Jump to content

Emotiv Systems

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 2001:8004:5160:17e8:b7f4:593e:152d:6cfc (talk) at 11:32, 7 May 2023 (Lede: Corrected exotic dialect to standard English as per template Use Australian English (2014).). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

A user wearing a wireless Emotiv EPOC headset.

Emotiv Systems is an Australian electronics innovation company developing technologies to evolve human computer interaction incorporating non-conscious cues into the human-computer dialogue to emulate human to human interaction. Developing brain–computer interfaces (BCIs) based on electroencephalography (EEG) technology, Emotiv Systems produced the EPOC near headset, a peripheral targeting the gaming market for Windows, OS X and Linux platforms.[1] The EPOC has 16 electrodes and was originally designed to work as a BCI input device.[2]

The company was founded in 2003 by technology entrepreneurs Tan Le, Nam Do, Allan Snyder, and Neil Weste. However, doing a search of business entity name on Emotiv Systems at the business entity registry of the California Secretary of State reveals Emotiv Systems has ceased to exist, and, therefore, it should not be mixed up or confused with the currently active U.S. bioinformatics company Emotiv founded by Tan Le in 2011 in which Nam Do, Allan Snyder, and Neil Weste have no ownerships nor roles.

See also

References

  1. ^ "Blog Archive » Emotiv EPOC Neuroheadset Update". grinding.be. 22 March 2008. Archived from the original on 19 July 2012. Retrieved 14 November 2009.
  2. ^ Johnson, Stephen (8 July 2008). "Headset makes empty Promises of Mind-Control Games". G4 Media, Inc. Retrieved 14 February 2009.