 2006. Retrieved July 5, 2019.
  2. ^ Game page on AG.ru
  3. ^ Интервью с Игорем Каревым (Часть 1: Историческая) [Action Forms: Interview with Igor Karev (Part 1: Historical)] (in Russian). 25 March 2011. Archived from the original on 29 April 2011. Retrieved 25 March 2011.
  4. ^ Интервью с Игорем Каревым (Часть 2: Портативная) [Action Forms: Interview with Igor Karev (Part 2: Portable)] (in Russian). 25 March 2011. Archived from the original on 12 November 2014. Retrieved 28 May 2011.
  5. ^ "About Tatem Games". Retrieved July 5, 2019.
  6. ^ "Duke Nukem: Endangered Species cancelled". GameSpot. 18 December 2001.