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Mu Online

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Mu Online
File:Muonine.gif
Developer(s)Webzen
Publisher(s)K2 Network
Platform(s)Windows 98/ME/2K/XP
Release2003
Genre(s)MMORPG
Mode(s)MMO

MU Online (Korean: 뮤 온라인) is a 3D medieval fantasy MMORPG, produced by Webzen, a Korean gaming company. In the Philippines, the pay to play (P2P) version is distributed by Digital Media Exchange through the company Mobius Games.

Gameplay

As with many MMORPGs you select a character and fight monsters to gain experience. MU is populated by a large variety of monsters, from simple ones like goblins to frightening ones such as the Elite Yeti or Gorgon. Each monster-type is unique, has different spawn points, and drops different items. For more information regarding monster types and descriptions, refer to the Official Global Webpage.

Outlaws and Heroes

Outside of a duel, PvP fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. If one player kills another without Self-defense active, he/she becomes an Outlaw, more commonly known in-game as "Player Killer" or PK. Outlaws have disadvantages during game play, depending on his Outlaw level.

To clear Outlaw status, the character must wait a significant amount of time without killing other players. The wait can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person. The amount of time reduced from the outlaw penalty is equal to the monster's level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.

  • Hero: A Hero is a character that has killed three or more 2nd Stage Outlaws since logging into the account. The Heroes have a 1/32 chance of dropping items at death and will lose less experience when killed by a mob. The Hero status clears in one hour, though the timer is reset back to one hour after every PK killed. To become a Hero, you must kill three 2nd Stage Outlaws without letting them hit you. If Self-Defense activates, the kill doesn't count to become a Hero.

Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.

Character Stats

Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When you gain enough experience points and level up, you can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220, every level up will get you 6 points instead of 5.

  • Strength - This is a character's physical strength. The more invested in this stat, the more damage dealt when striking with a melee weapon and the less chance of missing an enemy. Higher strength allows a character to equip stronger armor and weapons.
  • Agility - This measures a character's dexterity. Agility increases a character's hitting accuracy, attack speed, defense and evade rate (known in the game as defense rate). While Strength determines melee damage, Agility determines damage from a Bow or Crossbow. Some weapons and equipment require large numbers of Agility points, and every piece of Elf armor requires some.
  • Vitality - This is a character's toughness. Vitality gives a character extra HP so that it can survive more damaging hits.
  • Energy - This is a character's capability to use skills and spells. Dark Wizards and Energy Elves need large amounts of Energy to learn new spells, while Dark Knights mainly require it to use their weapon skills more often. Investing points in Energy increases maximum mana, mana recharging rate and "AG" as well as increasing the damage that a skill does.
  • Command – This is a special stat that only Dark Lords have. It measures the ability a Dark Lord has to handle the pets of nature. By increasing command, a Dark Lord may learn new spells (apart from Fireburst, which only requires energy, and Force, the spell given to new DL's). A Dark Lord that has raised a lot of command can also hold the maximum capacity of 80 guild members if he's a Guild Master.

Character classes

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At the start of the game the players can chose between three different character classes. Each class has its specific powers and items, making no class truly "better" than the other, and all three are typically used to their fullest extent when grouped together. As each character gains levels, they can transform into stronger classes. Each progressive class change grants access to new spells, skills, weapons and wings as well as an associated change in appearance. Later on in the game, the player can create special characters only accessible to players who have reached certain levels.

The Dark Knight (Dark Knight -> Blade Knight -> Blade Master) is the most popular character, most likely because of its focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party. After completing the game’s quests, the Dark Knights are promoted to Blade Knights, and then Blade Masters.

File:Muo4.jpg
Air battle with wings and magic spelling.

The Dark Wizard (Dark Wizard -> Soul Master -> Grand Master) specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and low physical damage make it impractical. Instead, they wield magical staffs, which increase the offensive power of their spells. Dark Wizards become Soul Masters and then Grand Masters after the first and second quests, respectively.

The Fairy Elf (Elf -> Muse Elf -> High Elf) specialize in long-ranged combat and defensive or offensive magic, can also create summons. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles. The Agility Elf (AE) focuses on Agility and Strength to use the strongest bows and crossbows and cause great amounts of damage. The Energy Elf (EE) focuses on the Energy stat, allowing them to use monster summons and defensive spells. Elves become Muse Elves and High Elves after the each of the quests. Elves, however are the least upgraded class as well. While BK's, SM's, MG's and DL's were constantly being upgraded and made new skills for Elves were left behind, which makes them the weakest class.

The Magic Gladiator (Magic Gladiator -> Duel Master) is a combination of the DK and DW, and can be unlocked as a new class when your character reaches level 220. He cannot wear a helm, and has four sets of class specific armor though he can also wear many of the DK and DW armor. The Magic Gladiator can run without the need of +5 boots, and swim faster without the need of +5 gloves. MGs receive 7 stat points per level, as opposed to the 5 gained by the three basic classes. Magic Gladiators only have one class change to Duel Masters.

The Dark Lord (Dark Lord-> Lord Emperor) can be created when your character reaches level 250. A Dark Lord does high physical and magical damage, and can control pets. Dark Lords also receive 7 stat points per level, and have the ability to swim faster/run without the need of +5 boots and gloves. Dark Lords also have only one class change to Lord Emperor.

Spells and Skills

Like most RPG games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG.

Game World

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File:Muo3.jpg
One of the cities for commerce and socializing.

There are many maps in this game. The beginning maps are Noria, where elves begin, and Lorencia, where all other classes begin. Successive maps hold stronger enemies, and there are level restrictions on each map to prevent weaker players from accessing the more difficult maps.

Items

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The availability of different types of items on MU is considered the most interesting feature of the game. Besides the normal item variety, items may contain special bonuses that are assigned almost randomly. Creating a 'perfect' (as in maximum leveled) item within the game is almost impossible. Since items can be so different, it is quite common to have your own custom set of armor.

Item Level

The item can have different levels ranging from 0 to 13 on the global servers and often going further on other servers. The item will change colors or even glow depending on its level. While a higher level item is stronger than a lower level item, it will also require more strength and agility to be used.

If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At level 12 and 13, the lines will become an aura around the character and will add a 15% and/or 20% boost.

Item Bonuses

Items may randomly have bonuses attached to them. They are commonly known as "options" throughout the game. These bonuses make the item stronger. These bonuses, similarly to an item's level, can be increased using a Jewel of Life.

  • Weapons: The bonus increases damage.
  • Armor: The bonus increases total defense by a percentage (Rather than a constant value), which can prove to be extremely useful.
  • Shields: The bonus increases the defense rate, which affects the probability of the character being hit by an enemy.
File:Plus13 Item.jpg
A DW wearing a Staff of Kundun+13 in the game.

Luck Items - Items with luck have a higher chance of success when attempting to increase their level (either by using a Jewel of Soul or upgrading in the Chaos Machine). Most importantly in combat, luck gives an extra 5% chance of hitting critical damage for every luck item the character is currently wearing.

Excellent Items - Items labelled as Excellent are rare and glow the colors of a rainbow, and its text will appear in a fluorescent green color. An excellent item will have additional properties which vary from increasing total mana, to increasing overall damage. An excellent item can also increase in level, have a luck option, and have a bonus option just like normal items. Excellent weapons and armors have different bonuses. Pendants are classed with weapons, and rings are classed with armors.

Ancient Items - Even rarer than excellent items. These items have their defense/damage values increased beyond the levels of excellent items. Ancient items are characterised with text the same color as excellent items and a blue background behind the text. A blue glow will appear around the outside of these items. Each set has a different ancient metal and unlocks different options. The item carries the prefix of the appropriate ancient metal, for example Heras Skull Shield. Each set has a specific metal, and not all sets can have ancient metals. Along with the same options as excellent items, ancient items can additionally have "set" options that are only applied when your character is wearing more than one ancient item of the same set. The options are unique to each set.

Armor Sets

These are the armor sets that are used by the characters. The sets are made of Boots, Gloves, Pants, Armor and Helm. The Magic Gladiator cannot wear a helm so its sets do not include helms, therefore giving this character class a disadvantage. The armor a character is wearing provides an easy way to guess a character's experience and overall power. Some higher level characters who are not able to afford more expensive armors may be mistaken for a low level. Wearing a complete set of armor where all the pieces come from the same armor set gives a bonus to defense rate.

Weapons

There are many varieties of weapons ranging from swords and bows to staffs and Scepters. They require either one or both hands to equip. A shield can be equipped when a one-handed weapon is used.

Other accessories

File:Fenrir.jpg
Fenrir, the latest pet added to Mu.

Rings and pendants - These items provide resistance towards certain status effects, but can also provide HP recovery, mana increase and AG (stamina) increase through options.

Guardian items - You can equip guardians to give your character a boost during battle. However they are rare and disposable.

Pets - Pets can be used by a Dark Lord. So far there are three different kind of pets. They are similar to Guardian Items, but they have unique abilities, can be leveled and recover their health.

Wings - Wings provide a powerful increase in damage and decrease in damage received for a character, and also allow you to tell that a character is over level 180. Wings allow a character to hover over the ground instead of walking, and are faster than walking or running. They may have options attached, such as Automatic HP Recovery, and they also allow entrance into Icarus. There are three levels of wings, all of which are created via the Chaos Machine. Each character class has their own set of wings (except Dark Lord who wears a Cape).

Jewels

These are the second most expensive, rare and useful items in MU. There are 5 different jewels, each one with its own use. According to the story, each of the jewels is a fragment of the sealing stone that held Kundun before it shattered. They are the Jewels of Chaos, Bless, Soul, Life, and Creation. There are also Jewels of Guardian and Harmony. On Mu global Jewel drops are very rare, since they have a very low drop rate which makes the jewels value extremely high thus forming the base of trading and exchange for items.

Combination items

These are items included in some Chaos Machine recipes and are used in combination with jewels to form newer items (wings, cape, ticket to devil square, cloak of invisibility, etc.) through the Chaos Goblin in Noria

Boxes

These are rare items dropped only by Golden Mobs (monsters). To open a box and find out what is inside it, it must be dropped from the player's inventory onto the ground. It could drop zen, a good regular item (+4/5 +option and maybe +luck), an excellent item, or nothing. The boxes currently implemented are Boxes of Luck, Heaven (private servers only), and Kundun. A Box of Kundun will have a level associated with it, ranging from +1 to +5, that determines the reward.

Events

File:Muo5.jpg
Giant-monster attacked in air.

Regular events are scheduled several times each day for players to compete for prizes. Many have set fees to enter whereas others occur in the openly accessible maps. For the Blood Castle event, players compete to retrieve a sword for a fallen angel. Players who enter Devil Square must fight rapidly spawning enemies to survive, with the prize going to the player with the most kills. Chaos Castle places all the players in a small area where the last player standing wins. Similarly to Devil Square, Crywolf involves players defending against attacking mobs, however they must defend the nearby structures as well. Every few hours there is a Golden Troop invasion where a stronger version of a common enemy spawns with the prize going to the player who does the most damage before it dies. A similar White Wizard spawns with the prize again going to the player who does the most damage and so on.

MU Master Events

Game Masters, known in Global MU Online as "MU Masters" or [MM]s. The MM events are mostly simple events that most players have a chance to win, such as "Catch the MM", "MM is lost" or "Missing 3 items" the first player to meet the MM with his/her request is rewarded with 1 Jewel of Bless and 1 Jewel of Soul. There are examples where players have received other rewards.

"Catch the MM" The MM will be running around in a low lvl map, such as Lorencia, Noria or Devias ( Davias ). A message will be send to all players on server, this message contains information about the MMs location. The first player to find the MM and give him a trade command "/trade" will be given the reward. Usuallt MM's do have a desired route they will run trought or the desired spot they will teleport to. Once you discover that place of a certain MM, winning the events will become much easier for you.

"MM is lost" The MM will be hiding in a low lvl map - behind a wall or a tree in most cases. A message from the hiding MM will be send to all the players on the server, giving tips about his/her location, Etc. "I'm near the liches." First player who "/trade" the MM will be given a reward.

File:Quest00432hp.jpg
Snapshot from Chaos Castle

"Missing 3 items" An MM will be standing a position where she will be easy to find. She will message the players on that server, telling them to find 3 - more or less - specific items and show to her. First player to meet her request is rewarded.

But MMs also announce events for high-level players. About trying to kill the MM character - this is almost impossible to do single handed, and such events are mostly un-rewarded.

Technically, there is a variety of events that a Game Master can conduct. This is especially true on other "private" Mu online servers, other than Global Mu Online. Events such as Trivias, and Drop Events are also common.

"Trivia" A GM conducting this event will just typically ask a trivial question which will be posted as a game message in the game. Participating players will just have to send a personal message to the Game Master. Winners will be decided by whoever answers the questions correctly and quickly. Thus, the player who gives the first correct answer, wins the game.

"Drop Events" Because economy and drop rate varies from one server into another, Drops on certain boxes (eg. Box of Kundun) also varies. Other servers who have a higher drop rate values usually conducts "Drop Events". The GM will simply call all interested players to meet the GM at a certain place. All they have to do is to pick up all on what is dropped by the GM's from typical boxes like Box of Kundun +5 (which has the highest value of drop prizes). These events, are usually conducted just for plain fun and also to win the favor of players to continue playing on that specific Mu Online server.

Generally, prizes are not only limited to the number and type of jewels. Prizes can vary from jewels, to items of high value for the players and the game economy.

See also

References

External links

Official game websites

Fan websites

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Other links