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This is an old revision of this page, as edited by 80.220.135.173 (talk) at 11:21, 22 May 2007. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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I was bold / Citation really needed?

I got bold and edited the bit about Ludicrous Gibs only happening in cheat mode (which is preposterously untrue).

Also, do we really need a "citation" for the cut bits? The information about the cut characters is presented to the player during the end credits -- I'd say that is a perfectly reliable source. - Torben Frost

Double its

Found the following in the misc. section: "Rise of the Triad is somewhat well known for its one of its most unrealistic features, Gibs.". I suppose this is an error, but am not excactly sure.

Fixed. If the grammar looks wrong, be bold and fix it. If you make a mistake, someone can revert or further correct it.--Drat (Talk) 17:39, 23 December 2005 (UTC)[reply]

Bonuses

Make a list of the single player end-of-level bonuses? I think it's worthy for the article, because of the number of bonuses and the names.--DooMDrat 00:54, Mar 31, 2005 (UTC)

Another weapon

I remember another weapon, a sort of purple staff, which has a sort of heart seeking spell, as devastating as other weapons of RotT ;) --Serenity-Fr 23:10, 6 December 2005 (UTC)[reply]

Ahh yes, the Dark Staff. I haven't gotten that far in the game to use it yet. I'll just put in a generic description for now.--Drat (Talk) 03:10, 7 December 2005 (UTC)[reply]

unofficial console ports

recently an anon made this edit:http://en.wikipedia.org/w/index.php?title=Rise_of_the_Triad&diff=39897233&oldid=39896495

it seems there are xbox and dreamcast ports but they were unofficial (and the xbox one at least almost certainly illegal). Should unofficial ports get a rott placed in the category of games for those consoles? Plugwash 19:33, 16 February 2006 (UTC)[reply]

BBFC rating

I notice that the BBFC rating was just changed from 15 to 12. I have a scan of my box of ROTT, which clearly says 15. I'm a bit short on time right now, so won't do anything about it just this moment. --Dave2 11:55, 22 May 2006 (UTC)[reply]

Hmm, looking at the contents of the package, whilst the CD itself has a 15 logo, the promotional booklet for the Kixx range shows a 12 logo on the ROTT entry. I think this may be a case of Eidos failing it, since the registration card also asks me if I have a "Nintendo Ultra 64", though I guess that could just have been a forward-thinking registration card before the name was switched to Nintendo 64. --Dave2 21:50, 22 May 2006 (UTC)[reply]

Ludicrous Gibs

This event wasn't just enabled in a cheat mode, it could happen in normal mode, just not very often. Bihal 02:03, 27 June 2006 (UTC)[reply]


Powerups?

What about a list of the powerups?--Cyhborg 05:19, 4 December 2006 (UTC)[reply]

Added a list of three powerups I remember. I forget the rest, but I know there is one that made it like you were on drugs, and another one that allowed you to bounce. I forget the name of them --IAmTheRad 08:12, 13 December 2006 (UTC)

Added the other powerups. I know there's a better description of them somewhere, but this was all I could think of at the time. --IAmTheRad 05:37, 30 December 2006 (UTC)

Cut Elements

In one of the last edits, it was mentioned that "The alternate enemy types is mentioned in the ROTT in Hell article". But I can't find that article in the ROTT article... is it in the external links with another name? Anyway, a note should be placed in that paragraph pointing to that article. Sega381 11:56, 2 January 2007 (UTC)[reply]

It's mentioned in this page, which is the second page of the ROTT in Hell article included in the last external link. Specifically, this paragraph under the Actors section:
There where also other enemies, and they appeared in the manual, but they aren't in the game. "The female guards were removed from the game at the end of development after the manual was already printed." Joe Siegler says in the ROTT FAQ. "The reason for this is that the plan was to have the game randomly pick between a male/female guard of the same type. So, the game would have to keep the sounds/graphics for both the male and female guards in memory at once, and because of this, it really increased the amount of memory needed to play the game. It was impossible to do this and make it work nicely in 8 megs, or AT ALL in 4 megs, so the idea was dropped. However, the manuals were already printed, so there wasn't anything that could be done about it. If you play ROTT all the way through, and finish it (the registered version) the right way, you'll see a (VERY LONG) list of credits. At the end is a list of "Actors who were cut from the game". Since they were already digitized, we made use of a single frame of them, and stuck 'em in. There were alternates to the low guard, the Overpatrol, and the Strike guards. The rest didn't have female counterparts."
MarphyBlack 12:12, 2 January 2007 (UTC)[reply]
Great, thanks! Sega381 13:27, 2 January 2007 (UTC)[reply]

The Mighty Excalibat

I accidentally found an alternate attack method for the Excalibat in addition to its primary ranged attack and its close quarters swing: Not only can you hit enemies with it but you can also deflect some of the enemy projectiles they fire at you with a careful timing. This does not work with the wall mounted flame gun blasts, but does work at least with the robot enemies's disks and with the heavy machinegunners grenades. When the projectile comes towards you, press the shooting button down and release it just before the projectile hits you. If timed correctly, the Excalibat deflects the projectile and swings it back towards your enemy. Remember not to press the button down too early or you just might charge the bat for its ranged attack...

Finnish machine enthusiasth 22.05.2007 (day.month.year)