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Duke Nukem II

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Developer(s)Apogee Software
Publisher(s)Apogee Software
Designer(s)Todd Replogle, George Broussard, Scott Miller, Allen H. Blum III
Artist(s)Randy Abraham, Stephen A. Hornback
Writer(s)Tom Hall
Composer(s)Jason Blochowiak, Robert Prince
SeriesDuke Nukem
Platform(s)DOS
ReleaseDecember 3, 1993
Genre(s)Platform game
Mode(s)Single-player

Duke Nukem II is an MS-DOS platform game developed by Apogee Software and released December 3, 1993. The game consists of four episodes (of 8 levels each), the first available as shareware. Not to be confused with the second episode of Duke Nukem 1, it is the second Duke Nukem game, following the 1991 Duke Nukem debut and being followed by Duke Nukem 3D in 1996.

Story

The evil Rigelatins plan to enslave earth, and they kidnap Duke Nukem (who was performing in an interview about his new autobiography Why I'm So Great), to use his brain to plot the attack for their forces. Duke breaks free to save the world, again.

The general story of Duke Nukem II, except some naming differences, was re-used for the 1999 Game Boy Color game Duke Nukem. Little Penis

Gameplay

The player's goal is to proceed through the levels, taking advantage of the weapons, health items, and power-ups therein. These items are often found in crates. The player is ultimately searching for the exit, which will take them to the next level. The player will need to destroy monsters throughout the levels. Movement through the level mainly consists of jumping onto platforms, climbing ladders, operating elevators, and climbing hand-over-hand across pipes or girders. At the end of every level (with the exception of the last level in each episode), the player can receive up to seven 100,000 point bonuses, earned by making certain achievements in the level, such as destroying all cameras.

Cultural references

  • In the opening movie, after Duke fires a smiley face into the target at the shooting range just like Mel Gibson in Lethal Weapon, he says in a very Terminator-esque voice, "I'M BACK!!".
  • Bobby Prince followed the same tradition of "borrowing" songs that he used in Cosmo's Cosmic Adventure and Doom, basing the "He's Back" song in Level 1 and a few other "jail" levels, along with the "Squeak" song from Level 5 and several other "factory" levels, on Megadeth's songs "Angry Again" and "Skin O' My Teeth," respectively. Also, both the weapon and other item pickup sounds appear to have been borrowed from Super Castlevania IV[2].
  • In Duke Nukem 3D, there is a Duke Nukem II arcade machine. When the player interacts with the arcade machine, he says, "Hmm... I don't have time to play with myself."

References