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Sonic Heroes

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Sonic Heroes
North American cover art
North American cover art
Developer(s)Sega Studio USA
Publisher(s)Sega
Designer(s)Takashi Iizuka (Director/Level Designer)
Artist(s)Kazuyuki Hoshino (Art Director)
Hiroshi Nishiyama (Field Art Director)
Writer(s)Shiroh Maekawa (also Main Game Design)
Composer(s)Jun Senoue (Sound Director)
EngineRenderWare[1]
Platform(s)GameCube, PlayStation 2, Xbox 360, Xbox, Microsoft Windows
ReleaseGameCube
PlayStation 2 & Xbox
Windows
Genre(s)Adventure, Platform
Mode(s)Single-player, multiplayer, Online (PC only)

Sonic Heroes is a platforming video game and the 8th installment in the Sonic the Hedgehog series, developed by Sonic Team USA and released in 2003 and 2004 for multiple platforms. The game follows four teams of three characters, each of which has a unique subplot, and as Doctor Eggman begins another attempt at global domination, each team follows a separate path to stop him. This game differs from other Sonic games by allowing the player to take control of each of three characters of a particular team, each member of which has a unique ability, that of speed, power, or flight.

The title received mixed to good reviews, according to games aggregates websites. Positive points noted include a gameplay style similar to the series' 2D roots, and the game's vibrant environments and graphics; negative points raised include the camera system, some level design issues, and the game's voice acting. Nevertheless, the game sold well, and entered the "best-sellers" series for each of its respective consoles.

Gameplay

File:Sonic Heros.jpg
GameCube version of Sonic Heroes.

The game introduces several new gameplay elements. Unlike most Sonic games, where players control one character, three characters are available at any time to choose from, as the player may switch the party's leader freely, whilst the other two characters follow.[2] Each character has an individual ability — speed for fast stages, power for breaking objects, or flight for reaching high platforms — and the player must use these abilities to traverse the fourteen stages.[2] Each ability is also represented in the interface by color; blue for speed, yellow for flight, and red for power.[3] By acquiring certain items or reaching checkpoints, characters can level up, increasing their efficiency when used against enemies. Each team also has a Team Blast skill, which can be performed when the Team Blast meter becomes full, and this can be achieved by performing such actions as destroying enemies or collecting rings.[2]

By collecting a key hidden within each level reach the end without getting hit, players can enter the Special Stage. In these stages, the player must run through a tube collecting colored orbs containing boost and avoiding bombs in order to catch a Chaos Emerald before it reaches the end of the tube. Chaos Emeralds are shared amongst all characters, and collecting all the emeralds, as well as clearing the game with all four teams, unlocks the last story.


Teams

The player initially selects one of the four teams available at the beginning of the game, comprising three members, each capable of one of the three aforementioned skills. Each team follows their own storyline, but all four plots are intertwined.[2] The teams also have their own unique Team Blast skill.

Team Sonic

Team Sonic is the title team of Sonic Heroes. Sonic, Tails, and Knuckles receive a letter from Doctor Eggman telling them of a new ultimate weapon that will be ready within three days, challenging them to stop him. Having had the most experience in defeating Eggman's plans, the three heroes band together once again to foil Eggman's plans. This team and associated levels are designed to be of medium difficulty, and contain high-speed sections.[4]

Team Dark

Rouge sneaks into one of Eggman's bases after hearing that Doctor Eggman is accumulating valuable treasures. Instead, she finds Shadow the Hedgehog, thought to be dead, encased in a capsule and without memory of who he is. Also locked in the same chamber is a robot, E-123 Omega, who, angered on his confinement, is bent on destroying Eggman's robots to prove his power. Realizing that all their problems lead to Eggman, the three antiheroes team up. This team and associated levels are designed to be of hard difficulty, requiring skill and concentration to endure heavy battle. The Team Dark versions of stages are also noticeably longer than those of either Team Sonic or Team Chaotix, and drastically longer than those of Team Rose, as well as featuring many more enemies and a reduced number of shortcuts.[5]

Team Rose

Each character of Team Rose is trying to find someone important to them; Amy searches for Sonic and hopes that defeating Eggman herself will impress him. Big is searching for his amphibian friend, Froggy (continued from Sonic Adventure), and Cream is seeking out Cheese's lost brother, Chocola. With a picture in the newspaper of Froggy and Chocola being carried off by whom they believe to be Sonic as their only clue, the three join up to find their lost companions. This team and associated levels are designed for younger players, with shorter missions.[6]

Team Chaotix

Team Chaotix is composed of quiet, ninja-like, and disciplined Espio the Chameleon; their headstrong, music-loving leader Vector the Crocodile; and the flying ace Charmy Bee. They run their own detective agency, and receive a mysterious package with a walkie-talkie in it. A stranger gives the team instructions through this device and claims that if the job he has for them is completed, the Chaotix will be "rewarded handsomely". Espio is wary of the job, but Vector sees the opportunity to make money, and reminds him that they "never turn down work that pays". This team and associated levels provide a different experience, as most are mission-based, and are only complete when the mission target is met.[7] Unique to this team, when Espio uses his Tornado Spin, he becomes invisible to enemies, required for some missions.

Formations

No matter with which team you are playing, you will always need to choose a leader. Based on leader type, the formation will be decided. With selected formations, you can move forward, attack enemies in different ways. The game even suggest players to choose formation type at particular place. This is done by sign boards. For Speed formation a blue colored sign board is used with text Speed, for Power formation a red colored sign board is used with text Power, and for Fly formation a yellow colored sign box is used with text Fly. Each team has three formations (not all formation features are available to all teams):

Speed Formation

This formation can be achieved by selecting a speed type leader like Sonic the Hedgehog. This formation has special features. It can automatically follow a ring chain. Its homing attack can target enemies, springs automatically. It can create a cyclone to blow up enemies or to climb up with pole. Its most powerful attack is "Rocket Excel" which can only work when all other team members are together. Rocket Excel is used to do heavy damage to big enemies or objects like SpaceShips.

Power Formation

This formation can be achieved by selecting a power type leader like Knuckles. This formation has potential to damage big. It can destroy enemies, bricks and Train engines. Its most interesting features come to focus when it goes to level 3. On level three, it can produce fire balls which can destroy enemies remotely. When a big fan comes in the way, only this formation can use it to go higher.

Fly Formation

This formation can be achieved by selecting a fly type leader like Tails. This formation is used to go higher or farther in air. While in this formation, we can destroy enemies with thunder shoot. Thunder Shoot is handy when we need to destroy enemies from a distance. When this formation goes to level 3, we can use this to destroy flying as well as ground enemies in one shoot (not applicable to all enemies).

Plot

Five Months after the events of Sonic Adventure 2, Sonic Heroes initially sees Sonic off running around the world looking for adventure. Joining up with his friends Tails and Knuckles, who give him a message from Dr. Eggman stating that he will take over the world in three days, Team Sonic is formed and the classic trio head off to stop Eggman's latest plan. But they are not alone on this endeavor, as other characters from the series form their own teams to find Eggman first. The Chaotix detective agency has been hired by an unknown client to find the Doctor, and they take on the name Team Chaotix. Rouge finds Shadow (who was presumably dead) and awakes E123-Omega unknowingly; after a short fight, Rouge decides they should team up to find Eggman and become Team Dark. Amy Rose, Cream the Rabbit, and Big the Cat team up to find Cream's Chao Chocola, Big's Froggy, and Sonic, believing this all to be connected with Eggman. The player must control their chosen team to complete each stage, defeat Eggman's robots, and complete boss battles against Eggman himself, as well as defeat the other teams that have formed and stand in their way of finding Eggman first.

As each team reaches the final stage and defeat Eggman, they finally meet together and discover that the enemy they have been chasing is not Eggman, but is actually Metal Sonic, disguised as Eggman; the Doctor himself has been locked away, and Team Chaotix discovers that Eggman was their mysterious client. The teams come together to battle Metal Sonic in its large, robotic form (called Metal Madness first, and later Metal Overlord when his transformation is complete), before Team Sonic transforms into its members' Super Forms and defeat Metal Sonic (as Metal Overlord), who returns to his original form. In the aftermath, Team Chaotix chases after Eggman, who is attempting to sneak away in order to avoid paying Team Chaotix their reward. Sonic and Tails leave, and Amy chases them. Rouge says she will look for someone else's treasure, while Knuckles chases after her. Shadow and Omega pick up the body of Metal Sonic, and in the end, Team Sonic goes off on their next adventure.

Development

File:Sonic heroes big1.jpg
PlayStation 2 version of Sonic Heroes.

Sonic Heroes was developed to celebrate the twelfth anniversary of Sonic the Hedgehog.[8] The game's director, Takashi Iizuka, stated that he did not want to make Sonic Heroes a continuation of the Sonic Adventure series, as he was worried only core gamers would buy the title, and instead decided to create a game that more casual players could adapt to.[9]

Unlike the two previous main series games, Sonic Adventure and Sonic Adventure 2, Sonic Heroes uses the RenderWare engine so that the game could be programmed and ported easily to the GameCube, PlayStation 2, Xbox, and Microsoft Windows.[1][10] Despite being able to port some textures and character models from the Sonic Adventure titles, most work on the title was started anew.[10] Despite the use of cross-platform middleware, Sonic Heroes was Sega's first multi-platform title, and the development team found additional challenges in working with the Xbox, the platform that they had very little experience with.[11]

Soundtracks

Jun Senoue once again returned to provide music for the game, along with the two songs by his band Crush 40. Replacing the individual character songs, playable teams now have team theme songs. The game features once again returning vocal talents Johnny Gioeli, Tony Harnell and Ted Poley, as well as new musicians Kay Hanley, Gunnar Nelson and rock band Julien-K.

The Sonic Heroes Official Soundtrack was released in North America on November 9, 2004.[12] Triple Threat: Sonic Heroes Vocal Trax, which includes the original vocal theme songs from the Sonic Adventure game soundtrack, was released in Japan on February 4, 2004.[13] Complete Trinity: Sonic Heroes - Original Soundtrax was released in Japan on March 3, 2004.[14]

Sonic Heroes Official Soundtrack
No.TitleLength
1."Sonic Heroes: Main Theme" (by Crush 40)3:29
2."We Can (Theme of Team Sonic)" (by Ted Poley and Tony Harnell)3:18
3."Stage 01: Seaside Hill"1:36
4."Stage 02: Ocean Palace"2:01
5."Follow Me (Theme of Team Rose)" (by Kay Hanley)3:35
6."System Screen: Select"1:38
7."Stage 03: Grand Metropolis"2:28
8."Stage 04: Power Plant"1:04
9."Special Stage: Bonus Challenge"2:13
10."Stage 05: Casino Park"2:29
11."Stage 06: Bingo Highway"2:25
12."Battle: Casino Area"2:41
13."This Machine (Theme of Team Dark)"4:23
14."Boss: Robot Carnival/Robot Storm"2:18
15."Stage 07: Rail Canyon"2:39
16."Stage 08: Bullet Station"2:16
17."Team Chaotix (Theme of Team Chaotix)" (by Gunnar Nelson)3:42
18."Boss: Egg Albatross"1:39
19."Event: Disquieting Shadow"0:31
20."Stage 09: Frog Forest"1:55
21."Stage 10: Lost Jungle"4:41
22."Special Stage: Emerald Challenge"2:14
23."Stage 11: Hang Castle"4:42
24."Stage 12: Mystic Mansion"2:42
25."Stage 13: Egg Fleet"2:31
26."Stage 14: Final Fortress"2:24
27."Event: Metal Sonic... the Ultimate Overlord"1:24
28."Last Boss: Metal Madness [Version 1]"3:19
29."What I'm Made of...: Last Boss/Metal Overlord [Version 2]" (by Crush 40)3:43
30."Event: Finale... Adventure Must Go On"1:13
Triple Threat: Sonic Heroes Vocal Trax
No.TitleLength
1."Sonic Heroes: Main Theme" (by Crush 40) 
2."We Can (Theme of Team Sonic)" (by Ted Poley and Tony Harnell) 
3."This Machine (Theme of Team Dark)" (by Julien-K) 
4."Follow Me (Theme of Team Rose)" (by Kay Hanley) 
5."Team Chaotix (Theme of Team Chaotix)" (by Gunnar Nelson) 
6."What I'm Made Of (Last Boss/Metal Overlord)" (by Crush 40) 
7."My Sweet Passion" (by Nikki Gregoroff) 
8."Lazy Days (Living in Paradise)" (by Ted Poley) 
9."Unknown from M.E." (by Marlon Saunders) 
10."Believe in Myself" (by Karen Brake) 
11."It Doesn't Matter" (by Tony Harnell) 
12."Open Your Heart" (by Crush 40) 
Complete Trinity: Sonic Heroes - Original Soundtrax (Disc 1)
No.TitleLength
1."Sonic Heroes / Opening ver."1:30
2."Stage 01: Seaside Hill"2:42
3."Stage 02: Ocean Palace"3:42
4."Boss: Egg Hawk"1:12
5."System Screen: Select"3:46
6."Stage 03: Grand Metropolis"3:36
7."Stage 04: Power Plant"2:03
8."Special Stage: Bonus Challenge"2:33
9."Event: Strange Guys"0:25
10."Boss: VS. Team Battle"1:37
11."Stage 05: Casino Park"2:30
12."Stage 06: Bingo Highway"2:26
13."Battle: Casino Area"2:42
14."Event: Monkey Business"0:32
15."Event: My World"1:22
16."Boss: Robot Carnival / Robot Storm"2:19
17."Stage 07: Rail Canyon"2:40
18."Stage 08: Bullet Station"2:17
19."Jingle: Speed Up"0:15
20."Jingle: Invincible"0:55
21."Boss: Egg Albatross"1:40
22."Event: Disquieting Shadow"0:34
23."System Screen: Menu"1:49
24."Battle: City Area"2:05
25."Battle: Sea Area"0:41
26."System Screen: 2P VS. Menu"0:54
27."Battle: Quick Race"0:57
28."Battle: Ring Race"0:38
Complete Trinity: Sonic Heroes - Original Soundtrax (Disc 2)
No.TitleLength
1."Sonic Heroes / Title ver."0:23
2."Stage 00: Sea Gate"3:25
3."Stage 09: Frog Forest"2:31
4."Stage 10: Lost Jungle"5:07
5."Event: Excuse Me?"0:29
6."Event: Unexpected Encounter"0:44
7."Special Stage: Emerald Challenge"2:15
8."Event: No Past to Remember"1:00
9."Stage 11: Hang Castle"4:42
10."Stage 12: Mystic Mansion"2:43
11."Event: My Ambition"1:17
12."Stage 13: Egg Fleet"2:32
13."Stage 14: Final Fortress"2:23
14."Boss: Egg Emperor"1:28
15."Event: Metal Sonic... The Ultimate Overlord"1:25
16."Event: All Heroes Gather"1:07
17."Last Boss ver. 1: Metal Madness"3:20
18."What I'm Made of / Last Boss ver. 2: Metal Overlord"3:44
19."Event: Finale... Adventure Must Go On"1:17
20."Special Stage: Emerald Challenge / Extended ver."3:40
21."Casino Park / Original ver."2:08
22."Bingo Highway / Remix ver."5:10

Voice actors

Reception

Critical response

Reviews of Sonic Heroes were mixed to positive, with Metacritic ranging from 64% for the PlayStation 2 version, based on 29 reviews, to 73% for the Xbox version, based on 28 reviews.[26] Game Rankings averages range from 60% for the PC version, based on 18 reviews, to 74.5% for the GameCube version, based on 95 reviews.[27]

Reviewers noted several positive aspects to the game. These included the gameplay style; whilst the transition to 3D has been noted as rough for the Sonic franchise,[3] Sonic Heroes came close to the series' 2D roots.[3] Sound design was also praised, described as "inexorably linked" to the experience[3] and "at least very pristine" with "perfectly implemented" sound effects, running in Dolby Pro Logic II.[2] Graphics design and environments were also highlighted, described as colorful, vibrant and cheery,[3] with consistent art design and an exceptionally vibrant color palette.[2] Framerate was also consistent for the Xbox, GameCube, and PC versions, although a drop in framerate in the multiplayer component was noted.[2][3]

It also attracted several negative criticisms. Often cited were the game's camera control system, described as "uncooperative"[3] and "terrible".[28] Camera control compounded an additional problem regarding the controls relative to the camera's position, such that pushing forward may or may not move the character in the same direction the camera is facing.[3] Falling from the level's platforms into the deep pits below was also criticized.[3][28] The game's voice acting also came in for criticism, described as "horrendous" and "the biggest misstep in the sound design".[3]

In addition, the PlayStation 2 version received lower average scores.[29][30] Clipping and graphic faults were cited, whilst the framerate was also lower than the other versions.[31]

Sales

In 2004, Sonic Heroes was the sixth bestselling game in the United Kingdom overall, and a full year after its release, was still at number eight in the all-price chart.[32] By October 2004, the game had sold over one million copies in Europe.[33] The game ultimately sold well enough to enter all three consoles' "best-sellers" lists: Greatest Hits/Platinum for the PlayStation 2, Platinum Hits/Classics for the Xbox, and Player's Choice for the GameCube.[34]

Re-releases

The game was also released in a package with Super Monkey Ball Deluxe on Xbox.[35] It was also re-released in 2009 as a part of Sonic PC Collection.

References

  1. ^ a b "Sega Chooses RenderWare For The Creation Of Sonic Heroes". 2003-05-27. Retrieved 2008-07-08.
  2. ^ a b c d e f g Casamassina, Matt (2004-01-05). "IGN: Sonic Heroes Review". IGN. Retrieved 2008-07-08.
  3. ^ a b c d e f g h i j "Sonic Heroes for GameCube Review". GameSpot. 2004-02-06. Retrieved 2008-07-08.
  4. ^ Sega (2004). "Team Sonic". Sonic Heroes Manual. PC. Sega. pp. 4–5. {{cite book}}: |access-date= requires |url= (help)
  5. ^ Sega (2004). "Team Dark". Sonic Heroes Manual. PC. Sega. pp. 6–7. {{cite book}}: |access-date= requires |url= (help)
  6. ^ Sega (2004). "Team Rose". Sonic Heroes Manual. PC. Sega. pp. 8–9. {{cite book}}: |access-date= requires |url= (help)
  7. ^ Sega (2004). "Team Chaotix". Sonic Heroes Manual. PC. Sega. pp. 10–11. {{cite book}}: |access-date= requires |url= (help)
  8. ^ Barker, Ben (2003). "Sonic Heroes - An Interview with the Creators". Xbox.com. Retrieved 2009-01-24. [dead link]
  9. ^ "INTERVIEW: Nights Watchman : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online". Next Generation Magazine. Retrieved 2008-04-17.
  10. ^ a b Bedigian, Louis (2004). "Video Game News - Sonic Heroes Zooms, Spins and Dashes To a Console Near You". GameZone. Retrieved 2009-01-24.
  11. ^ Interview section. "Yuji Naka and Takashi Iizuka Speak on Sonic Heroes". Sega. Retrieved 2009-01-24.
  12. ^ Goodnight, Lauren (2004-07-21). "Sonic Heroes Official Soundtrack - Mania.com". Mania.com. Retrieved 2009-01-24.
  13. ^ "Sonic Heroes Vocal Trax / Triple Threat". cdjapan.co.jp. Retrieved 2009-01-24.
  14. ^ "Complete Trinity: Sonic Heroes - Original Soundtrax". cdjapan.co.jp. Retrieved 2010-05-09.
  15. ^ Matt Casamassin (2004-01-05). "IGN: Sonic Heroes Review (GameCube)". IGN. Retrieved 2009-01-24.
  16. ^ Matt Casamassina, Ed Lewis (2004-12-10). "IGN: Sonic Heroes Review (PC)". IGN. Retrieved 2009-01-24.
  17. ^ Matt Cassamassina, Ed Lewis (2004-01-23). "IGN: Sonic Heroes Review (PS2)". IGN. Retrieved 2009-01-24.
  18. ^ Matt Casamassina, Ed Lewis (2004-01-23). "IGN: Sonic Heroes Review (Xbox)". IGN. Retrieved 2009-01-24.
  19. ^ Ryan Davis (2004-01-06). "Sonic Heroes for GameCube Review". Gamespot. Retrieved 2009-01-24.
  20. ^ Ryan Davis (2004-01-27). "Sonic Heroes for PlayStation 2 Review". Gamespot. Retrieved 2009-01-24.
  21. ^ Ryan Davis (2004-01-27). "Sonic Heroes for Xbox Review". Gamespot. Retrieved 2009-01-24.
  22. ^ "Sonic Heroes (cube: 2004): Reviews". Metacritic. Retrieved 2009-01-24.
  23. ^ "Sonic Heroes (pc: 2004): Reviews". Metacritic. Retrieved 2009-01-24.
  24. ^ "Sonic Heroes (ps2: 2004): Reviews". Metacritic. Retrieved 2009-01-24.
  25. ^ "Sonic Heroes (xbox: 2004): Reviews". Metacritic. Retrieved 2009-01-24.
  26. ^ "Search Results from Metacritic.com - Sonic Heroes". Metacritic. Retrieved 2008-07-08.
  27. ^ "Game Rankings - Search - Sonic Heroes". Game Rankings. Retrieved 2008-07-08.
  28. ^ a b "Sonic Heroes Review from 1UP.com". 1UP. Retrieved 2008-07-08.
  29. ^ "Sonic Heroes (ps2: 2004): Reviews". Metacritic. Retrieved 2008-07-08.
  30. ^ "Sonic Heroes - PS2". Game Rankings. Retrieved 2008-07-08.
  31. ^ Lewis, Ed (2004-01-23). "IGN: Sonic Heroes Review (PS2)". IGN. Retrieved 2008-07-08. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  32. ^ "An Unlikely Hero". Edge. 2005. Sonic Heroes was the sixth best-selling game in the United Kingdom overall, outperforming big hitters like Burnout 3 and Spider-Man 2. Are you very surprised? How about this: The same game, a full year after its release, it is still at number eight in this week's all-price chart. {{cite web}}: Unknown parameter |month= ignored (help)
  33. ^ Van Autrijve, Rainier (October 29, 2004). "Sonic Is Sega's Hero of Sales Figures". GameSpy. Retrieved January 11, 2009.
  34. ^ Cook, Chris (2005-03-28). "Sonic Heroes Goes "Greatest Hits" On Home Consoles". Game Informer. Archived from the original on February 13, 2006. Retrieved 2008-07-08.
  35. ^ "Sonic Heroes/Monkey Ball - XBOX". Game Rankings. Retrieved 2008-07-08.

External links