Talk:Monty Hall problem
Please note: The conclusions of this article have been confirmed by experiment |
There is no need to argue the factual accuracy of the conclusions in this article. The fact that switching improves your probability of winning is mathematically sound and has been confirmed numerous times by experiment. If you find the article's arguments unconvincing, then please feel free to use the space below to discuss improvements. |
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Archiving notes
I've moved the existing talk page to Talk:Monty Hall problem/Archive2, so the edit history is now with the archive page. I've copied back a few recent threads. Older discussions are in Talk:Monty Hall problem/Archive1. Hope this helps, Wile E. Heresiarch 15:28, 28 July 2005 (UTC)
- I've done similarly to produce Talk:Monty Hall problem/Archive3. In keeping with Wile E. Heresiarch I moved the page so the edit history is with the archive page, and copied back the current (March 2006) discussions. └ UkPaolo/talk┐ 13:04, 10 March 2006 (UTC)
- Likewise for Talk:Monty Hall problem/Archive4. Gzkn 06:15, 27 December 2006 (UTC)
- Talk:Monty Hall problem/Archive5 archived via pagemove.--Father Goose 05:49, 22 May 2007 (UTC)
- Likewise for Talk:Monty Hall problem/Archive4. Gzkn 06:15, 27 December 2006 (UTC)
The new images
I'm all for racial harmony and all, but why do the images include a bald black man as the player? Could we be using a more abstract, symbolic face? (I know I know, I'm a racist because I wouldn't have noticed if it were a white guy. Granted, but I think the question is still valid.) --P3d0 02:00, 3 May 2007 (UTC)
- Cause the player is Curly Neal. Perhaps I should've gone with Mr. T?--Father Goose 05:11, 3 May 2007 (UTC)
Deal or No Deal
The two mentions of Deal or No Deal contradict one another: under 'Sequential Doors' is an explanation of the critical difference between the NBC Prime Time SMASH HIT and the Monty Hall problem as stated, but under the 'History of the problem' heading, Deal or No Deal is essentially considered to be a minor variant with the same sorts of conclusions. The numbers directly contradict one another as well. Though I'm fairly positive the first description is accurate, I'll refrain from editing for now so people can argue and yell and scream and then somebody smarter than myself can fix it. I also kinda like the fact that both are in this article, as it seems the Monty Hall problem's best contribution to society is watching people flailing about entirely confused yet certain that they're right in the face of contradicting evidence. 66.188.124.133 17:32, 16 May 2007 (UTC)
- I think there might be a valid place in the article for a section comparing and contrasting Deal or No Deal with the Monty Hall problem. They differ (and DOND was incorrectly analyzed in the section that was recently deleted) because the cases removed from play are chosen by the contestant, not the host of the show, and are chosen without knowledge of which case holds the big prize; thus, it is possible (and common) for the highest prize to be eliminated through the case-opening during the game. Thus, if it gets down to the last two cases, and one of them still holds the million dollars, then the odds are 50-50 for the contestant whether he/she keeps the original case or swaps it. *Dan T.* 19:49, 17 May 2007 (UTC)
DEBUNKED!!
The problem with this is that the 3 scenarios are actually 4.
For the first scenario where the person picks the car it is listed as host showing "either Goat A or B". Actually these are two different scenarios:
Scenario 1: Contestant picks car, Host shows Goat A, Contestant switches, Contestant LOSES
Scenario 2: Contestant picks car, Host shows Goat B, Contestant switches, Contestant LOSES
Scenario 3: Contestant picks Goat A, Host must show Goat B, Contestant switches, Contestant WINS
Scenario 4: Contestant picks Goat B, Host must show Goat A, contestant switches, Contestant WINS
You can see that switching yields the expected 50% success.
It is rather alarming to me that this is missed by experts. I believe Quantum computing falls into this same "smoke and mirror" science. —The preceding unsigned comment was added by 143.182.124.2 (talk • contribs).
- Mindful of the note at the top of the page, the key is that scenarios 1 or 2 occur 1/3 of the time, while scenario 3 and 4 occur 2/3 of the time. The decision tree from the article lays out all four options. As an aside, however, the talk page of an article is not really the place to discuss the topic of the article, only to discuss improvements. A better place to ask questions is reference desk. Thanks, --TeaDrinker 19:33, 5 June 2007 (UTC)
- This objection has been brought up twice recently, so I think it's worthwhile to specifically note and address it in the article. I've made an attempt to do so.--Father Goose 20:18, 5 June 2007 (UTC)
- I've reverted this, tweaking a single word in the original that may help clarify. The detailed decision tree analysis is already presented not too far away. -- Rick Block (talk) 02:45, 6 June 2007 (UTC)
- Now that I think about it, a different, possibly better way to address it is to change my diagram so that there's two panels in the upper right corner; switching to Goat A or switching to Goat B. I'll see if I can pull this off without making it ugly.--Father Goose 05:54, 6 June 2007 (UTC)
- Perhaps we need something in the article to directly address this misconception that "there are n possibilities, therefore each has a probability of 1 / n ." Maelin (Talk | Contribs) 06:33, 6 June 2007 (UTC)
- I was similarly confused when I first read this article, until I wrote a perl script to simulate the problem 1000 times, and was surprised to discover that switching really DOES win 2/3 of the time. Then I made the image I put up under "Not Switching" to help me wrap my head around it. Scenario 1 and scenario 2 ARE different scenarios, but they're the same choice, and the problem concerns the possible choices, not the possible scenarios; it's not important whether the host reveals goat A or goat B, what's important is that the host reveals "an option that is both a goat and not the player's choice" (as I hope is illustrated well in the image I added), thus scenarios 1 and 2 represent only one of the three possible choices. Luvcraft 01:18, 24 August 2007 (UTC)
- Simulation will always produce the Monty Hall Fallacy because the simulation program adopts two sequential steps. The first step will give the fixed probability of 1/3 for the choice of each door. Then, in the second step, when you choose the car in the first step, the program says your changing fails. The probability is 1/3 as given in the first step. The program simply ignores two exclusive cases and considers them as one case because the first step already decides it. In the second step, when you choose the goat in the first step, the program says your changing succeeds. The probability is 2/3 because the program adds up two exclusive cases of wrong choices into one superficial event of failure (choosing goat) in the first step. Thus simulation simply gets the Monty Hall Fallacy. Simulation gets only what you want to see. However, four exclusive cases do not occur at the same time. You have to, therefore, treat four cases separately. The real probability of failure of changing is 1/2(2/4), and the probability of success is 1/2(2/4). Do not assert simulation is smarter than the program-writer. (Mingull Jeung) —Preceding unsigned comment added by 203.253.35.156 (talk) 07:13, 3 December 2007 (UTC)
- Simulation works. The simulation doesn't care about scenarios. It simply plays out the Monty Hall game: It randomly places the prize, randomly picks a door, reveals a non-winning door and then switches. The problem with your four scenarios is that you assume all four are equally likely, which is not the case.
- Scenario 1: Contestant picks car, Host shows Goat A: probability 1/6
- Scenario 2: Contestant picks car, Host shows Goat B: probability 1/6
- Scenario 3: Contestant picks Goat A, Host must show Goat B: probability 1/3
- Scenario 4: Contestant picks Goat B, Host must show Goat A: probability 1/3 --RLent (talk) 16:36, 20 December 2007 (UTC)
- Simulate it using a friend and a few coins in real life then. mattbuck 08:24, 3 December 2007 (UTC)
- Mingull Jeung, you're wrong. You either haven't thought through the problem, haven't read the article, or are a troll. If either of the first two are the issue, please tell us how we can help. If the latter, begone. Jouster (whisper) 12:49, 3 December 2007 (UTC)
- Awww, now that's not nice. No reason to assume he's done anything but misunderstood the problem. But it is a good idea to actually read all the parts of the article that are intelligible before claiming "it's wrong".--Father Goose 17:03, 3 December 2007 (UTC)
- Thanks! When I wrote the above, I did not read the entire article. Anyhow, will anybody make it clear for me? In Monty Hall setting, you have the chance of 2/3 to pick the door that has a goat. When you picked one of the goat doors, however, your real chance (fact) to pick the door was 1/3, not 2/3. (You never picked two doors.) Peoples think they picked two goat doors (2/3) even though they actually did only one (1/3). After you picked a goat door, you had only one chance (not two) to switch. The other chance was gone by the host. Mathematical expression is just a tool to represent your thinking like any other language. Mathematical expression itself does not think nor understand. Mingull. —Preceding unsigned comment added by 203.253.35.156 (talk) 12:27, 4 December 2007 (UTC)
- Awww, now that's not nice. No reason to assume he's done anything but misunderstood the problem. But it is a good idea to actually read all the parts of the article that are intelligible before claiming "it's wrong".--Father Goose 17:03, 3 December 2007 (UTC)
- Does the decision tree in in the "Decision tree" section help? Say you've picked Goat A (with, as you say, a 1/3 chance). The host now must reveal Goat B. You can't tell if you're in this position or any of the others, but if you assume you're in this position you now have a 0% chance of winning by staying and a 100% chance of winning by switching. You have a 1/3 chance of being n this position, which means through this fork your chances of winning (by switching) are 1/3 and your chances of winning by staying are 0. The other "goat" fork contributes similar chances to the overall picture, while the fork where you picked the car with a 1/3 chance contributes a 1/3 chance of winning by staying (and a 0% chance of winning by switching). You can't tell which fork you're on, so the total probability is the sum of these, i.e. 2/3 chance of winning by switching and 1/3 chance of winning by staying. As a check to make sure we've accounted for all the possibilities, these probabilities should add up to 1 (and they do) because you must either win by staying or win by switching. -- Rick Block (talk) 15:50, 4 December 2007 (UTC)
- Thank all of you. I met the Monty Hall problem in a book. The author gives the answer without explanation in his book. At that time I thought my first explanation above, and asked his explanation. He said that switching means giving one more chance to open a door after the host's removal of a goat door, i.e., by switching we have chance to open two doors. I argued that we never open two doors until we open the first chosen door then switch. We just open a door in any situations. He introduced this article, and I was here. I assumed this article would give the same explanation. After reading the introductory part of the article I moved to this discussion section and wrote my first explanation. As Father Goose said that was not intelligible. After reading nice persons' (Mattbuck, Jouster and Father Goose) remarks, I started my defense without reading the article because I had to do a business and didn't have time to read. While doing the business I considered deeply. Finally I got the right answer. However, I would like to disclose how I was unintelligent and what the mistake in my thinking was. And also I wanted to show how people can give a bit awkward explanation after reading the Monty Hall article. So I wrote my question, the second words, intentionally. I am sorry for the bothering you. My version of explanation is "the host can remove the present, but the host cannot remove the past." In the first step choosing a goat door is twice as probable as choosing the car door. After the host's removal of the other goat door (B), the person who has chosen a goat door (A) loses a chance to pick the other goat door (B) by switching, and always wins a car by switching. If the host doesn't remove the other goat door (B), the person will have half a chance to win by switching. I don't think this explanation is mathematical, but it is easily understood. This explanation is similar with Rick Block's explanation, but less mathematical. I suggest using the term "Monty Hall Fallacy" to describe the fallacy that people think exclusive cases should have even chance although they do not. Mingull
Re: new B+ rating
Might I ask for more specificity as to what this article needs in order to become an FA? It's not clear how to act upon the suggestions left in the Mathematics rating box.--Father Goose 02:31, 23 June 2007 (UTC)
- Well, the article is a Featured article, so I think pretty much by definition it has to have a FA rating. -- Rick Block (talk) 02:41, 23 June 2007 (UTC)
- The comments are at Talk:Monty Hall problem/Comments. -- Rick Block (talk) 03:33, 23 June 2007 (UTC)
- Yes, that's what I was referring to. It's not clear how to act upon them. "Might be too long" is extremely vague, and the other comment seems to be demanding redundancy.--Father Goose 06:19, 23 June 2007 (UTC)
- Many thanks to Rick for his constructive response to my concerns, and for signing the current rating with a good comment. Geometry guy 21:14, 23 June 2007 (UTC)
- Yes, that's what I was referring to. It's not clear how to act upon them. "Might be too long" is extremely vague, and the other comment seems to be demanding redundancy.--Father Goose 06:19, 23 June 2007 (UTC)
- The comments are at Talk:Monty Hall problem/Comments. -- Rick Block (talk) 03:33, 23 June 2007 (UTC)
From my talk page, but it makes more sense to comment here:
- Hello and thanks for the curiosity and comments. Yes, I did see the star, but on the grading scheme, FA-Class is for articles which have "received featured article status after peer review, and meet the current criteria for featured articles". I came to this article because the maths rating was not signed and dated, so I looked at the article and read the recent FAR. In my view the latter got side-tracked by irrelevant inline citation arguments and I don't think the article should have passed: in fact I doubt it would survive a good article review at the moment. Now I can't sign a rating I don't agree with, so I changed it, and added my comments to the rating. I do actually quite like the article (it is great for the portal, for example), and the most obvious flaw is pretty easy to fix: see WP:LEAD.
- However, this is just my opinion. If someone else believes that the article does currently meet the FA criteria, they are of course free to uprate the maths rating and replace my comments and signature by their own. Geometry guy 10:47, 23 June 2007 (UTC)
The current lead is a teaser, which is great for a magazine, but not for an encyclopedia. I'm sorry that my other concerns are vague, but it seems that other editors believe that this article meets FA standards, in which case please will someone replace my comment and signature by their own. Thank you! Geometry guy 10:56, 23 June 2007 (UTC)
- The lead used to include the solution, but there was an objection to this (to the extent that for a while there was a "spoiler" warning). I've been viewing the current version as a exception to WP:LEAD based on the desire of some readers to not have the solution displayed in the lead. The recent FAR was apparently OK with this. We could of course change it back. Any other opinions on this? -- Rick Block (talk) 17:00, 23 June 2007 (UTC)
- Yes I noticed that in the FAR the view was expressed that information should be taken out of the lead: certainly detail should not go in the lead, but the lead is supposed to be able to stand alone; indeed I believe some fixed editions of WP will contain only the lead for some articles. As regards including the solution, I guess one has to seek guidance from WP:SPOILER. My view is that at least the problem should be summarized briefly. Geometry guy 17:41, 23 June 2007 (UTC)
- Anyone have any objections restoring the lead to approximately this version? -- Rick Block (talk) 20:33, 23 June 2007 (UTC)
- My feeling is that this is the kind of precise formulation of the problem that SandyGeorgia wanted removed from the lead at the last FAR, and that it would be better to summarize (approximately) the problem rather than state it in full. Geometry guy 21:21, 23 June 2007 (UTC)
- At one point there was a summary statement of the problem, but it was constantly wordsmithed to include this or that constraint on the host's behavior or to avoid this or that ambiguity. Including the problem statement as a quote was a device to end the wordsmithing. The other problem with summarizing the problem statement is that the "correct" solution depends on the detailed constraints assumed or placed on the host's behavior. To conclude switching results in a 2/3 chance requires the host to always offer the choice to switch, to have knowledge of what's behind each door, and to always open a "goat door". Without including these constraints, any solution offered in the lead can be argued to be incorrect (and people do argue this, believe me). If anyone has a suggestion for an unambiguous, but summarized, statement of the problem please speak up. Short of that, quoting the Parade version seems to me like a reasonable approach (it's only 72 words). -- Rick Block (talk) 22:29, 23 June 2007 (UTC)
- I think moving the Parade version into the lead is a good approach. It doesn't look like the article would need to be rewritten much at all to move it in there and still present the information in an almost identical way.--Father Goose 02:08, 24 June 2007 (UTC)
- Here's my suggestion. -- Rick Block (talk) 02:55, 24 June 2007 (UTC)
The Monty Hall problem is a puzzle involving probability loosely based on the American game show Let's Make a Deal. The name comes from the show's host, Monty Hall. A widely known statement of the Monty Hall problem appeared in a letter to Marilyn vos Savant's Ask Marilyn column in Parade (vos Savant 1990):
Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?
Since there is no way for the player to know which of the two unopened doors is the winning door, many people assume that each door has an equal probability and conclude that switching does not matter. However, as long as the host knows what is behind each door, always opens a door revealing a goat, and always makes the offer to switch, opening a losing door does not change the probability of 1/3 that the car is behind the player's initially chosen door. As there is only one other unopened door, the probability that this door conceals the car must be 2/3.
The problem is also called the Monty Hall paradox; it is a veridical paradox in the sense that the solution is counterintuitive. For example, when Marilyn vos Savant offered the problem and the correct solution in her Ask Marilyn column in Parade, approximately 10,000 readers, including several hundred mathematics professors, wrote to tell her she was wrong. Some of the controversy was because the Parade statement of the problem fails to fully specify the host's behavior and is thus technically ambiguous. However, even when given completely unambiguous problem statements, explanations, simulations, and formal mathematical proofs, many people still meet the correct answer with disbelief.
- That looks very good, and it's got an excellent concise explanation of the solution. That might run into the "spoiler" objection again, but I'm not sure this article should ever be considered a suitable place to first hear (and try to solve) the riddle anyway.--Father Goose 05:03, 24 June 2007 (UTC)
- I agree. I think if anyone complains, they can be pointed towards WP:SPOILER, which states "Concerns about spoilers should play no role in decisions about the structure or content of an article, including the article's lead section", and WP:LEAD, which states "The lead should not "tease" the reader by hinting at but not explaining important facts that will appear later in the article." Taken together, I would say that is pretty decisive! Geometry guy 12:02, 24 June 2007 (UTC)
- Not to mention: "Spoilers and spoiler warnings should not be used in articles on non-fictional subjects" from WP:SPOILER. --P3d0 19:36, 11 July 2007 (UTC)
- I'm sorry guys, (especially Rick Block), but the lead section contains a 'fundamental error' -- the following reasoning in the current lead is not true:
- "However, as long as the host knows what is behind each door, always opens a door revealing a goat, and always makes the offer to switch, opening a losing door does not change the probability of 1/3 that the car is behind the player's initially chosen door. As there is only one other unopened door, the probability that this door conceals the car must be 2/3."
- Here is the truth. The conditional probability that the car is behind the player's initially chosen door may be between 0 and 1/2, depending on the strategy of the host with regard to which door to open when the car is behind the initially chosen door. Therefore, the complementary conditional probability that the unopened door conceals the car is between 1 and 1/2. Therefore, it is better for the player to switch regardless of the host's strategy. —Preceding unsigned comment added by 70.137.163.193 (talk) 05:54, 12 February 2008 (UTC)
- I'm sorry guys, (especially Rick Block), but the lead section contains a 'fundamental error' -- the following reasoning in the current lead is not true:
About the length of the article
I found another exchange in the FAR which resonates a little bit with my reaction to the article and may help clarify the vaguer part of my comment. I quote:
- Comment: I am of the opinion that the article could be cut in half, and its quality would dramatically improve. I am aware that not everyone shares this opinion. But in its current state, I find it overwhelming, directionless, and confusing. - Abscissa 02:49, 10 January 2007 (UTC)
- Abscissa has a point. The article contains several explanations of the same result, and many of them could be struck. I suspect, however, that one will make sense to one reader, and another to another reader, so I'm not sure which ones, if any, to remove. This should be taken to the article talk page. Septentrionalis PMAnderson 03:07, 10 January 2007 (UTC)
I wouldn't go as far as Abscissa, but it is not dissimilar from my reaction. Anyway, this exchange seems to have got lost in a sandwich between the arguments about inline citation that opened the review, and the impressive copyediting drive that ended it. I couldn't find it in the talk archive. Did anything come of it? Geometry guy 17:41, 23 June 2007 (UTC)
- Would it be completely unreasonable to determine the pedagogy at work in each of the explanations, and make subpages for each one? Or, better yet, to select the consensus-best explanation of the problem, and relegate the others to an "alternate explanations"-type page? Jouster (whisper) 18:27, 23 June 2007 (UTC)
- I think the biggest problem is not article length but lack of structure. The "Aids to understanding" section lumps together too many things: fundamental explanations of the problem (Bayes, "Why the problem is 2/3", and the decision tree); explanations which aren't so much fundamental as alternative ways of viewing the problem; and an orphaned "Sources of confusion" section. Can we split it into "Fundamental explanations" and "Alternative ways of viewing the problem"? (Something like that.) "Sources of confusion" repeats a few things found elsewhere in the article; most of it can probably be merged with that stuff.
- At an absolute minimum, "Combined doors" and "Venn diagram" can be merged together: they say nearly the same thing.
- --Father Goose 02:40, 24 June 2007 (UTC)
- I wrote that comment that was quoted above. I still hold that opinion. My brother and I were laughing at the "quantum version" of the problem. Who is the target audience for that? At least people have given up trying to convince us that this is a problem of game theory... we (editors of this article) hold a place amongst the lamest edit wars on Wikipedia. - Abscissa 19:30, 4 July 2007 (UTC)
- I agree that there is a lot of redundancy/rehashing in this article. Maybe the problem statement should be changed, so that instead of "Goat A" and "Goat B" two of the doors lead to a "Stick" and a "Dead Horse". It would be more fun to read that way. But seriously, I think the most compelling and helpful explanations are (1) switching gives you the "best" (or maybe your pick) of what is behind the other two doors, and (2) assuming 100 doors instead of 3 makes the true relationship obvious. If it were up to me I would archive all the rest.--Canistota (talk) 06:37, 15 January 2008 (UTC)
A flaw in the variations?
I am just wondering if it is a flaw in one of the Variations Other host behaviors “The host does not know what lies behind the doors, and the player loses if the host reveals the car.”
The answer is allegedly “The player loses when the car is revealed a third of the time. If the prize is still hidden, switching wins the car half of the time.” Shouldn’t switching here also result in a 2/3 probability of victory (since it is purportedly the same result (so far) as in the original Monty Hall problem)? --85.164.95.143 14:15, 9 July 2007 (UTC)
- We may safely discount what the host does here, since he's choosing a door at random. (Though I think that description might need some work, or be outright misleading. But I just woke up, so I could be out of my mind.) The host choosing a door at random is the key to the whole thing, really—if the host is running off of the same set of information we have (namely, none), then we have a straight 50/50 shot at picking the right door amongst the two that remain. We haven't "narrowed the probability field", if you will, at all through our (and the host's) earlier actions. Jouster (whisper) 18:28, 9 July 2007 (UTC)
I believe as well there is a flaw here. Let's extend the problem to 100 doors the same way we reason the standard problem. The host luckily opens 98 goats in a row. But once this has happened, certainly you would switch, because even without the knowledge of the host, you only had a 1/100 chance of landing on the car in the first place, which has not changed. Your odds of WINNING this sort of game are of course lower because of the probability of the host opening the door to the car causing a loss. However, after he opens a goat, even if it is random, it does not affect the probability of you having picked the car in the first place, and thus the advantage of switching. Again, the 100 doors intuition here seems to support this argument. — Preceding unsigned comment added by 151.190.254.108 (talk • contribs)
- The difference is whether the host acs knowingly or by random chance. In the 100 door version if the host knows then any player is still in the game after 98 doors have been opened and still has a 1/100 chance that the originally picked door hides the car. If the host doesn't know, 98/100 times the player loses (because the host randomly opens the door with the car). The player picked a random door. The host opened 98 random doors. Whether the player picked the car door is now a 50/50 chance, made so by the host's random choices. In the "host knows" case the only random event affecting whether the player wins the car is the player's initial choice. In the "random host" case, the host's actions affect the player's chance of winning as well. -- Rick Block (talk) 13:54, 17 July 2007 (UTC)
- No, because there are only two base circumstances involved in the 100-door variation: you have a goat, or you have a car. All other chances are randomly distributed.
- Let's try another way--suppose we ran this test as, "Contestant picks door #1, hosts opens doors #2-#99, switch or not?", 100 times, one time with a car in each of the 100 positions. 98 times out of 100, the game would fail because the host would reveal a car. One of the remaining two times, switching would lose, as the car is in position #1. The remaining time, switching would win, as the car is in the last position.
- If the host has no knowledge of the doors' contents, it's all random. Jouster (whisper) 14:00, 17 July 2007 (UTC)
- Perhaps I'm confused as to what probability we are talking about. The probability of winning the game when the host doesn't know anything, with the rules making you lose if he reveals a car, is in fact 0.5 for the 3-door experiment. I was talking about the conditional probability of winning by switching given that you already have not lost from the host opening doors.
- Let's say we run your example. What I am talking about is only that situation when the 98 doors the host opened revealed goats. It is in this case that I feel it is advantageous to switch doors, because your original probability of picking a goat was 0.99. The method by which the other possible goats were eliminated does not change the experiment at this point. It is only the overall probability of winning that is affected because you can lose before this situation even arises.
- I started doing a little bit of testing with a random number generator. The numbers agree with what I felt, which leads me to think we are in fact talking about different points. You win the game about half the time, like you said. However, if we discount the games in which you lose because the host opens the door with the car, of the remaining times you win twice as much as you lose by switching. Think of this: if you believe that the overall probability of winning the game is 0.5, then of those 50% losses, some (turns out, half) must be as a result of the host picking the car, and the other reason is because you got to the point in the game where you switch doors, and you lost as a result of that switch. Overall, you win the game by switching 50% of the time, lose by host 25% of the time, and lose by switching 25% of the time. Once we are past the host selecting, by random, those conditional numbers support what I was saying. I'm guessing though, that we were arguing two different points. I do agree that the overall chance of winning the whole game is 0.5 — Preceding unsigned comment added by 151.190.254.108 (talk • contribs)
- I'm somewhat-confused, but let me try this:
- With n doors, no matter how many goat doors we reveal, or by what method, it has no effect on the probability that you originally picked a car.
- This is not true. The method does matter. If the method is an omniscient host is opening doors known (beforehand) to have goats behind them then the probability you originally picked a car does not change. If the host is randomly picking, then the chance that your door has a car (assuming the host doesn't reveal the car) is 1/m where m is the number of doors left.
- (as an aside, to relate this to the original problem) If the host chooses doors containing only goats, #1 still applies, but the probability that the remaining door is a car increases for each goat he reveals.
- This is the only case in which #1 applies.
- If the host chooses doors randomly, without foreknowledge, the apparently increased chance to have chosen a car door, in violation of #1, is an illusion due to the increased chance of the host having opened the car door, and thus you having lost.
- No, it's no illusion. You're left with a random choice of a randomly selected set of doors. At this point, all doors are equal (including the one you originally picked).
- With n doors, no matter how many goat doors we reveal, or by what method, it has no effect on the probability that you originally picked a car.
- Try it with n=3, where you can exhaustively list the possibilities. Or, more simply, since you've correctly stipulated that the doors eliminated randomly do not affect the experiment in any way, try it with n=2. q.e.d. Jouster (whisper) 19:07, 17 July 2007 (UTC)
- So, with n=3, your original chance is 1/3. If the host randomly opens a door 1/3 of the time you now lose (because the car is revealed). In the other 2/3 of the time you now have a 1/2 chance that the door you originally picked hides the car. Switch or not, you'll win the car 1/2 the time. The total chance of winning is 0 for the 1/3 of the time you immediately lose, plus 1/2 * 2/3 from the other case, i.e. a net total of 1/3 - whether you switch or not. -- Rick Block (talk) 01:17, 18 July 2007 (UTC)
- We're not disagreeing here. That said, you are incorrect in your response to point #1—the probability that you originally chose a winning door can never change. Jouster (whisper) 20:19, 18 July 2007 (UTC)
- Hmm. I think we might be disagreeing. The probability that you originally chose a winning door does not change (if by "originally chose" means at the point you chose the door), but the probability that the car is behind this door (the one you chose) does change if the host is opening random doors. See below. -- Rick Block (talk) 16:12, 19 July 2007 (UTC)
- We're not disagreeing here. That said, you are incorrect in your response to point #1—the probability that you originally chose a winning door can never change. Jouster (whisper) 20:19, 18 July 2007 (UTC)
- So, with n=3, your original chance is 1/3. If the host randomly opens a door 1/3 of the time you now lose (because the car is revealed). In the other 2/3 of the time you now have a 1/2 chance that the door you originally picked hides the car. Switch or not, you'll win the car 1/2 the time. The total chance of winning is 0 for the 1/3 of the time you immediately lose, plus 1/2 * 2/3 from the other case, i.e. a net total of 1/3 - whether you switch or not. -- Rick Block (talk) 01:17, 18 July 2007 (UTC)
- I'm somewhat-confused, but let me try this:
I'm thinking now I am mistaken because I read another type of explanation that I could not seem to refute, but your point #3 is still somewhat confusing because it seems to contradict #1, not show how #1 doesn't work.
Alright, I have been convinced. Perhaps my confusion can lead to something positive, like some clearer wording about why this is true. What I gather now is that when the host picks randomly, 1/2 of the time that a car is not revealed randomly, the reason is not that you got lucky picks by the host but that the car is behind the door you picked. I followed this by a tree diagram. The other explanation I found online was just a different wording of the one you used to refute my 100 door argument. Thanks!
- Is the earlier explanation, in the section titled "Why the probability is 2/3", more clear to you? -- Rick Block (talk) 01:17, 18 July 2007 (UTC)
Okay, I've spent entirely too much brainjuice on this. It probably has one or more glaring errors. But it's the algebra-ized version of the way I view the problem in my head (which has more to do with colors than with symbols; go figure). That said, I'm not so good at this whole color→algebra thing, so please fix it up:
You select a winning door | Your door is now a winner | Remaining Door(s) contain a Winner | You've already lost | |
Host picking randomly | ||||
Host picking only losing doors |
Jouster (whisper) 23:48, 18 July 2007 (UTC)
- No matter how many doors have been opened, the sum of the probabilities of your chosen door and the other unopened doors must be 1 if you haven't lost yet (it's 0 if you have lost). In your formulas this is not true (for either row). The probabilities are actually the following (perhaps I should find a reference for this :), but I'm reasonably certain). -- Rick Block (talk) 16:12, 19 July 2007 (UTC)
You originally select a winning door | Your door is now a winner | All d remaining Door(s) contain a Winner | Each d remaining door contains a winner | You've already lost | |
Host picking randomly (absolute) | |||||
Host picking randomly (conditional) | |||||
Host picking only losing doors |
- I think I see at least part of the problem. You're apparently thinking about absolute probabilities while I'm thinking about conditional probabilities (conditioned on not having lost yet). This doesn't affect the "host picks only losing doors" row, but does affect the other one (I agree 1/n and d/n are the absolute probabilities). -- Rick Block (talk) 16:40, 19 July 2007 (UTC)
- Correct, I'm trying to keep it to absolutes. I think I ran out of brainpower to update my table, though. I really need to do math more often; my "math muscles" have atrophied. Jouster (whisper) 19:21, 19 July 2007 (UTC)
- So, each row (in your table) should sum to 1. I've added an absolute row (above). Note that the conditional probability is the probability you haven't lost (1 - probability you have lost, which is (d+1)/n) times the absolute probability. -- Rick Block (talk) 23:23, 19 July 2007 (UTC)
I'm not sure what the final word here is, but I think it's wrong. Anyway, the article is still in error, stating
Possible host behaviors in unspecified problem | |
---|---|
Host behavior | Result |
The host does not know what lies behind the doors, and the player loses if the host reveals the car. | The player loses when the car is revealed a third of the time. If the prize is still hidden, switching wins the car half of the time. |
I claim, as did whoever initiated this discussion, that
1. If the host does not know where the prize is, and
2. The host randomly opens one of the two doors not chosen,
then given the above, the stategy of not switching doors yeilds wins with probablity 1/3, exactly as it did when the host knew where the prize was!
This can be shown in a number of ways. The most convincing, using Bayes' theorem, appears last.
1. Ad absurdum: If you believe that there's a difference between the cases where the host knows where the prize is or guesses where the prize is (tosses a coin), then give some thought to the interim possibilities: The host knows that the prize had an uneven probability of being placed, say 1/4, 1/4, 1/2. Work out the probability of winning if you don't change your choice (host opens the door least likely to show the prize). Now consider what happens if the host thought he knew the probability ditribution of the prize placement, but was wrong - they used a different distribution! How can the contestant's strategy be affected by all this?!
2. If the host knows nothing, we don't need him. State the game as follows: Contestant picks a door (may as well be at random), and now opens one of the other two doors at random. Given that the opened door has no prize, what's the chance that the initial door does? I claim 1/3. If you still think that the answer is 1/2, consider the following variant:
Contestant opens one door at random. It has no prize. Now the contestant picks one of the remaining doors. Clearly the chance of winning is 1/2. Do you really believe that the two situations yeild the same probability of winning?
3. Bayes' theorem: I use the notation from the article: In Bayesian terms, probabilities are associated to propositions, and express a degree of belief in their truth, subject to whatever background information happens to be known. For this problem the background is the set of game rules, and the propositions of interest are:
- : The car is behind Door i, for i equal to 1, 2 or 3.
- : The host opens Door j after the player has picked Door i, for i and j equal to 1, 2 or 3.
For example, denotes the proposition the car is behind Door 1, and denotes the proposition the host opens Door 2 after the player has picked Door 1. Indicating the background information with , the assumptions are formally stated as follows.
First, the car can be behind any door, and all doors are a priori equally likely to hide the car. In this context a priori means before the game is played, or before seeing the goat. Hence, the prior probability of a proposition is:
- .
Second, the host will pick a door from the remaining two at random. This rule determines the conditional probability of a proposition subject to where the car is, i.e. conditioned on a proposition . Specifically, it is:
-
if i = j, (the host cannot open the door picked by the player) if i ≠ j and j = k, (the host can open a door with a car behind it) if i ≠j and j ≠ k, (the host can open a door without a car behind it)
The problem can now be solved by scoring each strategy with its associated posterior probability of winning, that is with its probability subject to the host's opening of one of the doors. Without loss of generality assume, by re-numbering the doors if necessary, that the player picks Door 1, and the host then opens Door 3, showing him or her a goat. In other words, the host makes proposition true.
The posterior probability of winning by not switching doors, subject to the game rules and , is then . Using Bayes' theorem this is expressed as:
- .
By the assumptions stated above, the numerator of the right-hand side is:
- .
The normalizing constant at the denominator is simply:
as can be seen in the table above. Dividing the numerator by the normalizing constant yields:
- .
This can be stated differently:
- .
since the host doesn't know where the prize is! Therefore
- .
This shows that the probability that your initial choice was right remains 1/3 even after the host opens a door at random, given that the random door did not show the prize. You should switch doors, exactly as in the case where the host knew where the prize was. —Preceding unsigned comment added by Jasoncoop (talk • contribs) 13:24, 25 October 2007 (UTC)
- All this is saying is that the total probability of winning by staying with your initial choice is 1/3 (no argument). If you also compute and you'll find they are each equal to 1/3 as well. What this means is you have a 1/3 chance of losing because the host opens the winning door, a 1/3 chance of winning if you stay with your initial choice, and a 1/3 chance of winning if you switch. Given that you don't immediately lose, switching doesn't matter. -- Rick Block (talk) 14:10, 25 October 2007 (UTC)
Wrong! of course and are each 1/3. These are the cases where your initial choice was wrong. The problem you're describing is not the right one! The question is what's the probablitity that you were initially right given that the third door is wrong. This posteriori information affects the probability in the way I described using Bayes' theorem. Can you find fault with the way I used it? Jasoncoop 14:47, 25 October 2007 (UTC)
- You haven't included in your formalism that the third door is wrong, only that the host has opened it. You seem to agree that is 1/3. This is the same as and since door 2 is the only door you can switch to (the host opened door 3, right?) what difference does it make if you switch? Alternatively, you can extend the Bayesian analysis to include not only that the host opens door 3 but that this is not the winning door (exercise left to the reader). You'll find this introduces a factor of 2/3 in the denominator (corresponding to the probability that the car is behind either door 1 or door 2), making the result 1/2. -- Rick Block (talk) 18:42, 25 October 2007 (UTC)
Rick, thanks for your detailed and patient response. I think you must be a pretty good teacher. I substituted host opens door 3 and prize is not there for and came up with 1/2 as you promised.
I'm still a bit concerned about the question of what happens when the host has some knowlege about the way the prize door was chosen, but not certain information (some non uniform distribution). Maybe I'll work it out some time.
So in fact the two following situations are similar:
1. First pick a door at random and open it. Given that it's empty, each of the closed doors has probability 1/2 of containing the prize.
2. Pick a door at random, open one of the other two doors at random. Given that it's empty, each of the closed doors has probability 1/2 of containing the prize.
Somehow I find this a bit disturbing, but hopefully I'll get used to it...
Or maybe this is the key to understanding the problem - if neither the contestant nor the host knows where the prize is, it doesn't matter who goes first. Jasoncoop 23:03, 25 October 2007 (UTC)
- No problem (and I'm not a teacher, just someone who likes to help). -- Rick Block (talk) 00:36, 26 October 2007 (UTC)
- BTW - I assume you think the first of your similar situations above is intuitive but the second is less so. The critical point is whether there's a random choice involved. Consider 100 doors and 98 players each of whom selects a door (one after the other, no player being allowed to select a previously chosen door). First, do all the players have an equal chance? (yes, and Bayesian analysis is your friend) Second, if you now open one of the remaining two doors randomly and doing so doesn't reveal the prize, what happens? Alternatively, 100 doors and one player and we've managed to open 98 doors randomly without revealing the prize. Now what? -- Rick Block (talk) 04:36, 26 October 2007 (UTC)
Choice? or Strategy?
I believe that some who are confused by this problem are focused on the difference between a Strategy and a Choice. The Host presents the player with a Choice, and if it were truly acted on as a Choice then the probability would not be 2/3 winning. Only when the player examines the rules and develops a Strategy which is adhered to without fail, does the probability turn to hir favor. Those who have watched The Price is Right remember the indecision on the faces of players as they ponder what to do. In my (admittedly basic) understanding of probablilty, everything hinges upon a priori decisions. Thus, I posit that if a Player goes into the game with a Strategy of sticking to their original choice, they'll have 1/3 chance of winning. The Strategy of always switching when offered the inevitable Choice yields 2/3 Chance of winning. This has been established. But I think that it is important to note that if the Player has no Strategy, and truly decides to randomly Choose between switching and staying, then there is a 1/2 chance of success. I believe I am correct in this assessment, and I think it would make a good additional to the article to explain this, since I believe many of those who are confused are thinking in these terms. i.e. Explain the difference in probability between a true Strategy (Choice decided in advance) vs. random Choice. Of course, if I'm completely wrong on this (which is why I have placed this in discussion), I still think it might clarify the article to point out that this is a Strategy, and that the player is not really making a Choice - their outcome is predetermined when Monty opens a door. P.S. I note that one of the external links explains the exact case I present of 1/2 odds with a random Choice. Shouldn't that be mentioned somewhere in the article for completeness? BrianWilloughby 18:29, 11 July 2007 (UTC)
- I think this is a very complicated way to look at the problem and is almost certainly not how most folks are approaching it. If a player chooses randomly to stay or switch, then (over numerous iterations) the aggregate probability will indeed be 1/2. The complication is that on any given iteration, the odds are 2/3 on switching vs. 1/3 on staying - regardless of when the player decides whether to switch. A player who randomly decides who only plays the game once does not have a 50/50 chance, but a 1/3 chance (if the random decision was stay) or a 2/3 chance (if the random decision was switch). I suspect this distinction between the outcome of a strategy and the outcome of an individual choice is quite frankly beyond most people's grasp of probability. An example might help clarify this. If there are 100 players who choose randomly, likely 50 will switch and 50 will stay. Of the 50 who switch, we'd expect about 2/3, i.e. roughly 33, to win the car. Of the 50 who stay only 1/3 will win, i.e. only 17. 17+33 equals 50, so on average these 100 players have a 50% chance of winning although no one of them individually has a 50/50 chance. Contrast this with a pool of 100 players who all switch. Each one of them has a 2/3 chance of winning and we'd expect out of 100 about 67 will win the car. The aggregate probability of this group is the same as the individual probability of each player in the group (unlike the previous case). -- Rick Block (talk) 18:59, 11 July 2007 (UTC)
- You're not using the terms in a way that has any mathematical meaning. And it makes no difference what the player decides in advance. The fact is, there's a 1/3 chance that the car is behind the original door, and a 2/3 chance that it's behind Monty's door. But I think that it is important to note that if the Player has no Strategy, and truly decides to randomly Choose between switching and staying, then there is a 1/2 chance of success. This is meaningless. If you flip a coin you always have 1/2 chance of success. It has nothing to do with the problem.
- If you call 100 coins tosses as a set, you have different odds of being right on the whole run. This is basic probability course material. Each coin toss is indeed 1/2 change on its own, but if you call a series of coin tosses in advance, your probably of getting it right is different than someone calling each coin toss individually. This is the reason I brought up the difference between choosing in advance, or making a last minute decision when Monty offers a choice. Those who decide their strategy and stick to it are calling multiple random events as a set. They are the only ones who gain the advantage in odds. Those who truly take Monty's offered choice as a new opportunity to make a decision have a 1/2 chance. To return to the coin analogy, nothing changes the physical odds of any single coin toss, but the probably changes when you take a group of coin tosses as a set versus taking each one individually. I'm merely saying that, taken individually, the second choice offered by Monty gives the user a 1/2 chance of winning.BrianWilloughby 22:06, 12 August 2007 (UTC)
- Brian, the distinction you are trying to make between strategy and choice is actually a distinction between two different problems. Consider this: The player chooses a door, the host reveals a goat, the player then flips a coin to decide whether to stay or switch. This is a different problem and, as you have pointed out, the probability of winning the car is 1/2 in this case. However, your statement "... taken individually, the second choice offered by Monty gives the user a 1/2 chance of winning." is misleading at best. Those who truly take Monty's offered choice as a new opportunity to make a decision have new information available to them and so their odds of winning are 2/3. What you are describing is a game where Monty's offered choice is a new opportunity to make a random choice. That's a different problem. Alfred Centauri 02:04, 13 August 2007 (UTC)
- If you call 100 coins tosses as a set, you have different odds of being right on the whole run. This is basic probability course material. Each coin toss is indeed 1/2 change on its own, but if you call a series of coin tosses in advance, your probably of getting it right is different than someone calling each coin toss individually. This is the reason I brought up the difference between choosing in advance, or making a last minute decision when Monty offers a choice. Those who decide their strategy and stick to it are calling multiple random events as a set. They are the only ones who gain the advantage in odds. Those who truly take Monty's offered choice as a new opportunity to make a decision have a 1/2 chance. To return to the coin analogy, nothing changes the physical odds of any single coin toss, but the probably changes when you take a group of coin tosses as a set versus taking each one individually. I'm merely saying that, taken individually, the second choice offered by Monty gives the user a 1/2 chance of winning.BrianWilloughby 22:06, 12 August 2007 (UTC)
I agree with "Debunked" and I think the confusion here is with not distinguishing "or" versus "exclusive or" in example 1 or in the Venn diagram. Also with the Venn diagram the probability of picking the box with the two boxes in it is 50%, exactly the same as the probability of picking the first box. In effect in drawing the two boxes circled in the Venn diagram you have changed the probability by making it 50% 1st box or 50% "2 box" box. This again confuses "exclusive or" with "or", eg the probability of the car being behind one door is 1/3, the probability of the car being behind one of the last two box doors is 1/2 therefore the probability of the car being in the venn diagram second half is 50%, not 2/3, since it can either be in the box containing the last two boxes or be in the first box.67.86.165.55 06:24, 1 August 2007 (UTC)
- Nope. The contestant has to pick one door, not "I'll take the Venn diagram, Monty." The box surrounding Doors 2 and 3 is an abstraction, encapsulating two of the three doors that the contestant might pick, and 2/3ds of the possibilities.--Father Goose
- Nope. The contestant actually picks 1 scenario (as per DEBUNKED), not 'one door'. Thus the chance of picking the car by switching is still 50%.— Preceding unsigned comment added by 203.49.196.163 (talk)
- Take a look at the large image set in the Problem and solution section and explain to me why it's wrong.--Father Goose 07:49, 1 August 2007 (UTC)
It's wrong because Scenario 1 in the image set in reality consists of 2 scenarios. Now what if we consider it from different perspective: We know the host will always pick the goat. The host picks Goat A, so the player choice is really between Goat B & the Car. If the host picks Goat B, the player choice again is only Goat A & the Car. Switching does nothing to increase the chance of winning. Since the beginning of the game the chance of the player winning the car is 50%, not 33%. 203.49.196.163 00:33, 2 August 2007 (UTC)
- So is the player twice as likely to pick the door on the left than the door in the middle or the door on the right?--Father Goose 01:12, 2 August 2007 (UTC)
Thanks, Father Goose. I can see the absurdity of my statement now. So: Player picks 1 door out of 3 --> 1/3 chance of winning. If the host picks Goat A/B and player stays, his chance of winning obviously is still the same (1/3), but the chance that the car is behind the door becomes 1/2? If player decides to switch, there are 4 scenarios:
- Host reveals Goat A, other door contains Car (25%).
- Host reveals Goat A, other door contains Goat B (25%).
- Host reveals Goat B, other door contains Car (25%).
- Host reveals Goat B, other door contains Goat A (25%).
Which means by switching, his chance of winning indeed increases and becomes 1/2? Not 2/3?! 203.49.196.163 05:01, 2 August 2007 (UTC)
- Not quite. It's not the number of seemingly-unique scenarios that are important, it's the likelihood of each. Your list above should actually be:
- Host reveals Goat A, other door contains Car (33%).
- Host reveals Goat A, other door contains Goat B (17%).
- Host reveals Goat B, other door contains Car (33%).
- Host reveals Goat B, other door contains Goat A (17%).
- This is because the two "host reveals goat/remaining door contains goat" scenarios can only occur when the player has initially picked the car (option 1 in the big diagram). There's a 1/3 chance of that, which splits into a 1/6 chance of Goat A revealed, Goat B remains; and a 1/6 chance of Goat B revealed, Goat A remains.
- I recommend reading the "Why the probability is 2/3" section for a deeper understanding of why this is so. Beautifully deceptive problem, it is.--Father Goose 05:55, 2 August 2007 (UTC)
₠Thank you Father Goose, you are right and I withdraw my "I agree with Debunked" comment above. The example that makes it easier for me to understand is if there are 100 doors, you pick a door and then the host is told to remove 98 doors. The door he leaves has a 99% chance of being the Car, since the only scenario where he is not picking the cars is where you picked the car in the first place and the probability of that is only 1%, so it is much more likely when he opens the 98 doors that he has left closed the car. That to me is clearer for some reason than when only three doors are utilized in the problem. —The preceding unsigned comment was added by 70.181.21.230 (talk)
- Though the point has been made, another explanation that reinforces the point is the "what is the probability that you are wrong?" approach.
- You have 3 doors, and must choose one. The probability that you are wrong (or, the probability that it is one of the other doors) in your first choice is 2/3. When a door is revealed to show the donkey, it doesn't chang the fact that the probability that you were wrong in your first choice is still 2/3. Since you now know that one of the doors that you didn't initially pick is incorrect, the probability that you will be correct if you switch doors is 2/3.
New section - Not Switching
For a different perspective on the problem, consider not switching doors. In each of the three possible cases, there is at least one unchosen goat for the host to show, but only in the first of the three cases (1/3 of the time) does not switching win the car.
This means that 1/3 of the time, the car is the contestant's first choice, therefore 2/3 of the time the car is not the contestant's first choice, and switching to the other available choice will win the car.
I've deleted the new section with the giant image (above) pending discussion here. In my opinion, the giant image basically replicates the other giant image (with different visual representations of the doors, car, and goat), and the text essentially repeats the text already in the second paragraph in the Solution section, making this new section simply redundant with material elsewhere in the (already too long) article. -- Rick Block (talk) 13:56, 24 August 2007 (UTC)
- My criticism would be that the diagram would be less confusing without the black hands (but possibly still not intuitive), and that if clip art was used, it might be non-free.--Father Goose 16:01, 24 August 2007 (UTC)
- I made this image because I was confused by the original image like the "debunked" person above. I do not think the original image does a good job of explaining the solution, and additionally confuses things with the "goat A or goat B" area in the top right corner. It was only by creating this image that I was able to wrap my head around the solution, and thus I thought it could help other confused people understand the problem as well. There is no clip-art in this image; I drew everything (not very well, but I did). While including decision trees, variants, and bayesian proofs in the article appeals to statisticians, it does not help the average Wikipedia reader to understand the problem, while I believe that my illustration does. If it would help, I can add a final column to the image in which the contestant makes the switch, thus pointing to the car 2/3 of the time. Luvcraft 17:59, 24 August 2007 (UTC)
- I'm glad you understand it now, but rather than add another image can we perhaps come up with some way to clarify the image in the Solution section? A while ago, I proposed replacing this image with something more like a table, e.g.
Player's initial choice | Probability | Host reveals | Outcome if switching |
---|---|---|---|
1/3 | Either goat | ||
1/3 | Goat B | ||
1/3 | Goat A |
- The images in this table aren't quite to my liking, but it's enough to get the general idea. Would a change of this nature clarify anything for you? -- Rick Block (talk) 19:02, 24 August 2007 (UTC)
- Yes, I like this version a lot more than the current one. I look forward to seeing what Father Goose comes up with! Luvcraft 19:52, 24 August 2007 (UTC)
- Correctly figuring out the problem via your own means is the best way to understand the problem, so creating your own diagram works better than looking at someone else's diagram. I'm not opposed to the diagram you created; the artwork's okay and it is simpler than the one I created, although I'm not sure it would be more readily understood by someone coming upon it for the first time.
- I'd be willing to change my diagram set to use the "subtract one door" concept you came up with here, but it'll take me a few days before I have the time. Adapting my set to your idea has the advantage of keeping it in a preferred image format (SVG) and keeps the style consistent with the other diagrams in the article. The six-images-in-a-table format also allows for editable explanatory captions.
- It might be possible to combine it with some of Rick's ideas for the table above as well.--Father Goose 19:14, 24 August 2007 (UTC)
- That would be wonderful! Thank you! On further thought, I do agree that the black "anti-hands" in mine are confusing, and a diagram with them omitted would work much better. Luvcraft 19:49, 24 August 2007 (UTC)
Two Very Helpful Diagrams
I like the idea of having a diagram in the solution section of the article. However, with the current diagram it looks like if you replace the words "Host must reveal" with "Host luckily reveals" in parts 2 and 3, you would have an 'explanation' that switching wins 2/3 of the time, even if the host forgets what is behind the three doors but happens to luckily open a door with a goat.
Last year I brought up the version of the problem where Monty luckily reveals the goat when I noticed that the probability of winning upon switching does not increase in this version. This observation confused the heck out of me until I saw the diagrams in the "To Switch or Not To Switch" section on the following webpage.
http://math.ucsd.edu/~crypto/Monty/montybg.html
The diagrams there are a little confusing at first but they definitely capture the difference in these two versions of the problem. Can we use the two diagrams in the article? I think they are useful for visualizing why the host's knowledge of what is behind each door matters. This alternate version is probably why many people don't feel sure about the solution to the standard version after they are shown it. Synesthetic
- In the "host luckily reveals" variation of the problem, the odds of winning if switching are 50/50, not 2/3. Read "Monty Hall problem#Why the probability is 2/3" for why this is so.--Father Goose 20:34, 15 September 2007 (UTC)
- Ok, I didn't see that explanation by the tables. The explanation by the tables is the same as the one given by the diagrams above but the versions are presented in reverse order. I know that the probability is 1/2 in the "host luckily reveals case." It was just the word 'must' which was bothering me. I guess I just wanted to point out that 'must reveal' is completely different than 'always luckily reveals' in the solution section... but now I'm thinking that the 'always luckily reveals' version is a different problem and so it doesn't have to be in the solution section. Hmm, I don't know... should 'must' be defined more in the solution section? Should it be pointed out that 'must reveal a goat' does not mean 'do over until Monty reveals a goat?' Eh, I guess not. Oh well, I understand the solution from those diagrams or the tables in the article. I hope the readers of the article get it too. Thanks for the reply Father Goose. :-) Synesthetic 21:53, 15 September 2007 (UTC)
- Well, as mentioned in the section above this one, I've been intending to change the diagram anyway, and the 'must' wording might disappear as a result. I got started on that work but need to finish it.--Father Goose 23:21, 15 September 2007 (UTC)
- I'd vote for keeping the word 'must' in versus simply saying 'the host reveals a goat.' The way in which the host reveals the goat is essential. I think that once people see the difference between the two versions, they are no longer confused. Perhaps there is a way to explain 'must' in a way that makes it entirely clear to the reader that 'luckily reveals' is completely different. I don't know. You could argue that 'must' means 'must' and I would agree with that. Good luck with the diagram. Synesthetic 04:37, 16 September 2007 (UTC)
Reference to Bayesian solution of Three Prisoner's Problem
A sentence about a Bayesian solution to the Three Prisoner's Problem has been added, deleted, added, deleted, and now added again. I agree with the deletion (this is mentioned, appropriately, in the article on the Three Prisoner's Problem, but has no particular relevance to Monty Hall), but would like others to comment as well before deleting it yet again. -- Rick Block (talk) 18:37, 10 September 2007 (UTC)
- I will say, I don't really see what significance it has. If that was explained, it might be worth keeping, but right now, get rid of it. mattbuck 19:20, 10 September 2007 (UTC)
- I agree, just having a reference in the "related problems" list will do.The Glopk 02:13, 12 September 2007 (UTC)
Mistake in the article?
"The player's chances of winning the car actually double by switching to the door the host offers."
This seems to be wrong. Should we just delete that sentence?
- What's wrong about it? The probability of winning by staying is 1/3. The probability of winning by switching is 2/3, i.e. double 1/3. -- Rick Block (talk) 03:01, 10 October 2007 (UTC)
- The probability of winning by switching is *to the other door* is 2/3 indeed. But here we say that you should choose *the door the host offers*, which, as far as I understand, will always be the wrong door, in accordance with the rule that the host always offers an empty door. -Michaël 07:49, 14 October 2007 (UTC)
- No the host does not offer an empty door; (s)he opens an empty one, and offers the third one.--Niels Ø (noe) 09:02, 14 October 2007 (UTC)
- The probability of winning by switching is *to the other door* is 2/3 indeed. But here we say that you should choose *the door the host offers*, which, as far as I understand, will always be the wrong door, in accordance with the rule that the host always offers an empty door. -Michaël 07:49, 14 October 2007 (UTC)
Missing Assumption
The text of this article doesn't appear to state anywhere that the problem only works if we assume that the player would rather win a car than a goat. -- Mikeplokta 09:21, 14 October 2007 (UTC)
- Had the contestant wanted the goat instead of the car, he or she could simply pick the door that Monty had already opened.--RLent (talk) 16:40, 20 December 2007 (UTC)
- The unambiguous statement of the problem in the "Problem" section explicitly makes the question about increasing the chances of getting the car. -- Rick Block (talk) 15:20, 14 October 2007 (UTC)
Bayes' explanation
The discussion thus far creates the impression that the use of Bayes theorem is a safeguard against falling into the trap of the false answer or, equivalently, that people get the wrong answer because they don't use Bayes theorem in their heads. This is not the case. The added paragraph demonstrates that the use of Bayes theorem still leaves ample room for misformulating a problem. Moreover, it explains why the Monty Hall problem, by accentuating the contrast between "information revealed" and "total evidence", has become central to philosophical discussions about the adequacy of Bayesian reasoning in managing uncertainty.Kvihill 17:20, 16 October 2007 (UTC)
- This section strikes me as being potentially useful, but is quite awkwardly worded at this point. For example, where does "P(a goat is behind door 3)" come from (given the setup, isn't this 1)? The last sentence "This difference ...has far reaching implications in reasoning under uncertainty." sounds like original research (unless it's a quote). I don't have a copy of Pearl's book, but the index (available at Amazon) doesn't mention the Monty Hall problem. Can someone who has this book verify the section that has been added reflects something that is actually in this book? -- Rick Block (talk) 18:53, 17 October 2007 (UTC)
- I think this section should be removed. First, it is not an "aid to understanding" the correct solution, but rather an (attempted) explanation for why some people may answer incorrectly. Second, its formulation is quite poor: it shows "things" that look like mathematical symbols, but have no well defined meaning. Third, if it is, indeed, a claim that the preceding "Bayes Theorem" analysis is incomplete, it ought to show exactly why. A claim that Bayesian analysis may not sufice to describe rational reasoning from incomplete information is highly suspicious: there have been stronger (e.g. Popper's)
attacks in the past, and have been thoroughly debunked.The Glopk 20:28, 19 October 2007 (UTC)
- I have removed this section and copied it here for the record.The Glopk 16:09, 25 October 2007 (UTC)
- ===Bayes' explanation===
Judea Pearl's book (1988) gives a Bayesian explanation for people's tendency to provide the (wrong) answer 1/2. After the hosts reveals that a goat is behind door 3, people tend to condition their beliefs on the revealed information "a goat is behind door 3" and obtain the answer:
- .
The correct answer is obtained by conditioning on the total evidence available: "host revealed a goat behind door 3," giving:
- .
The distinction between "information revealed" and "total evidence" has far reaching implications in reasoning under uncertainty [Pearl, 1990, 1992]
Relation to Bell's Inequality and Hidden Variable Theories
I get the feeling this is very reminiscent of Bell's inequality in relation to hidden variable theories in Quantum Mechanics - is the MH problem an analogy for that inequality perhaps? Fizzackerly 13:31, 19 October 2007 (UTC)
- It is Quantum_entanglement! Simply amazing. Sizur 17:05, 30 October 2007 (UTC)
Generalizing to n Doors
I was surprised to see that the "switch at the very end" strategy for n doors isn't better supported. Is this because there's no suitable reference, or is it really an open problem?
FWIW I think the following sketches a proof: when there are two doors left the sum of the probabilities of success must be equal to 1; maximising one is equivalent to minimising the other; not switching until the last chance minimizes the probability of the initially chosen foor being correct. —Preceding unsigned comment added by 190.160.252.137 (talk) 19:49, 11 November 2007 (UTC)
Is this the same problem?
I don't understand why the problem is different from the following situation: "Suppose you walk up to two doors, one of which has a car behind it. Someone tells you that there was a third door that didn't have a car but that it was removed. You must now choose one of the two doors." Why is this problem different? Why is "switching" different from "choose one of two doors?" RobertM525 03:35, 13 November 2007 (UTC)
- In thinking more about this, perhaps looking at it from the perspective of the host helps to make sense of it: "Situation 1: You have three doors. You cannot choose one because the player has chosen it. You cannot choose another because it has the car. You must choose the remaining goat door. Situation 2: You have three doors. You cannot choose one because the player has chosen it (and it has the car). You must now choose one of the other doors." I'm not sure it does help in any way, but it was a thought... :) RobertM525 03:48, 13 November 2007 (UTC)
- The first situation, walk up to two doors ..., doesn't tell you anything about the two remaining doors. In the MH problem, the host must open a door and can't open yours (and can't reveal the car). The host is either in Situation 1 and, with a 2/3 chance, has to let you know which of the other two doors has the car, or in Situation 2 with a 1/3 chance and can show you either door. Situation 1 and the fact that the host is in this situation 2/3 of the time is the key. You pick one of three doors. 2/3 of the time when the host opens a door he's showing you the door with the car. -- Rick Block (talk) 04:46, 13 November 2007 (UTC)
- Good job! Unfortunately, if this talkpage is ever refactored, this section will probably be deleted. What are the odds of all that, I wonder? ;) 216.169.163.106 (talk) 22:09, 10 December 2007 (UTC)
- The first situation, walk up to two doors ..., doesn't tell you anything about the two remaining doors. In the MH problem, the host must open a door and can't open yours (and can't reveal the car). The host is either in Situation 1 and, with a 2/3 chance, has to let you know which of the other two doors has the car, or in Situation 2 with a 1/3 chance and can show you either door. Situation 1 and the fact that the host is in this situation 2/3 of the time is the key. You pick one of three doors. 2/3 of the time when the host opens a door he's showing you the door with the car. -- Rick Block (talk) 04:46, 13 November 2007 (UTC)
What if talk host doesn't know but is directed by some one who knows
I have a question. What if talk host doesn't know what is behind the doors, but is directed by some one, who knows what's behind, to open a specific door once the player selects a door? --Venkataramana vurity (talk) 16:45, 22 November 2007 (UTC)
- If the person who's directing him knows where the car is and will never open that door, it's the same as the original "host knows" problem: 2/3ds odds of winning if the player switches. The act of deliberately avoiding the car is what introduces a non-random factor into it.--Father Goose (talk) 19:19, 22 November 2007 (UTC)
I don't understand why it's important for the host to know what's behind the doors. Don't the following premises have the same odds?
Premise 1: "Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?"
Premise 2: "Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?"
I understand that it is improbable that the host could repeat premise #2 without eventually revealing a car, however that is a completely different issue than premise 2 as stated. —Preceding unsigned comment added by Banderson1962 (talk • contribs) 22:38, 25 January 2008 (UTC)
This doesn't really answer the question "why is it important that the host knows what's behind the doors?" In fact, it makes no difference at all! Let's say Monty has no idea what door has the car and he's guessing as blindly as you are. Then the possibilities in the first round become 1. you picked the car and he opens a goat because that's all he has 2. you picked a goat, Monty has the car and a goat, but opens the goat randomly, and 3. you picked a goat, Monty has the car and a goat, and opens the door with the car. In scenario 3, the game is over and the second round, being moot, never occurs. However, in scenarios 1 and 2 the game goes on, and you are still confronted with the fact that when you went into the second round, Monty was twice as likely as you to have the car, and switching still doubles your odds of going home with that car. Drewtew (talk) 06:33, 29 January 2008 (UTC)drewtew
- I asked this at the bottom of this very page today, then figured it out (I think.) In scenarios one and two, you're already lucky that Monty didn't open the 'car' door. The 2/3 chance that you picked a goat first time is multiplied by the 1/2 chance that Monty picked a goat too. (If you don't switch, you're left with the 1/3 chance that you picked the car.) Robin Johnson (talk) 20:47, 1 February 2008 (UTC)
Infinite doors
An anonymous user inserted an aid to understanding by considering infinite doors. In this case, the first door picked has zero probability of hiding the car, and switching yields the car with probability 1. Though perhaps still a bit unpolished, I found it helpful. However, Mattbuck (talk · contribs) undid the edit with the comment "doesn't help since it's not quite 0". How is the probability "not quite 0"? Phaunt (talk) 11:50, 29 November 2007 (UTC)
- If you feel it's helpful, OK. But I personally don't see how this is any more helpful than the case with 100 doors. As a mathematician, I can say that as x -> inf, x^-1 -> 0, but is asymptotic to the x-axis. mattbuck (talk) 13:18, 29 November 2007 (UTC)
- Hmm yes, it may not be more helpful than the 100-doors case. If somebody does not see that, will they accept the infinite case? Let's see what others think.
- I believe that in probability theory, you can say that the probability is 0; I'm not sure though. To me, it seems very similar to a continuous random variable which has zero probability of assuming any single value. Phaunt (talk) 14:09, 29 November 2007 (UTC)
- ...or perhaps having an countably infinite sample space is just too unpleasant. Phaunt (talk) 14:16, 29 November 2007 (UTC)
- Unless someone can find a published source for this particular argument, I'd suggest we not include it on grounds of WP:OR. It presupposes the host is able to open all but two of an infinite number of doors which I think is problematic (both intuitively and mathematically). I'm not suggesting we add this, but a similar problem could be formulated not involving doors but with the host telling the contestant "I'm thinking of a number, 1 or greater. After you tell me your guess, I'll tell you a different number that will either be my number or a random number if you've guessed my number (so one of the two numbers will be the number I'm thinking of). Do you want to switch?". -- Rick Block (talk) 14:54, 29 November 2007 (UTC)
- Nice :-) Also, amusing mental image of Monty opening an infinite number of doors. As to whether this is WP:OR, yes, it probably would be. I'm too lazy to check the references and external links, but are the other aids to understanding we include properly sourced? Regards, Phaunt (talk) 16:11, 29 November 2007 (UTC)
I'm not doubting the conclusion's validity, but I'm a bit confused
Is the 2/3 probability supposed to be based on the initial door chosen, or the door chosen after there are 2 left and you're given the chance to switch? Because the diagram seems to indicate the former, while the jist I got from the article indicated the latter. Thanks. 71.127.243.28 (talk) 01:24, 1 January 2008 (UTC)
- Well, both actually. When initially picked, the initial door has a 2/3 chance of not being the one hiding the car. Because of how the problem is constructed the host opening a losing door does not change this probability, so the initially chosen door still has a 2/3 chance of being a losing door when the contestant is given the opportunity to switch. After the losing door is opened, there's only one other door so it must have a 2/3 chance of being the winning door. -- Rick Block (talk) 17:19, 2 January 2008 (UTC)
Featured status? Really?
There is a citations tag at the top of this article. If this article requires more citations, how is this a featured article? Moreover, it's references section does not use the proper reference tags.
So how can this article possibly be a Featured article? --Son (talk) 04:52, 2 January 2008 (UTC)
- Maybe because an anonymous vandal played the "Let's add some bogus tag" game? The Glopk (talk) 16:17, 2 January 2008 (UTC)
- This article is written using Harvard referencing. Contrary to fairly widespread belief, the featured article criteria does not prescribe use of citation templates, or footnotes. -- Rick Block (talk) 16:48, 2 January 2008 (UTC)
- If that is so, then how come I don't see any sentences with (author page #) at the end of it? hbdragon88 (talk) 07:32, 30 January 2008 (UTC)
- There's an example of Harvard referencing in the very first paragraph: "A widely known statement of the problem appeared in a letter to Marilyn vos Savant's Ask Marilyn column in Parade (vos Savant 1990)". The reference vos Savant 1990 is expanded in the References section as "vos Savant, Marilyn (1990). "Ask Marilyn" column, Parade Magazine p. 12 (February 17, 1990)". I count at least 10 other examples of Harvard referencing in the rest of the article. Gandalf61 (talk) 15:10, 31 January 2008 (UTC)
- OK, I got it now. I'm used to seeing paragraphs have references from multiple sources; these have fewer references per paragraph and I wasn't used to looking for the parentheses. Now I can pick out the Harvard ones. hbdragon88 (talk) 21:48, 1 February 2008 (UTC)
Featured Confusion. Really.
This article was more on-point when it was featured in July 2005, but even then it suffered the same flaw it exhibits today: matters of style aside, a "well written" article about a veridical paradox should successfully explain how common sense is led astray and convincingly explain the truth of the matter.
As discussion on the talk page indicates, subsequent elaborations such as detailed Bayesian analysis and digressions on variants, interesting though they may be, do not lend clarity. Perfectly intelligent people who fully understand the mathematics of probabilities can read the entire article and still be left suspecting some kind of elaborate academic hoax, like one of those fallacious proofs that 1+1=1.
The main problem is that Sources of confusion fails to address the fundamental misunderstanding that so easily ensnares common sense. The truth is in the article, but it is not clearly stated as the chief source of confusion: selective evidence.
I would be guilty of original research if I wrote an explanation of this, as I have not found a source with a clear and direct statement of the issue as it relates to this paradox in particular. A good article on evaluating selective evidence might merit more than low-importance and low-priority. As a cautionary example, this article's significance could be elevated as well, if only the source of confusion were not obscured by the elaborate explanations. 67.130.129.135 (talk) 03:27, 4 January 2008 (UTC)
To play "Devil's advocate", I will semi-seriously challenge one assertion of the article. In essence, I will agree that the problem, when correctly stated, yields 2/3 as the probability of winning by switching. However, I will contend that for the version stated in the Ask Marilyn column, the answer is not "technically ambiguous" but rather 1/2 - slightly muddy, perhaps, but not as ambiguous as all that. To understand why, it's important realize that "probability" is inevitably a manifestation of incomplete knowledge. Outside of the quantum realm, complete knowledge of a situation invariably yields prediction values of either 1.0 or 0. Probability, on the other hand, is based on the knowledge at hand, and so to claim that a probability estimate is ambiguous because important information is lacking is to misconstrue the meaning of probability. In the Ask Marilyn version, we really know only that the car is not behind door 3 and must therefore be behind one of the other two doors. This yields the value of 1/2. Of course, we also know that the host opened door 3 to reveal a goat, but for practical purposes, this is not usable knowledge. Based only on what is usable, we arrive at the 1/2 answer. I suppose one could take a Bayesian approach to interpreting the host's actions, in which case, one could estimate various probabilities based on guesses about the host's motivation. If so, that should be stated. It would be equally reasonable, however, to simply say switching or staying are equally likely to succeed as long as we don't know what the host is up to. Fmoolten (talk) 01:37, 20 January 2008 (UTC)
- Mathematically speaking, it's not "equally likely", but undefined.--Father Goose (talk) 22:01, 25 January 2008 (UTC)
I would argue that the entire notion of probability is based on estimates of outcome under circumstances that are only partially defined. Completely defined circumstances yield probability values of 0 or 1 (excluding uncertainties in the quantum realm). "Defined" is therefore a matter of degree rather than an all-or-none concept. To say that the probabilies are equal when we don't know what the host is up to is consistent with this principle. Clearly, these circumstances are less well defined than in the correct version of the puzzle, but they still permit probability estimates based on the information available. An analogy exists with a coin toss. If all we know is that an ordinary coin is tossed, the probability of heads is estimated at 0.5. However, if the toss is better defined in terms of angle and height of toss, speed of rotation, center of gravity of the coin, and the nature of the surface below, the probability changes based on the greater degree of definition. In the Ask Marilyn puzzle, we at least know that the choice is between two doors. The puzzle would be more or less completely undefined if we didn't know how many doors were involved, and in that case, a probability estimate would be virtually meaningless.Fmoolten (talk) 17:06, 29 January 2008 (UTC)
What should the host do?
The host doesn't want to lose cars, but everyone watches the show and knows his pattern of behavior. If we assume all the players are smart, then there's no use for the host to only open a door if the player has picked the car, because then people won't switch. But if he always opens a door then all the players switch and win more often. He has nothing to win or lose if he opens a door 50% of the time when the player hasn't picked the car and 100% of the time when the player has picked the car, because then the player wins the car by switching as often as he loses it by switching. Nonetheless in the real world some people will always switch by mistake when given the option. So there's a trade-off between a notorious host who only opens the door when the player picks the car, but has very few mistaken switchers, and a subtle host who opens the door 40% of the time when the player hasn't picked the car, and gets many people who think it doesn't matter or even think it helps based on a few episodes. How to resolve that trade-off I can't tell say. But in a proper game against a cunning host it should be at least somewhat harmful to switch doors when the choice is offered. 70.15.116.59 (talk) 20:36, 24 January 2008 (UTC)
- Assuming the host always offers you a switch when you've initially picked the car, this variant has three outcomes not two. You:
- Win by staying (1/3 chance)
- Win by switching (2/3 chance times probability host opens a door when you haven't initially picked the car)
- Lose without a choice being offered (2/3 minus the previous number)
- As you say, if the host gives you a chance to switch 50% of the time when you've initially picked a losing door switching is a toss up because you win by staying 1/3 of the time, win by switching 1/3 of the time (2/3 times 50%), and lose without being offered a chance to switch 1/3 of the time. So if the host offers the switch when you've picked a losing door more than 50% of the time, switching is better. If the host offers the switch less than 50% of the time, staying is better. If the host only offers the switch when the player initially picks the car, anyone who watches the show will never switch (2/3 of the time you'll lose with no switch offered, but if you're offered a switch you're 100% certain to win by staying). This host should give cars away 1/3 of the time. Assuming optimal play from the contestants, players don't switch unless the host offers the switch more than 50% of the time when they've picked a losing door - and until then the host gives cars away 1/3 of the time (and nobody ever switches, which makes for a dull show). Offering the switch more often increases the probability of winning by switching until it reaches 2/3, so with optimal play the host never does any better than giving cars away 1/3 of the time.
- Of course, the way the real show worked was there was never an opportunity to switch doors but an opportunity to switch from your initial door to some other prize (something unknown in a box and/or a known amount of cash). Probability of winning by staying was 1/3. Probability of winning the car by switching was always 0 (because you weren't switching to the other door, but to an alternate prize) but the probability of winning something (like $500 cash) by switching was 100%. Statistically, this means you're better off switching only if the value of the alternate prize is more than 1/3 the value of the car, but if you don't switch then 2/3 of the time you end up with nothing. This is a much harder choice for most people (something of high value with low certainty vs. something of lower value with higher or even absolute certainty) -- Rick Block (talk) 15:07, 25 January 2008 (UTC)
Does the host have to know where the car is?
The article gives the impression that it's important that the host knew along where the car and goats are. Aren't the results the same whether he knew or not, since you've already eliminated the cases where he opens the 'car' door? Robin Johnson (talk) 14:07, 1 February 2008 (UTC)
- Hm. For one thing, the article doesn't just "give the impression" that the host's knowledge matters, it states it outright, and for another... I'm just wrong. I've simulated this (and the ordinary problem).
In the clueless-host version, if I've coded it right, you seem to win in 2/3 of the cases where the host didn't open the car door? Can that be right?The article seems to say it should be 1/2 and seems to produce those results with big enough samples. Hurrah.
- Hm. For one thing, the article doesn't just "give the impression" that the host's knowledge matters, it states it outright, and for another... I'm just wrong. I've simulated this (and the ordinary problem).
I had to work this out for myself though... it miiiight be possible to express it more clearly in the article. Robin Johnson (talk) 18:34, 1 February 2008 (UTC)
Rigorous solution
This edit added a section titled "The Rigorous Solution" which includes a Bayesian analysis where the host's probability of picking which of the remaining two doors to open (in the event that the player originally picked the car) is allowed to vary, and shows switching is optimal regardless of the probability assigned. This analysis is claimed to include the effects of the host's strategy, thereby showing switching is optimal regardless of the host's strategy.
- There's already a section on the host's strategy, so this text is at best misplaced.
- Lacking a reference, I'd consider this analysis original research, which is prohibited.
Rather than debate the merits of this analysis, I'd suggest we not even consider including it unless a reliable source for it can be found. -- Rick Block (talk) 16:54, 10 February 2008 (UTC)
This elementary Bayesian calculation is not research. It would be better for the readers to see this. The probability if winning the car given switching is more general than 2/3. It is 1/(p+1), which equals 2/3 when p=1/2. It can be between 1/2 and 1, but always not less than the probabilty of winning car by not switching, which is equal to p/(p+1), and therefore between 0 and 1/2. —Preceding unsigned comment added by 70.137.168.95 (talk) 02:00, 11 February 2008 (UTC)
- Given the number of papers and other material about this problem, I'd expect a reference for any analysis to be readily available (and, indeed, the existing section with a Bayesian analysis is referenced). The "Other host behaviors" section includes a number of specific host strategies where the success by switching varies from 0 to 1. In my opinion, including this specific variant where the host has a preference of probability p for one unpicked door over the other, assuming either can be opened, is simply not that helpful. Other editors' comments are welcome. -- Rick Block (talk) 02:36, 11 February 2008 (UTC)
The problem with this article is that the main point is cluttered by so many uninteresting generalizations, whereas the original game (where the host always opens a door other than the one picked by the player, which also does not have the car) is not analyzed rigorously. The most general stratgey of the host subject to the original rules of the game is characterized by a probability p, which is that probability with which the host opens door 2, given that the player chose 1 and the car is at 1. (There could be other probabilities for the cases of the player picking 2 and 3, but it suffices to conside one case.) To ignore the full analysis of the original problem is not wise, especially when the analysis reveals the surprising result that it is always optimal to switch. To emphasize the importance of this point, the player deos not need to know p in order to conclude that switching is optimal. This is true for every p. To assume p=1/2 is too restrictive! I do not understand why you want to censor this analysis using your admin power. —Preceding unsigned comment added by 70.137.145.250 (talk) 04:04, 11 February 2008 (UTC)
- One other editor, user:Mattbuck, has also reverted this addition. This has nothing to do censorship or who's an admin and who's not (and, yes I am an admin, but this is a content dispute in which I am simply an editor like any other). Let's just wait for other editors' comments. -- Rick Block (talk) 04:50, 11 February 2008 (UTC)
Here is the rigorous solution:
A rigorous solution requires addressing the question of the strategy of the host, namely, how the host picks a door to open, when more than one is possible. Following is a Bayesian analysis, which proves that switching is optimal regardless of the host's strategy:
The prior belief of the player is that the car is behind each door with probability 1/3. Suppose the player chooses door 1.
Denote by p the conditional probability with which the host opens door 3, given that the car is behind door 1. Thus, 1-p is the conditional probability with which the host opens door 2, given that the car is behind door 1. In the event the car is not behind door 1, there is only one door that the host can open.
Following are the probabilities and conditional probabilities that lead to the conclusion:
Prob (Host opens door 3, given that the car is behind door 1) = p Prob (Host opens door 3, given that the car is behind door 2) = 1 Prob (Host opens door 3, given that the car is behind door 3) = 0 Prob (Host opens door 3 ) = (1/3) x p + (1/3) x 1 + (1/3) x 0 = (p+1)/3.
The following equation holds:
Prob (Car is behind door 1, given that the host opened door 3) x Prob(The host opens door 3) = Prob (Host opens door 3, given that the car is behind door 1) x Prob(The car is behind door 1)
Therefore,
Prob(Car behind door 1, given that the host opened door 3) x (p+1)/3 = p/3
and thus
Prob(Car behind door 1, given that the host opened door 3) = p/(p+1).
It follows that,
Prob(Car behind door 2, given that the host opened door 3) = 1/(p+1).
Since p is not greater than 1,
Prob(Car behind door 2, given that the host opened door 3) >= Prob(Car behind door 1, given that the host opened door 3).
Therefore, switching to door 2 is an an optimal strategy for every p. —Preceding unsigned comment added by 70.137.145.250 (talk) 05:44, 11 February 2008 (UTC)
- I agree with editor Rick Block that this analysis based on the host's preference is not helpful. The language "a door, say No. 1" and "another door, say No. 3" is conventional mathematical usage for indicating that there is no a priori labeling of the doors. We are simply calling the door which the host opens No. 3. That is its defining characteristic. Had the host opened the other door, we would call it No. 3. The proposed analysis is creating a distinction that, in the statement of the problem, does not make a difference. 67.130.129.135 (talk) 23:16, 11 February 2008 (UTC)
- User 67.130.129.135 is obviously mistaken. The two doors that were not picked are of course distinct. The host may follow a strategy that if the car is behind the door picked by the player, then the host opens the leftmost door that has not been picked. If this is the host's strategy, then the player may be able to infer with certainty where the car is. Specficially, suppose the doors are "left", "middle", and "right", and the player picked "left". If the car is behind "left" the host opens "middle" according to his strategy, and if the car is behind "middle" the host must open "right". Therefore, if the host opens "right" the player knows for sure that the car is behind "middle." The host's strategy 'does' affect the posterior probabilities for the player, however, as proven by editor 70.137.145.250 above, switching is always optimal (i.e., it is a "dominant strategy.") —Preceding unsigned comment added by 70.137.163.193 (talk) 03:52, 12 February 2008 (UTC)
- To some extent, this sort of argument is what finding a sourced version of this analysis would avoid. The opinions of the editors of this article about the merits of this or that analysis is basically not that important. If the analysis is significant enough to warrant publication, then we can decide (among us) how or whether it should be reflected in the article. However, if it's not published we're on pretty dangerous ground. In the references I've seen, the notion of the host's strategy is distinctly not related to a preference for door 3 over door 2 - for example the "unambiguous" version of the problem statement by Mueser and Granberg ignores the possibility that the host does anything other than randomly pick (p=.5) between the remaining doors if the player happens to select the door hiding the car (and the host's strategy includes things like offering the opportunity to switch less often [or never] if the user happens to pick the door hiding the car). As a featured article, this article must meet the featured article criteria. Without a reference, I think this addition fails criteria 1C since it includes a claim that switching is optimal regardless of the host's strategy. I agree that if we define the host's strategy as a preference for one remaining door over another that switching is always better, however this is not what I think most references mean by the "host's strategy". My request to the user who wants this section added is to find a reference. -- Rick Block (talk) 04:24, 12 February 2008 (UTC)
- Lots of people write a lot of false statements about this problem. A self-contained and valid mathematical proof stands on its own and does not need a reference. In addition, the lead section is incorrect. —Preceding unsigned comment added by 70.137.163.193 (talk) 06:15, 12 February 2008 (UTC)
- Yes, lots of people write false statements about this problem which is one reason why attributing content to its source is so important. As I've tried to explain above, in this case I think a reference is warranted. I assume your issue with the lead is the "However, as long as the host ..." and subsequent sentences (which are true only if the host also doesn't have a preference for one door over another). This issue is mentioned in the "Problem" section and such a preference is explicitly excluded in the Bayes' theorem section. Do you really think it warrants being in the lead as well (again, Mueser and Granberg ignore it)? -- Rick Block (talk) 14:15, 12 February 2008 (UTC)
- See Morgan et al. (1991). You have to consider the decision making problem of the PLAYER. The player does not know whether or not the host chooses either door with the same probability. If the host is a computer program, the host may pick the first permissible door. Therefore, it is very interesting to prove that the player does not need to assume anything because switching is a dominant strategy for the player. I meant to say that because lots of people wrote false statements about this problem, a reference to somebody else does not necessarily add authority. But see Morgan et al. (1991) if you wish. The proof I offered is self-contained and can be verified by people who took elementary probability. You may wish to consult with some mathematician at Columbia. When a qualified person reads the lead section, s/he sees the false statement and gets a very bad impression of Wikipedia. 70.137.163.193 (talk) 16:02, 12 February 2008 (UTC)
- Morgan et al. discusses variant interpretations of the statement of the problem, and as such may be worthy of mention in the section on other host behaviors. They concur that under the standard interpretation the chance of winning for someone who switches is 2/3. I think the lead section is just fine in using that interpretation, given that the issue of ambiguity is raised within the lead and the standard disambiguation is prominently placed in the immediately following section. That the analysis is true of a more general interpretation of the problem is interesting, even informative, as are many of the digressions in the article. But I do not think it aids in understanding the veridical paradox that makes this such a notable riddle. 67.130.129.135 (talk) 18:52, 12 February 2008 (UTC)
- The lead section should be corrected to include one more condition as follows (see capitalized). "However, as long as the host knows what is behind each door, always opens a door revealing a goat, OPENS EVERY NON-PICKED GOAT-REVEALING DOOR WITH EQUAL PROBABILITY, and always makes the offer to switch, opening a losing door does not change the probability of 1/3 that the car is behind the player's initially chosen door."198.4.83.52 (talk) 19:54, 12 February 2008 (UTC)
- I don't even understand that.--Father Goose (talk) 20:50, 12 February 2008 (UTC)
- Sorry, the word "DOOR" was missing. Without this additional assumption, the statement "opening a losing door does not change the probability of 1/3 that the car is behind the player's initially chosen door" is not true.198.4.83.52 (talk) 22:23, 12 February 2008 (UTC)
- Could you run me through why that is?--Father Goose (talk) 01:25, 13 February 2008 (UTC)
(Re: changes by Rick Block made in response to this thread) Does it really matter whether the host makes a random or non-random choice when the two unpicked doors both contain goats?--Father Goose (talk) 02:06, 13 February 2008 (UTC)
- Yes. Consider a host who always opens door 3 if possible and a succession of players who initially pick door 1. Then, if the host opens door 2 if the player switches a win is guaranteed - but if the host opens door 3 the odds on switching are 50/50. Against optimal play (all players switch), this host still loses 2/3 of the time (i.e. in the aggregate, players who switch win 2/3 of the time) but any individual player's chances of winning by switching are either 50% (no better than staying) or 100%. This host behavior is avoided in the Bayes' theorem section by setting Hij|Ck to 1/2 if i=k. Per the analysis above, we can set this to p for one of the j (say, door 3) and 1-p for the other j (e.g. door 2). With this setup, the probability of winning by switching if door j has been opened is p/(p+1) (anywhere between 1/2 and 1 depending on p - in the "always open door 3 if possible" case, p=1). This is precisely the point user:70.137.168.95 is making. -- Rick Block (talk) 04:17, 13 February 2008 (UTC)
- Ohh, I see. I've added an entry to the "variants" section reflecting this scenario, as you suggested below.--Father Goose (talk) 08:27, 13 February 2008 (UTC)
RE: Rick Block (Father Goose, Please read this entire section "Rigorous Solution" in this Discussion, or the Morgan et al. paper.) What Mr. Rick Block is doing is harming the reputation of Wikipedia. He deleted the rigorous solution and put the following text as the solution: "If the player chooses to switch, the player wins the car in the last two cases. A player choosing to stay with the initial choice wins in only the first case. Since in two out of three equally likely cases switching wins, the probability of winning by switching is 2/3. In other words, players who switch will win the car on average two times out of three." As explained in (Morgan et al. 1991), this statement is "the most appealing of the false solutions." Mr. Block's solution, which is the current solution of the article, is the same as what is referred to as "false solution F1" in Morgan et al., who say about it the following (p.285):
- "F1 is immediately appealing, and we found its advocates quite reluctant to capitulate. F1's beauty as a false solution is that it is a true statement! It just does not solve the problem at hand. F1 is a solution to the unconditional problem, which may be stated as follows: 'You will be offered the choice of three doors, and after you choose the host will open a different door, revealing a goat. What is the probability that you win if your strategy is to switch?' The distinction between the conditional and unconditional situations here seems to confound many, from whence much of the pedagogic and entertainment value is derived."
Mr. Block deleted a previous comment about the difference between unconditional and conditional probabilities. Mr. Block monopolizes this article and lowers the level of the article. It is not only the differece between "random" and "non-random." The player has no basis to believe that the host picks one of the two doors with probabilities 50:50. The host may do it with randomly with different probabilities, say 75:25 or even 100:0 (i.e., deterministically). The conditional probabilities are different in these cases, even though the unconditional probability is 2/3. Interestlingly, switching is optimal in every case. However, Mr. Block twice deleted this fact, which is cleverly explained in Morgan et al. What is the recourse against such behavior? 70.137.163.193 (talk) 04:42, 13 February 2008 (UTC)
- Wikipedia policy encourages discussion on the Talk page to establish consensus. I attempted to go to the Morgan et al. paper, but I came to a purchase page at JSTOR. Flatscan (talk) 05:19, 13 February 2008 (UTC)
- Rather than reword the entire article to make this distinction, as it currently stands the article specifies that the host makes an equal probability choice between two "goat" doors, which is (by far) the usual interpretation of the problem (so the player knows with certainty the host's behavior and can count on a 2/3 chance of winning by switching). In this case, the "conditional" and "unconditional" probabilities are the same (you agree with this, right?). IMO, this article is already nearly beyond the comprehension of most people and introducing this additional level of complexity is simply not necessary. I'd support adding a variant in the "Other host behaviors" section where the host's selection of the two goat doors is assigned a variable probability - but not complicating the main exposition (and not presenting this analysis as the one and only one "rigorous" analysis - it is simply a minor variant on the analysis already presented in the Bayes' theorem section). -- Rick Block (talk) 05:29, 13 February 2008 (UTC)
- So, Mr. Block insists that this Wikipedia featured article presents, as the solution of this famous problem, the false solution that has been identified in the published refereed literature as the "most appealing false solution". Furthermore, Mr. Block deletes what other people write about it and threatens to suspend them if they try to revert his deletions. Of course, there cannot be a consensus with regard to a false solution. I find it outrageous and harmful to Wikipedia and a disservice to the intellectual community.70.137.163.193 (talk) 07:04, 13 February 2008 (UTC)
- Okay, calm down now, he's started to acknowledge at least some of your points and introduce them into the article. He doesn't own the article, though he does take pains (along with other editors) to make sure it is understandable, well-presented, and well-sourced. I understand your frustration; it would be nice to just make your edits and have them stick, and not have to deal with other people and their viewpoints, but that is how Wikipedia works.
- Since you're starting to win over various contributors to this article, now is not a good time to start bawling them out.--Father Goose (talk) 09:29, 13 February 2008 (UTC)
- It is an interesting point, and some mention of it ought to be made here. I agree, though, that trying to work it into the main body of the article unnecessarily complicates what is, as it stands, a very clear and illuminating discussion of this problem for the general reader. Why the resistance to a (clearer) addition of the case(s) in question to the "Other host behaviours" section, as Rick Block suggests? That would seem to be the most suitable and agreeable solution here... --Wikiscient (talk) 12:45, 13 February 2008 (UTC)
- The constraint that the host pick randomly, with equal probability, between two goat doors has been in the unambiguous statement of the problem in the article since July 2005. The solution to the problem as stated is that switching wins 2/3 of the time. This solution is indeed not the solution to other variants of this problem, of which there are many. Introducing the possibility of the host having a preference for one goat door over another with probability p is one of many potential complicating generalizations. To my knowledge, it is not the form generally analyzed. -- Rick Block (talk) 15:32, 13 February 2008 (UTC)
- It is not "one of many complicating generalizations". It is the original problem and it does have a solution, as explained by Morgan et al. Adding the constraint that p=1/2 (rather than a general p) lowers the intellectual level of the analysis. The player cannot make this assumption and it is not in the original statement of the problem. The player must make a decision without assuming it. The host obviously does not toss a fair coin to implement it. Neither does a computer simulation. Therefore, this solution of the original problem should not be placed among the many complicating generalizations, most of which are not interesting and probably skipped by most readers. The main issue is that it is really unaccepatable for Wikipedia to present as the "solution of the problem", in the mostly read section, the explanation that Morgan et al. call the "most appealing false solution".70.137.163.193 (talk) 16:09, 13 February 2008 (UTC)
- I think this generalization is irrelevant to the player's behavior, and as such only marginally relevant to the article as well. It is not correct to say that p=1/2 is a constraint, i.e. an unwarranted assumption, on the player's part. Rather, lacking further specifications, about the host's behavior, it is the _least informative_ prior the player can assume for the case in which car-hiding door is initially selected. And we could say "must assume" if the player subscribes to the maxent principle. This and related priors are represented by the symbol I in the Bayes Theorem section of the article, and are meant to summarize the "rules of the game" in the most commonly accepted specification of the game itself. Now, I agree that it is titillating, for the mathematically oriented, to show that the decision implied by the least informative prior actually generalizes to a wider class of priors (namely, the class in which the host can express a preference for which door to open when he has a choice), but this is something at best mentioned in the "other host's behaviors" section. It is definitely not, IMO, worth the adding further complexity to the main analysis.The Glopk (talk) 17:37, 13 February 2008 (UTC)
- The problem as stated in the article is "Do the player's chances of getting the car increase by switching to Door 2?" This is a question about conditional probabilities. However, the solution section proves the unconditional probability is 2/3. This is a common mistake mistake. The highest grade I would give this solution is C+. So, even with the restriction of p=1/2, the current solution is a false answer to the problem posed.171.64.78.10 (talk) 19:40, 13 February 2008 (UTC)
- The highest grade I'd give right now to your mathematical clarity is D-: talking about conditional probabilities makes no sense unless you specify the conditions. The analysis in the current version of the article (see, e.g. the Bayes Theorem section) is *entirely* about conditional probabilities. Specifically, it proves that that the values of the probabilities P(C_1 | H_12, I) and P(C_3 | H_12, I) for the propositions C_1 = "Car behind Door 1" and C_ 3 = "Car behind Door 3", both conditioned on the proposition H_12 = "Host opens Door 2 after the player has selected Door 1", and the game rules I, are respectively 1/3 and 2/3. The host behavior is completely specified by the assignment of the conditional probabilities P(H_12 | C_k, I) of the proposition "Host opens Door 2 after the player selects Door 1, conditioned on C_k = "Car behind door k", and the game rules I. For the case that we are discussing here, i.e. the one in which two doors are available for opening after the player's initial selection, the game rules in the most generally accepted version of the game specify that P(H_12 | C_1) = 1/2. As I pointed out above, even if the game rules did not specify that the two available doors are equally likely to be opened, so that the host could display an unknown-to-the-player preference "p" for one of the two doors, p = 1/2 would still be the least informative prior for the player to use in his analysis, hence the correct choice (according to the maxent principle). What the "novel" analysis shows is that the rational player would make the same decision by treating p as a nuisance (unobservable) variable. Fine, mathematically interesting. If you have a source, make a note and add it to the "other host behaviors" section, or at the end of the Bayes Theorem section. Just don't make it the focus of the whole article.The Glopk (talk) 20:45, 13 February 2008 (UTC)
- Obviously, the "conditional probabilities" (of winning by sticking or by switching) refer to the probabilities of winning, given that the host has opened a certain losing door, whereas the unconditional ones refer to the probabilities of winning (using the strategies of always sticking or always switching) before the host has opened any door. I recommend to everybody to read Morgan et al.171.64.78.10 (talk) 21:54, 13 February 2008 (UTC)
- The highest grade I'd give right now to your mathematical clarity is D-: talking about conditional probabilities makes no sense unless you specify the conditions. The analysis in the current version of the article (see, e.g. the Bayes Theorem section) is *entirely* about conditional probabilities. Specifically, it proves that that the values of the probabilities P(C_1 | H_12, I) and P(C_3 | H_12, I) for the propositions C_1 = "Car behind Door 1" and C_ 3 = "Car behind Door 3", both conditioned on the proposition H_12 = "Host opens Door 2 after the player has selected Door 1", and the game rules I, are respectively 1/3 and 2/3. The host behavior is completely specified by the assignment of the conditional probabilities P(H_12 | C_k, I) of the proposition "Host opens Door 2 after the player selects Door 1, conditioned on C_k = "Car behind door k", and the game rules I. For the case that we are discussing here, i.e. the one in which two doors are available for opening after the player's initial selection, the game rules in the most generally accepted version of the game specify that P(H_12 | C_1) = 1/2. As I pointed out above, even if the game rules did not specify that the two available doors are equally likely to be opened, so that the host could display an unknown-to-the-player preference "p" for one of the two doors, p = 1/2 would still be the least informative prior for the player to use in his analysis, hence the correct choice (according to the maxent principle). What the "novel" analysis shows is that the rational player would make the same decision by treating p as a nuisance (unobservable) variable. Fine, mathematically interesting. If you have a source, make a note and add it to the "other host behaviors" section, or at the end of the Bayes Theorem section. Just don't make it the focus of the whole article.The Glopk (talk) 20:45, 13 February 2008 (UTC)
- The problem as stated in the article is "Do the player's chances of getting the car increase by switching to Door 2?" This is a question about conditional probabilities. However, the solution section proves the unconditional probability is 2/3. This is a common mistake mistake. The highest grade I would give this solution is C+. So, even with the restriction of p=1/2, the current solution is a false answer to the problem posed.171.64.78.10 (talk) 19:40, 13 February 2008 (UTC)
- I think this generalization is irrelevant to the player's behavior, and as such only marginally relevant to the article as well. It is not correct to say that p=1/2 is a constraint, i.e. an unwarranted assumption, on the player's part. Rather, lacking further specifications, about the host's behavior, it is the _least informative_ prior the player can assume for the case in which car-hiding door is initially selected. And we could say "must assume" if the player subscribes to the maxent principle. This and related priors are represented by the symbol I in the Bayes Theorem section of the article, and are meant to summarize the "rules of the game" in the most commonly accepted specification of the game itself. Now, I agree that it is titillating, for the mathematically oriented, to show that the decision implied by the least informative prior actually generalizes to a wider class of priors (namely, the class in which the host can express a preference for which door to open when he has a choice), but this is something at best mentioned in the "other host's behaviors" section. It is definitely not, IMO, worth the adding further complexity to the main analysis.The Glopk (talk) 17:37, 13 February 2008 (UTC)
- It is truly unfortunate that the original statement of the problem in Ask Marilyn was imprecise. It is widely and notably considered to be ambiguous, so textual literalism is fruitless. The common and notable interpretation and disambiguation is clearly consistent with Marilyn vos Savant's original intent. Pointing out that a broader interpretation has a more general solution is interesting and constructive. Characterizing her answer as 'false' is unconstructive. I suggest reframing the presentation of this point as an expansion upon the topic, rather than as an attack on the solution of a simpler interpretation.
- I have reverted an edit by user User:171.64.78.10 (see also User 171.64.78.10 talk) under section Problem and solution because the contentious criticism of the solution does not apply to the problem as restated and clarified in that section. 67.130.129.135 (talk) 01:02, 14 February 2008 (UTC)