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Face time

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Face time is interaction or contact between two or more people at the same time and physical location. Face time therefore occurs in "real life" or "meatspace" and contrasts primarily with interaction or contact which occurs over distance (eg. via telephone) and/or electronically (eg. via email, instant messaging, e-commerce, or computer simulations).

The term was originally a colloquialism but has entered the vernacular with the increasing number of people throughout the world who commonly and extensively rely on telecommunications and the internet for personal and business communication.

"Face time" was a primary theme in Douglas Coupland's novel Microserfs.

Characteristics of face time

Face time is important for its unique characteristics of eye contact and touch. Various simulations that serve as an alternative to face time do not have these features (yet). Quality time is the idea of surrounding oneself with others of value, while having low obligations and being oriented towards fun (see Anthropological theories of value). This sort of behaviour is possible in non-face time situations like chat rooms, but it is widely felt that fun in a chat room does not qualify as quality time. The reasons for this are complicated (see loneliness). One explanation is that touch between humans is a fundamental of emotion well-being.[1] Another explanation is that direct eye contact is critical to guarantee honesty.[2] (see lying)

Influences on face time

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Factors increasing face time:

Factors decreasing face time:

See also


Further reading