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Soulcalibur IV

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Soulcalibur IV
File:Soulcalibur IV.png
Developer(s)Namco (Project Soul)
Publisher(s)Namco Bandai
Ubisoft (Europe)
Composer(s)Masaharu Iwata, Jun'ichi Nakatsuru and Keiki Kobayashi
SeriesSoul series
EngineHavok (game physics)
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: 29 July 2008

  • JP: 31 July 2008

  • AUS: 31 July 2008

  • EUR: 31 July 2008

  • UK: 1 August 2008

  • NZ: 1 August 2008
Genre(s)Fighting
Mode(s)Single player, Multiplayer

Soulcalibur IV (ソウルキャリバーIV, Sourukyaribā Fō) is the latest installment in Namco's Soul series of fighting games, and was released on PlayStation 3 and Xbox 360 on 29 July 2008, in North America, on 31 July 2008, in Japan, Europe, and Australia, and on 1 August 2008, in the United Kingdom and New Zealand.

Gameplay

Modes

The fourth installment in the Soulcalibur series features the familiar Story, Arcade, Training and Museum modes.

A new mode called Tower of Lost Souls has the player fighting special battles in order to gain rewards.[2]

Character Creation

Character Creation from Soulcalibur III returned in Soulcalibur IV. Instead of including original weapon styles for use with certain classes of fighters, SCIV now only allows players to simply choose which character from the series they would like to have their created character mimic (excluding Algol, bonus characters, and the Star Wars guest characters). This differs from Soulcalibur III in that many unique styles were also included, such as Grieve Edge, Katana and Shuriken, Wave Sword, Steel Fan, or Tambourine. Many styles were removed in the transition, and the character creation has been simplified.

A wide array of new pieces of equipment are available for use in SCIV's Character Creation mode, and new options include a wider range of character voices (now with pitch adjustment) and the ability to change a character's general physique and muscularity.

In addition, equipped items now also affect a character's statistics. Armor, weapons, and accessories may increase health, attack or defense; they may also grant skill points that allow the character to equip special traits that affect the character's playstyle.[3] These traits range from automatically triggered guard impacts, the ability to cause damage against a blocking opponent, or even a stat increase based on parameters such as an opponent's alignment or gender. Standard characters will also be able to be modified in this way to a modest degree, allowing custom costumes and skill sets to be used in Special VS. mode. Custom characters can still be used in Standard VS. mode, but without any of the special abilities gained through equipment or weapon choice.

At the moment only one profile is allowed for offline versus mode, meaning that only one profile's created characters can be loaded at a time. If a friend comes over with their profile and saved characters, the only way to play with their custom characters is to either log off the other profile, or go through the process of recreating all the characters on the other profile. The game does not recognize two profiles and two save files, only one.

Active Matching Battle

Multi-fighter battles in Soulcalibur IV use a different structure from its predecessors, nicknamed Active Matching Battle (AMB). Similar to the tag system of games such as The King of Fighters 2003, the AMB system allows players to switch to other members of a 'party' of fighters mid battle. Also, instead of starting a new round for each opponent defeated, new opponents will simply run into the battle immediately after a K.O. - with the exception of certain combatants. Matches utilizing the AMB system only appear in the Story and Tower of Lost Souls modes.

Soul Gauge & Critical Finish

Soulcalibur IV features an all-new Critical Finish system. Next to a player's Health Meter is a colored gem that represents the "Soul Gauge". The gem changes color when the player guards and is attacked. The color gradually changes from blue to green and eventually to red and then flashing red. The player's own Soul Gauge will regenerate if he or she makes an attack and hits the opponent (guarding or otherwise). If the character manages to empty out the opponent's Soul Gauge, he or she will get a short chance to perform a powerful Critical Finish move, which will defeat the opponent instantly, by pressing all four face buttons at the same time after the player destroys a piece of armor. Each character has his or her own personal Critical Finish move. Namco says that it developed the Soul Gauge to decrease the benefits from constant guarding, thus giving the game a faster tempo and making the matches more offensive.[4]

Force abilities

The Star Wars guest characters-Darth Vader, Yoda and the Apprentice,-utilize unique attacks using the Force. Darth Vader is able to utilize Force-based pushes and chokes, Yoda can use the Force to launch himself into the air for complex aerial attacks, and the Apprentice is able to use Force lightning and other dark-side moves. These moves drain a special Force Meter, which recharges gradually when not in use. If the Force Meter is depleted, the player loses control of the character momentarily, at which time Yoda and the Apprentice show signs of fatigue, whereas Darth Vader appears to have malfunctions in his suit.[5]

Online Battles

For the first time in the series, Soulcalibur IV has the option to fight against other players online. Confirmed versus-modes available in online battles are "Standard VS" (for classic matches) and "Special VS" (for customized characters).[6] Created characters are playable in the online multiplayer mode.[7]

Characters

Darth Vader, The Apprentice and Yoda, characters from the Star Wars universe, are the playable guest characters. Initially, Darth Vader appears on the PlayStation 3, and Yoda on the Xbox 360; Namco later made both characters downloadable content on the other platform. The Apprentice, the main protagonist of LucasArts' video game Star Wars: The Force Unleashed, also makes an appearance as a playable guest character on both the PlayStation 3 and Xbox 360 versions.

Revenant,[8] Frederick Schtauffen[9][10] and several other minor Soul series characters make an appearance in battle; most can be made in the Character Creation mode.

Returning characters

Characters are listed in alphabetical order, followed by their weapon of choice.

New characters

Guest characters

File:SoulCaliburIV Starkiller.jpg
The Apprentice battling Yoda.

Premium Edition

The Premium Edition of Soulcalibur IV includes a 48-page softcover art/comic book illustrated in full color, an XL 100% cotton t-shirt, and a tournament chart that allows "fans the opportunity to document the battle amongst friends." This chart is also a poster on the reverse side. It comes in a metal case and was released on the same date as the regular edition. Gamespot also mentions that there will be exclusive access to extra customization content in this version.[11] The "extra customization content" refers to the automatic unlocking of the "Soul Calibur", "Soul Edge", and joke weapons for each character, as well as clothing items to create a schoolboy or schoolgirl character. In New Zealand, United Kingdom and Australia there will be a Steelbook case edition instead, with bonus DVD containing 4 trailers in HD, 4 wallpapers, exclusive concept art and an exclusive booklet with character biographies.

Downloadable Content

Shortly after the initial release, various downloadable content were made available.

Soulcalibur 1 Soundtrack - The original 17 music tracks for Soulcalibur were released. These can be implemented into SCIV via options and integrated into the existing track list.

Customization Equipment 1 - Contains nine pieces of equipment that can be equipped to custom fighters or as alternate outfits for existing characters. The items included consist of classic pieces of costumes from SCI and II for Voldo (helms), Yoshimitsu (mask), Nightmare (helms), and a chest piece for Sophitia. [12] The content is yet to be released in Europe on the PlayStation 3 version.

Customization Equipment 2 - Only available in places lacking the Limited Edition with exclusive equipment, this pack contains items that can be used to make a maid and "school girl" characters for females and a business suit for males. The content is yet to be released in Europe on the PlayStation 3 version.

Customization Equipment 2 - Only available in places with the Limited Edition, this pack contains Halloween-themed items. The content is yet to be released in Europe on the PlayStation 3 version.

Customization Equipment 3 - Currently only available in places lacking the Limited Edition with exclusive equipment, this pack contains items that can be used to make a sailor fuku schoolgirl costume, and a business suit for females. The content is yet to be released in Europe on the PlayStation 3 version.

Character Addition "Darth Vader" - Adds the character Darth Vader to the Xbox 360 version of the game.[13]

Character Addition "Yoda" - Adds the character Yoda to the PlayStation 3 version of the game.[14]

Reception

Soulcalibur IV has received mainly positive reviews from most media outlets.

The game was praised for its next-gen graphics, character-creation mode and finally being able to play online. Reviewers also noted that the gameplay is accessible for newcomers and beginners but still has plenty of depth and technicality for veterans and experienced players, including an abundance of single player challenges in Tower of Lost Souls mode.[22][23]

Certain criticisms were directed towards the guest characters from the Star Wars franchise, with several critics maintaining that their presence was unnatural and that Yoda and The Apprentice in particular were "broken" and "absurd", respectively. Yoda's smaller size (and thus his immunity to grab attacks) is mentioned as one such design problem.[24] Fans were also disappointed at the lack of a Team Versus Mode, which allows two players to fight with up to eight characters each. The mode had been a feature in previous installments of the series yet it is conspicuously absent in Soulcalibur III and Soulcalibur IV. Critics have described its omission as “baffling” and disappointing.

Hidden Soundtrack


References

  1. ^ "Soul Calibur Page". GamePro. Retrieved 2008-03-21.
  2. ^ Namco Bandai Games America
  3. ^ Soulcalibur IV Hands-On Preview
  4. ^ GameSpot: Soulcalibur IV Updated Hands-On
  5. ^ Electronic Gaming Monthly #229 (June 2008)
  6. ^ Namco Bandai Games America
  7. ^ Soulcalibur IV Goes Online at 1UP.com
  8. ^ Revenant
  9. ^ Frederick Schtauffen
  10. ^ "Soulcalibur IV Character Spotlight: Siegfried" via 1UP.com
  11. ^ IV Premium Edition Details at Gamespot.com
  12. ^ Soulcalibur IV Gets DLC at 1UP.com
  13. ^ "Joystiq.com Soulcalibur IV getting Vader DLC".(or beat 46 times the tower of souls mode)
  14. ^ "Joystiq.com Soulcalibur IV getting Yoda DLC".(or beat 46 times the tower of souls mode)
  15. ^ "Soul Calibur 4 (Xbox 360)". 1UP.com. Retrieved 2008-07-29.
  16. ^ "IGN: Soulcalibur IV Review".
  17. ^ "X-Play Soul Calibur 4 review". Retrieved 2008-08-05.
  18. ^ http://www.gamerankings.com/htmlpages2/940048.asp
  19. ^ "Gamespy: Soulcalibur IV Review".
  20. ^ "Soulcalibur IV Review". GameSpot. Retrieved 2008-08-03.
  21. ^ "Soulcalibur IV". zConnection. 2008-08-21. Retrieved 2008-09-28.
  22. ^ http://www.1up.com/do/reviewPage?cId=3168981&p=4&sec=REVIEWS
  23. ^ http://www.gamespot.com/xbox360/action/soulcaliburiv/review.html?om_act=convert&om_clk=gssummary&tag=summary;review
  24. ^ Clements, Ryan. "IGN Review, p.2". IGN. Retrieved 8 August. {{cite news}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

External links