EyePet
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EyePet | |
---|---|
Developer(s) | SCE London Studio |
Publisher(s) | SCEE |
Platform(s) | PlayStation 3 PlayStation Portable |
Release | Original version: Move Edition: PSP version: |
EyePet is a game for the PlayStation 3 and PlayStation Portable, developed by London Studio.[6] The original PlayStation 3 version was released in Europe on 23 October 2009 and in Australia on 27 October 2009.[2]. This version of EyePet was originally scheduled to be released in North America on 17 November, 2009[1] but was held back. Instead, a newer version of EyePet adapted for the PlayStation Move motion control system is targeted for release in North America in "Fall 2010," where it will be available in a bundle.[7] The Move-adapted version will be released in Europe as EyePet Move Edition in October 2010.[3] The game will also support 3D on 3D enabled TVs. The PSP version of EyePet is scheduled for release in the fourth quarter of 2010 in Europe.[4]
The game uses the camera to allow a virtual pet to interact with people and objects in the real world. Using augmented reality, the simian, gremlin-like creature appears to be aware of its environment and surroundings and reacts to them accordingly. The player can place objects in front of the animal and the game will interpret what the object is and respond to it.[8] For example, if the player rolls a ball towards it, it will jump out of the way to avoid being hurt. It will also react to the player's actions and sound allowing the user to, for example, tickle the animal or clap their hands to startle it. A trailer shown at E3 2009 shows the pet being customised with outfits and coloured fur and interacting with virtual objects including a trampoline and bubble machine. The trailers also demonstrate users drawing custom objects (first trailer shows a car, E3 2009 trailer shows an airplane) which are scanned by the camera and converted to virtual objects which the pet can then interact with.[9]
In a presentation[10] at the Gamescom in Cologne the developers showed some aspects of the game. If the pet gets ill, the player can scan his animal, holding the card which will be coming out with the game itself.
Reception
Eurogamer scored the original EyePet 6 out of 10. Reviewer Dan Whitehead, praised the game as "a showcase of what console cameras and motion-sensing is capable of" initially commenting how convincing the illusion of seeing the CG creature in the real world. However, this illusion is often spoiled by "clumsy" gameplay mechanics. Whitehead also criticised the sometimes vague instructions and a lack of feedback provided when the player fails to carry out an instruction properly.
References
- ^ a b "Five Minutes With The EyePet Producer". SCEE.
- ^ a b "EyePet pushed back to Spring 2010". Qj.net.
- ^ a b http://uk.playstation.com/ps3/games/detail/item286038/EyePet%E2%84%A2-Move-Edition/
- ^ a b http://uk.playstation.com/psp/games/detail/item285325/EyePet%E2%84%A2-PSP%E2%84%A2-(working-title)/
- ^ http://uk.playstation.com/ps3/news/articles/detail/item286033/EyePet-Move-Edition-developer-interview/
- ^ "EyePet: The next generation virtual pet for PLAYSTATION3". Sony Computer Entertainment Europe. 2008-08-20. Retrieved 2008-08-20.
- ^ English, Erin (11 March 2010). "EyePet Available this Fall with PlayStation Move Support!". PlayStation.Blog.US. Sony Computer Entertainment America. Retrieved 2010-04-02.
The game will be sold as a bundle with the PS Eye and Move, and as a standalone (just game)
- ^ Michael McWhertor (2008-08-20). "EyePet Brings Virtual Monchichis To PlayStation 3". Kotaku. Retrieved 2008-08-21.
- ^ PlayStation Eye + EyePet=Who needs real pets?. SCEE via Joystiq. 2008-08-20. Retrieved 2008-08-21.
- ^ EyePet Gamescom Walkthrough. SCEA. Retrieved 2009-08-22.
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