Legends of Valour
Legends of Valour | |
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![]() Cover art for Legends of Valour | |
Developer(s) | Synthetic Dimensions |
Publisher(s) | U.S. Gold Strategic Simulations, Inc. Ving Co., Ltd. |
Designer(s) | Ian Downend, Kevin Bulmer |
Composer(s) | Ben Daglish, Martin Walker |
Platform(s) | PC DOS (1992), Amiga (1993), Atari ST (1993), PC-98 (1993), FM Towns (1994) |
Release | 1992 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Legends of Valour is role-playing video game developed by Synthetic Dimensions and released by U.S. Gold in 1992 for the Amiga, Atari ST and PC DOS systems, with the additional FM Towns and PC-98 versions in Japan only. Todd Howard cited the game as an influence on Bethesda Softworks' series The Elder Scrolls.[1]
Gameplay
The game is seen in first-person perspective, being one of the first RPG games (after Ultima Underworld) to use a three-dimensional environment engine. The game also features a point-and-click interface, realtime combat and day/night cycle.
Fantasy world of Legends of Valour is inhabited by humans, elves and dwarfs, and the player can choose which of these races he wishes to play as (the chosen race influences relations with other characters). The game takes place in a walled city of Mitteldorf, where the player can explore the streets, buildings and underground dungeons while completing missions given by its numerous citizens, all while looking for his missing cousin Sven, which is the starting point of the game's main quest. Mitteldorf is over a squared mile in size and among its many building are several taverns, hostels, shops, guilds, temples, prisons as well as other places of interest. The guilds and temples offer the player career paths with unique missions; through the game, the player's character can also become a vampire or a werewolf.
Reception
The game received 2 out of 5 stars in Dragon.[2] According to VideoGames & Computer Entertainment review, "Legends of Valor is an ambitious attempt that couldn't get itself out of the starting gate."[3] The Amiga version of the game was much better received, including the scores of 91% in Amiga Format and 88% in CU Amiga and Amiga Power.
References
- ^ Ben Hanson, "Road To Skyrim:The Todd Howard Interview", Game Informer, January 13, 2011
- ^ Lesser, Hartley, Patricia, and Kirk (August 1993). "The Role of Computers". Dragon (196): 59–63.
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: CS1 maint: multiple names: authors list (link) - ^ VGCE March 1993, page 85