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Georg Glaeser

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This is an old revision of this page, as edited by DGG (talk | contribs) at 10:54, 13 November 2021 (Submitting (AFCH 0.9.1)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

  • Comment: Publications suggest notability, but this needs to be established by significant coverage in independent reliable sources. What has he achieved? What honours has he been awarded? Were his books favourably reviewed? Paul W (talk) 14:35, 13 May 2021 (UTC)
  • Comment: Needs check with Mathematics Wikiproject DGG ( talk ) 05:31, 4 February 2021 (UTC)
  • Comment: Mostly notable but need more sources (inline citation) for contain claimed. CASSIOPEIA(talk) 05:42, 23 July 2019 (UTC)

Georg Glaeser
File:Gg-photo.jpg
Born (1955-08-01) August 1, 1955 (age 69)
CitizenshipAustria
Alma materTechnical University of Vienna
Scientific career
FieldsMathematics
InstitutionsUniversity of Applied Arts Vienna
Doctoral advisorWalter Wunderlich

Georg Glaeser (born August 1, 1955 in St. Johann im Pongau, Austria)[1] is an Austrian mathematician, a professor for mathemathics and geometry at the University of Applied Arts Vienna. He is known for his books on computer graphics and biology in relation to mathematics and geometry.

Biography

Glaeser was born August 1, 1955 in St. Johann im Pongau as the fourth of five children. His parents were Othmar and Ida Glaeser.

He studied mathemathics and geometry at the TU Wien from 1973 to 1978 from where he also received his doctor's degree in 1980,[2] advised by Walter Wunderlich.[3] After working as a teacher for mathematics and geometry at a higher technical school, he returned to university. He was visiting professor at Princeton University from 1986 to 1987 where he worked with Steve M. Slaby.[4] In 1998 Glaeser obtained his habilitation in computer graphics at the TU Wien and became a full professor at the University of Applied Arts Vienna.

Glaeser is married and has a daughter.

Research interests

Glaeser has written numerous books on computer geometry/computer graphics, mathematics, geometry, photography, and evolutionary biology. He is interested in the application of geometry to real world problems, always trying to find simple explanations in order to make geometry and phenomena in nature accessible and understandable to everybody. One of his research interests is the intersection of mathematics and biology.

Publications

  • Geometry and its Applications in Arts, Nature and Technology. Springer, 2020. 2nd edition.
  • with Boris Odehnal and Hellmuth Stachel: The Universe of Quadrics. Springer, 2020.
  • with Werner Nachtigall: The Evolution and Function of Biological Macrostructures. Springer, 2019.
  • with Markus Roskar: Maths and Humour. De Gruyter, 2019.
  • Math Tools – 500+ Applications in Science and Arts. Springer, 2017.
  • with Hannes F. Paulus and Werner Nachtigall: The Evolution of Flight. Springer, 2017.
  • with Hannes F. Paulus und Werner Nachtigall: Die Evolution des Fliegens. Springer Spektrum, 2017.
  • with Hellmuth Stachel, Boris Odehnal: The Universe of Conics. Spektrum, 2016.
  • Geometrie und ihre Anwendungen in Kunst, Natur und Technik. Spektrum, 2005. 3. Auflage 2015.
  • with Hannes F. Paulus: The Evolution of the Eye. Springer, 2015.
  • with Hannes F. Paulus: Die Evolution des Auges. Ein Fotoshooting. Springer Spektrum, 2014.
  • Der mathematische Werkzeugkasten. Spektrum, 2004. 4. Auflage 2014.
  • Nature and Numbers. Edition Angewandte Ambra, de Gruyter, 2014.
  • Geometry and its Applications in Arts, Nature and Technology. Edition Angewandte, Springer, 2012.
  • Wie aus der Zahl ein Zebra wird. Springer Spektrum, 2010.
  • with Konrad Polthier: Bilder der Mathematik. 2. Auflage. Spektrum, 2010.
  • Bilder der Mathematik. Spektrum, 2009.
  • Praxis der digitalen Makro- und Naturfotografie. Spektrum, 2008.
  • with Hans-Peter Schröcker: Handbook of geometric programming using open geometry GL. Springer, 2002.
  • with Hellmuth Stachel: Open Geometry: OpenGL(R) + Advanced Geometry. Springer, 1999.
  • Von Pascal zu C/C++. Pearson Education, 1996.
  • Fast algorithms for 3D Graphics. Springer, 1994.
  • Amiga 3D-Sprinter. Pearson Education, 1993.
  • Objektorientiertes Graphik-Programmieren mit der Pascal Unit Supergraph. Teubner, 1992.
  • 3D-Programmierung mit Basic. Teubner, 1986.

References

  1. ^ "Georg Glaeser - Google Scholar Citations". scholar.google.com. Retrieved 2019-07-23.
  2. ^ Georg Glaeser at the Mathematics Genealogy Project
  3. ^ https://geometrie.uibk.ac.at/cms/datastore/husty/chapter16.pdf
  4. ^ https://keywiki.org/Steve_Slaby