Talk:Total Annihilation: Kingdoms
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to this page and add the quality rating to that template instead of this project banner. See WP:PIQA for details.List of places and characters in TA:K
I created the article List of places in Total Annihilation: Kingdoms by merging content from 14 separate articles (12 of which were up for deletion). I will perform as much cleanup and improvement as I can, but my knowledge of the game is at present limited to what I've read in this article. So, any assistance would be appreciated. Thank you, Black Falcon 00:17, 5 March 2007 (UTC)
I'm a fan of the game, and really liked it. Any referances for most fans hating it?
The article states that the game was a dismal failure, everyone hating it, and it leading to the destruction of Cavedog. I thought Cavedog ended because Chris Taylor made enough money to start his own company, and then created Dungeon Siege, etc. Anyway, I enjoyed the game, played it constantly when it came out online with a lot of other players, all of which seemed to enjoy it. It is far superior to TA, since the four factions all have their unique characteristics and style of play required to master them. TA just had Core and Arm, and most of their units were exactly the same, only with a different name and different artwork. Does anyone have the sales figures? I think a lot of this article may be Original Research, as they call it, just one guy's opinion. Dream Focus 02:22, 3 December 2007 (UTC)
- I played TA and TAK when they came out and was active on the newsgroups and forums. TAK was almost universally hated by TA players. It had very high system requirements (it was the Crysis of its time), and just didn't match TA in gameplay. Chris Taylor, the genius behind TA, had left Cavedog before development of TAK began. For the true sequel to TA, check out Supreme Commander. JCDenton2052 (talk) 00:13, 9 July 2008 (UTC)
I am also a fan of the game
I continue to play it still on GameSpy every once in awhile. I believe Chris Taylor did get enough money to leave, and this article had the tone of intense dislike of the game, it seems to be a little cleaned up more but a few more tweaks should be added. I especially disagree with the "failure" remark. Anyone who had played the game during the Boneyards era knows full well there were tons of users and always an open room for those looking for a game. UltraFanatic (talk) 07:13, 27 March 2008 (UTC)
trucchi
a me nn funzionano, penso valgano solo x quello cn i robot di total annihilation, mentre io ho quello fantasy
Iniziate una partita skirmish o multiplayer, premete Enter per far apparire il box dei messaggi, poi "+", e in seguito...
...uno di questi codici seguiti nuovamente da un Enter. Da notare che il numero di quelli che ti funzioneranno dipenderà dalla versione che hai. Atm -mana al massimo Bigbrother -passa tra le unità della CPU Cdstart -musica on/off Clock -orologio Combustion -Nemici muoiono Dither - Dithering invece della Line of Sight Doubleshot -armi che fanno il doppio del danno f2menu -display menu fogcolor [1 -256] -cambia nebbia Halfshot -armi che fanno la metà del danno Ilose -perdita instantanea Infrared -Fog of War On/Off Iwin -vincita istantanea Kill # -uccide giocatore # (0 -4) lightrange [1 -20] -cambia fulmine logo [1 -9] -alterna colore della razza lotsablood -più sangue Lushee -aumento del limite delle risorse makeposter -foto della schermata attuale Meteor -pioggia di meteore casuale nameunit [unit] -rinomina unità Nanolathing -utilizzo raddoppiato del Nanolathing Noenergy -niente energia Nometal -niente metallo nowisee -mappa quit -indovinate? Radar -100% di copertura radar Rollingfog -effetto omonimo on/off (solo 3Dfx) Selectunits -deseleziona le unità Shareradar -informazioni radar condivise Shootall -unità che sparano a tutti i nemici Sing -unità canterine Tilt -massimo munero di unità Vidmode -risoluzioni varie View # -vedere metallo ed energia del giocatore # (0 -4) Wackyfog -effetti movimento nebbia on/off (solo 3Dfx) Wackywater -effetto acqua on/off (solo 3Dfx) Zipper -Costruzione rapida di edifici Iniziate una partita skirmish o multiplayer, premete Enter per far apparire il box dei messaggi, poi "+", e in seguito...
...uno di questi codici seguiti nuovamente da un Enter. Da notare che il numero di quelli che ti funzioneranno dipenderà dalla versione che hai. Atm -mana al massimo Bigbrother -passa tra le unità della CPU Cdstart -musica on/off Clock -orologio Combustion -Nemici muoiono Dither - Dithering invece della Line of Sight Doubleshot -armi che fanno il doppio del danno f2menu -display menu fogcolor [1 -256] -cambia nebbia Halfshot -armi che fanno la metà del danno Ilose -perdita instantanea Infrared -Fog of War On/Off Iwin -vincita istantanea Kill # -uccide giocatore # (0 -4) lightrange [1 -20] -cambia fulmine logo [1 -9] -alterna colore della razza lotsablood -più sangue Lushee -aumento del limite delle risorse makeposter -foto della schermata attuale Meteor -pioggia di meteore casuale nameunit [unit] -rinomina unità Nanolathing -utilizzo raddoppiato del Nanolathing Noenergy -niente energia Nometal -niente metallo nowisee -mappa quit -indovinate? Radar -100% di copertura radar Rollingfog -effetto omonimo on/off (solo 3Dfx) Selectunits -deseleziona le unità Shareradar -informazioni radar condivise Shootall -unità che sparano a tutti i nemici Sing -unità canterine Tilt -massimo munero di unità Vidmode -risoluzioni varie View # -vedere metallo ed energia del giocatore # (0 -4) Wackyfog -effetti movimento nebbia on/off (solo 3Dfx) Wackywater -effetto acqua on/off (solo 3Dfx) Zipper -Costruzione rapida di edifici —Preceding unsigned comment added by 79.6.164.13 (talk) 11:53, 15 June 2008 (UTC)
erasing conflicting information now
It currently reads: "In spite of this, the game continues to be seen as a failure and is often regarded as the reason for Cavedog's demise."
- How exactly can a bestselling game lead to a company's demise? It says in the article that it was in the top 10 sales figures one week, so surely it made a profit. And you can't say fans of the original hated it, because many fans did in fact enjoy both, and even preferred it to the original. I'm erasing that bit too. Dream Focus (talk) 09:39, 11 August 2008 (UTC)
- I was active on the TA forums and newsgroup when TAK was released. Many TA fans hated TAK for various reasons. JCDenton2052 (talk) 19:08, 11 August 2008 (UTC)
- How exactly can a bestselling game lead to a company's demise? It says in the article that it was in the top 10 sales figures one week, so surely it made a profit. And you can't say fans of the original hated it, because many fans did in fact enjoy both, and even preferred it to the original. I'm erasing that bit too. Dream Focus (talk) 09:39, 11 August 2008 (UTC)
I'm sorry but didn't this game bankrupt the company? And I'm sorry but just because it was a top selling game does not mean it made a profit. Also just because it is in the top ten sales figures does not mean the game sold a lot, it just means that of all the games selling in that particular week it made it into the top ten. —Preceding unsigned comment added by 192.148.225.27 (talk) 03:49, 14 September 2008 (UTC)
- This entire argument is moot. Whether or not the game led to the company closing down, until someone brings up hard proof that it was responsible, this is all a matter of what constitutes OR and what doesn't. "I was active on the forums" is not a valid reason for keeping in what is a major accusation. Perhaps if Cavedog had released a press release blaming the game for its closing we could leave that statement in. As it is, all we have are some fans saying that it was a good game and some saying it was bad. There should be no statements in the article about whether this game was successful or not, or whether it was responsible for Cavedog's collapse or not until they can be cited with facts, not with speculation and hearsay. Cheers, Davidovic 07:16, 15 September 2008 (UTC)
Cleanup
To be frank, this article is fairly poor quality. I came here looking for information about the game itself, and instead found out how it compares to the other TA games - which I have no interest in. This is hardly how all articles about spin-off games are written. I'll be cleaning up the language and the irrelevant bits when I can, but really I think it needs the following structure: Introduction, TOC, Overview, Differences (from TA), Features (multiplayer, communities, so forth), Expansion. Davidovic 07:28, 15 September 2008 (UTC)