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Heroes of Newerth

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Heroes of Newerth
Developer(s)S2 Games
Publisher(s)S2 Games
EngineK2 Engine
Platform(s)Linux, Mac OS X, Windows
ReleaseMay 12 2010 4pm EST
Genre(s)RTS Arena
Mode(s)Multiplayer

Heroes of Newerth is a Real-Time Tactics/RPG hybrid game made by S2 Games based on the Warcraft III scenario Defense of the Ancients otherwise known as DotA.

Gameplay

Players in Heroes of Newerth control a single character from a third person perspective, in the world of Newerth. HoN focuses on hero control and development, and removes many of the common features of classic real time strategy games, such as base management, resource collection and single-player missions. The goal of the game is to work together in teams of five in order the take over the opposing team's base. Players gain experience over time through the elimination of enemy creeps and obtain gold over time in order to purchase new equipment. Hero characters max out at level twenty-five and are only able to carry six pieces of equipment. Defense towers are set up in the top, middle, and bottom rows of each team on the map. Players must work their way through each tower and eventually take over the base. The team who destroys the opposing team's base first wins the match. As of patch 0.3.4.0, there are currently thirty-one heroes on the Legion side, and thirty-one heroes on the Hellbourne for a total of sixty-two heroes. S2 Games has stated that one more additional hero will be added before release, and will continue to make heroes beyond release.

Heroes

Heroes are primarily organized by their main attribute - either strength, intelligence, or agility. A main attribute, along with the set of abilities that is provided for a hero, loosely assigns the role that they will fill in the game - such as an "initiator" who is geared towards being the first hero into a fight, a "carry" who scales very well the longer the game moves on and deals massive damage and "support" - heroes which have a range of abilities from healing and buffing to damage and disables.

While the three primary attributes help categorize heroes, what truly distinguishes each hero from others is their set of abilities. Each hero in the game has four unique skills or spells that can be learned and improved as the hero gains levels. These abilities accomplish vastly different things, such as dealing damage, healing, stunning, immobilizing or silencing, teleportation, summoning, and life and mana draining. While the skills themselves are unique, the skills of each hero usually have some sort of synergy with each other. For example, a hero might have one skill that reduces an enemy's defenses against magic, and another skill that deals magic damage. Using these skills one after the other increases the hero's effectiveness by allowing them to do more damage.

Each hero's skill-set defines their role in the game. These roles can vary according to the compositions of each team as well as the overall strategy that the team decides to follow. Heroes can belong to multiple categories. In addition, item selection is an important factor that determines a hero's role as it allows for additional offensive, defensive and buff spells to become available to a player.

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Game modes

Hero selection is dependent on the type of game being played. As of Patch 0.1.66.1, game modes that have been implemented are as follows:

  • Normal Mode: Players can select freely and in any order from the entire pool of heroes from their faction in a first-come first-picked method;
  • Random Mode: Players are given a random hero.
  • Single Draft: Players are randomly assigned three heroes, one of each attribute type, to select from.
  • Random Draft: Players pick from a common, randomly reduced pool of heroes in an alternating fashion.
  • Banning Draft: Similar to Random Draft, except for the addition of the ability to ban heroes from the pool.
  • Banning Pick: Team Captains first ban 3 heroes from the entire pool and then teams alternate hero selection similar to Random Draft.
  • There is also a Deathmatch game mode, but it has not been fully implemented. In addition to game modes, there are game options, which are additional modifiers on the game. For example, "All Heroes" option allows players to choose heroes regardless of their faction, while "No Agility" takes out Agility heroes from the available hero pool, or "duplicate heroes," which allows players to pick the same characters regardless of whether it has been picked. Players may also opt to randomly select a hero from the available pool. In normal mode this results in a bonus to starting gold for the player.

    New features

    Most heroes in Heroes of Newerth have a direct correlation from Defense of the Ancients, with similar abilities and statistics. The additions that differentiate Heroes of Newerth from DotA are non-gameplay features such as tracking of individual statistics, in-game VOIP, GUI-streamlined hero selection (draft mode, etc), match making, and chat features such as player banlists (with reason). Post-game MVP awards are upcoming but not currently implemented in beta.

    The game also uses S2 Games' proprietary K2 Engine, and a client-server model similar to that used in many modern multiplayer games.[2]. This differs from the peer-to-peer networking model used for Warcraft 3 which can cause network connectivity issues for all players when one player has issues.[3] [4].

    Beta testing

    Heroes of Newerth is currently in open beta with over 2,550,000 users registered as of April 24th, 2010. On average, over 50,000 active users play the game at any given point in time. S2 Games used a Facebook fan page and word of mouth to attract players. Registered users can also send out invites to others, which allow for the creation of a beta account.

    On August 22, 2009 the pre-sale of Heroes of Newerth began for members of the beta. Pre-sales of the game includes the benefits of name reservation, gold-colored nameplate, gold shield insignia (which will both remain once the game is released), in-game taunt ability, and well as additional beta invitations (3 for every pre-ordered account). However, because of Open Beta, pre-sale benefits ended on March 31, 2010. Users are still able to pre-pay their accounts if they may choose so but they will not receive the benefits stated above.

    Open beta testing started March 31, 2010. Since then invites are no longer needed to create an account. New accounts can be created at http://www.heroesofnewerth.com/

    April the 28th the Heroes of Newerth staff stated on their facebook group, that the retail date had been set. The message said "Retail release date has been set. HoN's Open Beta will come to an end on Wednesday, May 12th @ 4:00pm EST, 2 weeks from today. It has been an amazing beta process and we appreciate the support of all our fans!"

    Development

    S2 has announced that the game will be supported on multiple operating systems, including Windows, Linux and Mac OS X.

    S2's Idejder (forum username) has stated that "Heroes of Newerth has been in development for around 3 years. The first 13 months consisted of further developing S2's K2 Engine used by previous projects for Heroes of Newerth, while the remaining time was spent replicating DotA mechanics and content as correctly as possible, re-skinning the game with new art, and developing a small amount of new content in the form of maps, items, heroes and hero tweaks."[5]

    Awards and nominations

    Date of ceremony Award Category Recipients and nominees Result
    March 11, 2010 Independent Games Festival[6] Audience Award S2 Games Won

    See also

    References

    1. ^ "Heroes of Newerth System Requirements". Heroes of Newerth. Retrieved 2009-09-22.
    2. ^ http://www.heroesofnewerth.com/ HoN Front page, briefly mentions advantages of client-server
    3. ^ http://classic.battle.net/war3/faq/features.shtml Battle.net FAQ explaining Warcraft 3's basic network model
    4. ^ http://ai.eecs.umich.edu/soar/Classes/494/talks/lecture-16.pdf University of Michigan lecture notes on network programming in games -- Page 7 relevant w/ regards to Peer to Peer disadvantages
    5. ^ http://forums.heroesofnewerth.com/showthread.php?t=29265 Ask S2 Games #1 Retrieved on 2009-10-31.
    6. ^ "http://www.joystiq.com/2010/03/11/joystiq-live-at-the-igf-gdc-awards-2010/ S2 Games presented Audience Award by IGF"