Wikipedia:Featured article candidates/The Dark Pictures Anthology: House of Ashes/archive1
The Dark Pictures Anthology: House of Ashes (edit | talk | history | links | watch | logs)
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- Nominator(s): Elias 🌊 💬 "Will you call me?"
📝 "Will you hang me out to dry?" and -- ZooBlazer 09:26, 23 January 2024 (UTC)
This article is about The Dark Pictures Anthology: House of Ashes, a video game released in October 2021, and the third game in The Dark Pictures Anthology. It's set in 2003 during the Iraq War and involves four members of the US Armed Forces having to work together with a member of the Iraqi Republican Guard in order to survive a monstrous threat that doesn't care about nationalities. Your Power did an amazing job expanding the article in early 2022. I joined in around mid-2023 and we added the finishing touches to get the article promoted to GA in July. After a break, we recently rejoined forces in order to get the article ready for this FAC nomination. This is my first time nominating at FAC, so I look forward to any feedback. -- ZooBlazer 09:26, 23 January 2024 (UTC)
- ready for the comments too :) a departure from my usual music-focused FAC stuff; hope you all enjoy the read! Elias 🌊 💬 "Will you call me?"
📝 "Will you hang me out to dry?" 10:01, 23 January 2024 (UTC)
Comments from the Night Watch
Saving a spot, will have some comments up soon. The Night Watch (talk) 20:27, 31 January 2024 (UTC)
- Comments still forthcoming within the next few days, sorry I'm a bit behind on things. The Night Watch (talk) 03:37, 12 February 2024 (UTC)
- Response coming tomorrow or Friday, so sorry for the delay. The Night Watch (talk) 03:25, 22 February 2024 (UTC)
- This article looks like it will take some time for me to review, but I don't want to keep you waiting any longer so here is what I found on a first look.
- In the first paragraph of the lead, two sentences in a row start with the term "the game" which is repetitive. Mind changing up the sentences some?
- "Players must make several choices that
canhave long-term consequences on the narrative's progression"
- What are personality traits, and how are they relevant to the game? I see them mentioned in Gamplay, but what is their importance?
- "The developers incorporated a wider variety of narrative branches into House of Ashes' story after player feedback from the previous games." How is this relevant to the Gameplay? It seems more pertinent to the development section.
- "The multiplayer concept was inspired by live streamers' collaborative manner of playing Until Dawn (2015), another game by Supermassive, which prompted the developers to incorporate such a feature in their following releases." Same as above.
- "Rounding out the ensemble cast's four-American tally" This wording seems a bit too informal, could this be changed somehow?
- "With this, he can make Jason empathize with Iraqis,
especially Salim's reasons for joining the war,and overcome his prejudices." crossed-out portion seems a little too detailed.
- "but his commanding officer, Dar Basri…" I think a comma goes after Dar Basri though I am not certain.
- Who is Clarice? She is mentioned in the image in gameplay as an ally, but what is her importance to the plot?
- "after which they are
promptlyassaulted by vampires"
- The Night Watch (talk) 03:27, 24 February 2024 (UTC)
- Now for Round 2.
- "The game's multiplayer
conceptwas inspired by live streamers' collaborative manner of playing Until Dawn (2015), another game by Supermassive, which prompted the developers to incorporate a similar feature in their following releases." Not sure if concept is needed there. - "Doyle described..." needs introduction to who Will Doyle is as the director of the game.
- "Like the other instalments, House of Ashes was designed to be a standalone story, but Supermassive Games included easter eggs and callbacks to previous and future instalments to create a shared universe within the anthology." Replace the second instalments with "entries"
- "Sara Rechena from the Portuguese edition of IGN said the choice was reminiscent of the anthology TV series American Horror Story." How is it reminiscent? I think some more context may be needed here for this point.
- "David Hirst oversaw the art team's research into Mesopotamian architecture, dress, and headgear for use in the game, "filling in the gaps where necessary" in order to create a memorable, but
stillrealistic look." - "The soundtrack was composed by Supermassive Games's long-time collaborator Jason Graves, who previously worked with them on music for other games in The Dark Pictures Anthology." How about "The soundtrack was composed by Supermassive Games's long-time collaborator Jason Graves, who previously worked on music for other games in The Dark Pictures Anthology."
- "Before the series' inception, he composed music for Until Dawn." Is that pertinent enough to mention?
- "The monsters' designs were created to be faceless so they would appear incomprehensible and unempathetic, and inhumane enough to "bring out the humanity" in the protagonists" How about "The monsters were designed to be faceless so they would appear incomprehensible and unempathetic, and inhumane enough to "bring out the humanity" in the protagonists"
- @The Night Watch: Everything in round 2 has been cleaned up. -- ZooBlazer 00:07, 26 February 2024 (UTC)
- Great, more forthcoming tomorrow. The Night Watch (talk) 01:04, 29 February 2024 (UTC)
- I've swept most of the article and it looks quite good. Reception may take some time though, so I will see what I can do. The Night Watch (talk) 22:38, 2 March 2024 (UTC)
- I am very busy right now off-wiki, so I don't think I will be able to give a timely response on Reception. I will support based on the prose of the rest of the article though. The Knight Watch (talk) 03:24, 10 March 2024 (UTC)
- I've swept most of the article and it looks quite good. Reception may take some time though, so I will see what I can do. The Night Watch (talk) 22:38, 2 March 2024 (UTC)
- "The game's multiplayer
- This article looks like it will take some time for me to review, but I don't want to keep you waiting any longer so here is what I found on a first look.
- Response coming tomorrow or Friday, so sorry for the delay. The Night Watch (talk) 03:25, 22 February 2024 (UTC)
Oppose by David Fuchs
In progress, look for review by the end of the week. Der Wohltemperierte Fuchs talk 17:27, 6 February 2024 (UTC)
The article is a good start, but I'm going to oppose at present with regards to coverage, prose, and sourcing.
- Lead:
- "Continuing the series' premise, the game features a cast of five playable protagonists and a multilinear narrative influenced by player choices." I don't know if "premise" really is the right word here, given that the narrative is entirely separate; I'd say it's probably more fair to say it continues the same formula. Either way, I don't think it's doing a lot here, especially if you don't know the other games, so I'd cut that introductory phrase and just start with "the game features..."
- "Its decision-making scenes" Any reason not to just say "decisions"?
- "House of Ashes is inspired primarily by the novella At the Mountains of Madness (1936) and the films Predator (1987) and The Descent (2005). " For the purposes of the lead, I'd remove these dates, same with the ones in the earlier Anthology explanation. It's just wordy and we don't need that context here.
- "marking the third time Supermassive Games cast a high-profile actor to portray a character for the series." At first blush I quibble with the descriptor "high-profile actor" here, because Ashley Tisdale isn't Tom Cruise or similar. It also doesn't seem to appear in the body.
- The structure of the lead is a bit odd to me. It starts with basic information about the game, then talks about the structure of the game and its plot, then has further elaboration, but then jumps back to the game mechanics. I'm not sure this is the clearest way of introducing this versus something more linear of explaining the premise and then the mechanics of gameplay or vice versa. There's also very little about the actual development aside from oblique references to the new features and the composer.
- Gameplay:
- "Developed on Unreal Engine 4 by Supermassive Games," it seems really weird to me (and undue weight to highlight the game engine here, and for the purposes of explaining the gameplay it's irrelevant (as is repeating the developer here.)
- "A core element of the gameplay involves the management of relationships between the characters, and their allies and enemies" The allies and enemies here are talking about the characters' interpersonal relationships, right? So then it's extraneous with the details before (otherwise it sounds like you're managing the relationships of the characters and the bat monsters you mentioned previously.)
- "The camera is no longer fully fixed and has been replaced with a controllable, 360-degree one" without linking away, this is potentially hard for a casual reader to grok.
- The details here feel like they drift from gameplay into development, such as the feedback leading to the camera system or "Because many scenes involve "spookier" and more spacious areas, Supermassive found it appropriate to give players total control over the camera, which would aid in exploration and allow players to appreciate the cavernous locations."
- In general, the comparisons to the other game should be minimized, and the gameplay section should focus on the game itself.
- We briefly mention QTEs but don't explain more of them, and then three paragraphs later we introduce them again. This section's organization feels haphazard.
- Reading the final paragraph I don't really understand how the game changes in its multiplayer modes.
- Synopsis:
- I would remove the citations to the plot. It's generally understood the game is the source for all the information that's not interpreted (WP:PLOTCITE)
- I'm not entirely sold on the length of the synopsis section. It's 1000 words in total, and given that there's a lot of names to juggle, I think trying to pare this down would make it much easier to follow. In particular, while the existence of a prologue set thousands of years earlier seems relevant, the actual characters don't (they only get name checked a single time in the subsequent section.) Details like a character's callsign (which is never mentioned again), specific types of soldiers, etc. bog down the description.
- As a minor note, do the sources call all five main characters protagonists? By definition the term usually implies a singularly-focused character.
- Development:
- I would separate out the release info, since it's about marketing and promotion, rather than development.
- "Its screenplay was written by Khurrum Rahman" - Do sources actually call it a screenplay?
- "Man of Medan and Little Hope received PS5/Xbox Series X/S upgrades in September 2022, which were free for those who already owned the games." Doesn't seem relevant to this game.
- In general, I think there's an overuse of quotes throughout, but in particular this bit: "Doyle described House of Ashes as a creature feature and an exploration horror game about an ensemble cast of "trained experts", who are "beyond safety" and unable to get backup for a "critical" mission in a secluded location, where they encounter threats Doyle described as "horrible" and "inhumane"." It's a pain to read when you've essentially got scare quotes popping up every three words.
- I think there's a general issue going along with this of tone, where the development feels congratulatory and less neutral-sounding than it should, especially deferring to the developer's framing of things.
- "As observed by Kimberley Wallace from Game Informer, every game in the series follows this trend." The trend of promoting Tisdale and Rachel as the lead?
- Reception:
- This all feels like it could be tightened up further and better organized. I appreciate that it puts in effort to summarize a bunch of critic reviews, but I don't feel like I get a very good indication of what critics actually felt versus the general consensus because the reception meanders from considering individual points in isolation rather than talking about them more broadly. I don't know if the story was covered so much it deserves the subsection all about that aspect, or it's just less well-collated. Why does a single critic's opinion on the Iraq War aspect of the story get the better part of 200 words uninterrupted and essentially the last word on the game?
- Sales:
- As a point of organization, traditionally this information often goes along with release; especially since there's not a ton in this section I think it makes more sense to cover it there.
- Sequel:
- I'm not sure this should exist as a standalone section versus a single line; it feels more appropriate for the series page given that this is an anthology series and it doesn't connect to this game at all; the description of the premise likewise is irrelevant for this game.
- Media and References:
- VGChartz is an unreliable source; TheGamer is generally considered reliable for the time period, but it's in my opinion used way too much as a lower-quality Valnet source.
- I have not done a ref spot-check yet to evaluate for source-integrity or attribution issues.
--Der Wohltemperierte Fuchs talk 18:04, 12 February 2024 (UTC)
- Thank you for the comments. I'll hopefully have more free time this weekend to address things. Hopefully @Your Power will also find some free time soon too. -- ZooBlazer 18:44, 13 February 2024 (UTC)
- @David Fuchs Just a small update. I'm hoping to have everything addressed by Sunday or maybe Monday at the latest since I won't have much editing time on Saturday. -- ZooBlazer 04:55, 17 February 2024 (UTC)
- @David Fuchs I think I've made an attempt at addressing everything above. Still need to do edits to the reception, although I think the last part of your reception feedback has been addressed. I was hoping Your Power would have a chance to deal with the reception at some point since they wrote most of it, but they don't have much wiki time at the moment, so it's taking me a bit of time to get through everything. I've cut back on the Gamer refs where I could. The remaining refs I think are ones I couldn't find a better alternative for. -- ZooBlazer 07:15, 19 February 2024 (UTC)
- Alright @David Fuchs:, I've finished my attempt at cleaning up the reception, so I think officially everything has been addressed that you brought up. I hope I can make progress towards you eventually being willing to strike the oppose. Let me know if you still find things unsatisfactory. -- ZooBlazer 07:58, 21 February 2024 (UTC)
- Thanks, I will take another look. Der Wohltemperierte Fuchs talk 20:42, 23 February 2024 (UTC)
- Alright @David Fuchs:, I've finished my attempt at cleaning up the reception, so I think officially everything has been addressed that you brought up. I hope I can make progress towards you eventually being willing to strike the oppose. Let me know if you still find things unsatisfactory. -- ZooBlazer 07:58, 21 February 2024 (UTC)
- @David Fuchs I think I've made an attempt at addressing everything above. Still need to do edits to the reception, although I think the last part of your reception feedback has been addressed. I was hoping Your Power would have a chance to deal with the reception at some point since they wrote most of it, but they don't have much wiki time at the moment, so it's taking me a bit of time to get through everything. I've cut back on the Gamer refs where I could. The remaining refs I think are ones I couldn't find a better alternative for. -- ZooBlazer 07:15, 19 February 2024 (UTC)
- @David Fuchs Just a small update. I'm hoping to have everything addressed by Sunday or maybe Monday at the latest since I won't have much editing time on Saturday. -- ZooBlazer 04:55, 17 February 2024 (UTC)
Round 2
In addition to the below comments, I performed line edits throughout—mostly reorganizing content where I thought it made more sense and trying to reduce wordiness in other spots, as well as shrinking the synopsis (it was only trimmed by roughly 50 words.) I'm not a British English native so while I tried to avoid any ENGVAR stuff, double-check.
- Gameplay:
- "Players take control of five characters, enlisted in the armed forces of their respective countries, who fall and become trapped in an underground Mesopotamian temple."—before and later we say Akkadian, so I would keep it consistent. I would also add something here about the monsters the characters face just because it seems odd to just mention "creatures" later on where it hasn't really be glossed in the body itself.
- "House of Ashes is the first game in the series to feature difficulty levels, such as "Forgiving", "Challenging" and "Lethal", "—should this really be 'such as' when the lead said there were only three? I also don't think the actual names are that important.
- "He converses with players about the choices they have made and provides clues about what will happen next in the plot." Can the NPC really "converse" with players? Or is he just talking at them?
- Synopsis:
- "The five characters are separated during the fall. " This doesn't seem to particularly jive with the following paragraph which has them almost immediately reunite, and it's weird to mention them getting attacked and then essentially restate similar info in the next paragraph. (Also, you've got aliens, reanimated humans, and vampires, which I don't know if these are all referring to the same thing. Based on the setting section, doesn't seem like you should use aliens at all because they've all mutated into the vampires?)
- Clarice gets dropped in without any introduction.
- The explanatory plot note for the ending is ambiguous and shifts tenses. I presume it's saying the two characters are Rachel and Salim, but this isn't structured clearly. Also, Target LZ isn't mentioned before.
- Development:
- The development could use a brief introduction to the Dark Pictures Anthology instead of just launching into the differences with the previous games compared to this one. I think the organization of the section is a bit haphazard, since this information is in the article but after everything else is talked about in the section. "Prelude" also doesn't really make sense as a subsection heading.
- References:
- Source check incoming.
--Der Wohltemperierte Fuchs talk 17:46, 25 February 2024 (UTC)
- @David Fuchs: I think everything has been dealt with from round 2 (so far). -- ZooBlazer 19:09, 25 February 2024 (UTC)
- David ? Gog the Mild (talk) 13:24, 29 February 2024 (UTC)
- Source review is still in progress. Der Wohltemperierte Fuchs talk 13:42, 29 February 2024 (UTC)
- @David Fuchs Just a heads up, a chunk of refs were removed as parts of the article were changed, leaving them unused. -- ZooBlazer 06:16, 2 March 2024 (UTC)
- Source review is still in progress. Der Wohltemperierte Fuchs talk 13:42, 29 February 2024 (UTC)
- David ? Gog the Mild (talk) 13:24, 29 February 2024 (UTC)
Spot-checked current refs 1, 2, 3, 4, 5, 8, 13, 15, 19, 24, 29, 32, 33, 38, 40, 50, 53, 61, 69, 73, 77, 80, and 85.
- Ref 4 doesn't call the creatures vampires or vampiric.
- Ref 19 doesn't adequately support the collectibles mention (just seems to cover the exploration.)
- Otherwise didn't spot issues with close paraphrasing or other verification issues.
My qualms with the number of TheGamer references remains. It's used less than it was, but it's still the single supporting source for a lot of information, and if it can't be replaced with a better one it implies that it's trivial enough that it probably shouldn't be mentioned (is the specific names for character traits, for instance, so important?) Der Wohltemperierte Fuchs talk 18:36, 6 March 2024 (UTC)
- @David Fuchs I fixed the ref 4 and 19 issues. For #4, I swapped in a different ref from the article and for #19 I added a second one to support the original ref.
- As for The Gamer, I removed four more. The remaining ones mostly support gameplay related things. -- ZooBlazer 19:24, 6 March 2024 (UTC)
- @David Fuchs: Just re-pinging because I got a server error soon after my message, so I wasn't sure if the ping went through or not. -- ZooBlazer 20:47, 6 March 2024 (UTC)
- Thanks. I'm striking my oppose. Der Wohltemperierte Fuchs talk 14:04, 7 March 2024 (UTC)
- @David Fuchs: Just re-pinging because I got a server error soon after my message, so I wasn't sure if the ping went through or not. -- ZooBlazer 20:47, 6 March 2024 (UTC)
Comments by Cukie Gherkin
Saving a spot. - Cukie Gherkin (talk) 00:32, 10 February 2024 (UTC)
Just to let you know, I may be busier the next few days. - Cukie Gherkin (talk) 01:57, 12 February 2024 (UTC)
- @Cukie Gherkin Are you going to be able to finish leaving your comments? Or are you still too busy? -- ZooBlazer 17:05, 25 February 2024 (UTC)
- I'm deepely sorry, I worry that I won't be able to give you an adequate review. I'm currently away from home since my dad is in the hospital. - Cukie Gherkin (talk) 22:21, 25 February 2024 (UTC)
- No worries, I'm sorry to hear that. I hope things get better for you and your family. -- ZooBlazer 22:28, 25 February 2024 (UTC)
- I'm deepely sorry, I worry that I won't be able to give you an adequate review. I'm currently away from home since my dad is in the hospital. - Cukie Gherkin (talk) 22:21, 25 February 2024 (UTC)
Gameplay
- This may or may not be an issue, but unless the article was written with British MOS, "collectables" should be "collectibles" when said as a noun.
Spotcheck
- Washington Post
- "The Dark Pictures Anthology: House of Ashes is an interactive drama and survival horror game." - Is there a source that specifies it as a drama?
- "To further adjust difficulty, players can choose which buttons to press for specific types of QTE" I have a question about this: it says 'certain segments', is that to mean that there are different kinds of QTEs? Also, when it says "all QTEs," is it communicating that all QTEs can be customized, or that one can choose a button for their QTEs, and that choice reflects in all QTEs? Going off that, I was wondering if you can fully customize button choices, or if you pick a single button to serve as your QTE button. Another point I would make is to ask if it wouldn't be beneficial to mention that you can choose to hold instead of mash.
- When I click on "i" in the Washington Post citation, it brings me to this: "and the multiplayer modes.[i]" However, that seems like it's an error? This error also occurs with 'k'.
- [1] I am not against The Gamer being used in FACs, but are there better sources you could use instead for the things it's cited for?
Comments from ChrisTheDude
- "outmatch the vampiric creatures that infest the area" - I may be wrong but I don't think "outmatch" is the word you are looking for here. According to the dictionary it means "to prove superior to" - are they really trying to prove themselves superior to the vampires? Do you maybe mean to say "outwit the vampiric creatures"?
- That's all I got on the lead, I aim to look at the rest this evening -- ChrisTheDude (talk) 10:27, 27 February 2024 (UTC)
More comments
- Image caption: "Rachel (right) contemplates on whether" => "Rachel (right) contemplates whether"
- "the character's perceptions of each other" => "the characters' perceptions of each other"
- What are the sources for the "setting and prologue" section?
- They were removed based on one of the comments above by David
I would remove the citations to the plot. It's generally understood the game is the source for all the information that's not interpreted (WP:PLOTCITE)
-- ZooBlazer
- They were removed based on one of the comments above by David
- "The game's multiplayer was inspired" - is "multiplayer" a noun? Or is there a word ("mode"?) missing?
- "Executive producer Dan McDonald, in an interview with PCGamesN, said Supermassive" => "Executive producer Dan McDonald, in an interview with PCGamesN, said that Supermassive"
- "McDonald said while the game" => "McDonald said that while the game"
- "Two story trailers provided glimpses on the game's plot" => "Two story trailers provided glimpses of the game's plot"
- "teaser trailer at the end of Little Hope" - clarify that this was an earlier game in the same series?
- "Critics deemed the camera work superior to previous instalments'." - there's no need for that apostrophe at the end
- "comprising partly of heartbeats and clicking noises" => "consisting partly of heartbeats and clicking noises"
- "and avoided portraying Americans" => "and that it avoided portraying Americans"
- There's a mix of British and American English - in consecutive sentences I see "while dehumanising Arabs" and "was appropriately humanized"
- That's what I got! -- ChrisTheDude (talk) 17:32, 27 February 2024 (UTC)
- @ChrisTheDude: Thanks for the comments! I think everything is cleaned up. -- ZooBlazer 18:58, 27 February 2024 (UTC)
- Re: the last point, if the decision is to go with US English then you also need to fix "They wrote that Salim, thrust into the conflict against his own will, was appropriately humanised" -- ChrisTheDude (talk) 21:04, 27 February 2024 (UTC)
- @ChrisTheDude: British English is what is supposed to be used. That's not what I normally use, so sometimes I forget when writing certain words. -- ZooBlazer 21:34, 27 February 2024 (UTC)
- Fair enough. In that case any word which ends in "-ize" should be changed to end in "-ise" because that's how we spell them over here. I think there's only a couple to fix -- ChrisTheDude (talk) 08:29, 28 February 2024 (UTC)
- @ChrisTheDude: I changed the last 3 that showed up with ctrl+F. -- ZooBlazer 08:42, 28 February 2024 (UTC)
- Fair enough. In that case any word which ends in "-ize" should be changed to end in "-ise" because that's how we spell them over here. I think there's only a couple to fix -- ChrisTheDude (talk) 08:29, 28 February 2024 (UTC)
- @ChrisTheDude: British English is what is supposed to be used. That's not what I normally use, so sometimes I forget when writing certain words. -- ZooBlazer 21:34, 27 February 2024 (UTC)
- Re: the last point, if the decision is to go with US English then you also need to fix "They wrote that Salim, thrust into the conflict against his own will, was appropriately humanised" -- ChrisTheDude (talk) 21:04, 27 February 2024 (UTC)
- @ChrisTheDude: Thanks for the comments! I think everything is cleaned up. -- ZooBlazer 18:58, 27 February 2024 (UTC)
- Support -- ChrisTheDude (talk) 09:21, 28 February 2024 (UTC)
Pseud 14
A very well-written and well-researched article, which I found very interesting as a non-gamer. Since I am not a video game expert, my review focused on general prose, as there have been reviews before mine on comprehensiveness and coverage.
- worth linking vampiric creatures to vampire if they are such
- To further adjust difficulty -- to further adjust the difficulty
- but the game does not say how choices will affect the trait. - perhaps we can use how each choices here
- In the captions, anything in enclosure such as (pictured 2014), (pictured 2018), (pictured in 1934), and (masked pictured) should be in italics
- I would also add (pictured 2016) for Graves' image caption
- For nouns ending in "s", your possessive forms are written without adding "s" after the apostrophe, but Supermassive Games's does, worth changing it for consistency.
- myths and folklore the team could incorporate into the story. -- that the team could incorporate
- motivations, relationships and dynamics -- missing serial comma, as I noticed you used in throughout the article.
- compelling, sympathetic and complex -- same as above
- avoid bodily contact with the others -- does this refer to other voice actors? perhaps could be specified.
- film- and game-music -- may be a typo of an extra space between the dash and "and"
- The Devil in Me released on 18 November 2022 -- The Devil in Me was released on 18 November 2022
- Jiang wrote the game remained -- Jiang wrote that the game
- with some critics opining it provided a balanced portrayal -- with some critic opining that it provided
- In the accolades table, the abbreviation should be written as Ref(s)
- That's all I got, I thoroughly enjoyed reading it, especially the plot of the game. Pseud 14 (talk) 16:16, 2 March 2024 (UTC)
- @Pseud 14: I'm glad you were able to enjoy the article even as a non-gamer. I've gone through and changed everything, but just have one question that I mentioned above in terms of italicizing things enclosure for the images. -- ZooBlazer 17:50, 2 March 2024 (UTC)
- Changes look good. I've provided my response to your question above. Overall very minor and won't hinder me from supporting. Great work. Pseud 14 (talk) 18:00, 2 March 2024 (UTC)
Kerbyki
Support for featured article. Thoroughly sourced with a great attention to detail. I can see that it is a bit lengthy for a stand-alone article, but people who are interested in the subject will probably enjoy that. Kerbyki (talk) 19:56, 6 March 2024 (UTC)