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Tales of Innocence

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Tales of Innocence
Tales of Innocence Japanese boxart
Developer(s)Alfa System
Publisher(s)Namco Bandai
SeriesTales
Platform(s)Nintendo DS PlayStation Vita
Release
  • JP: December 6, 2007
Genre(s)Console role-playing game
Mode(s)Single-player / Multiplayer

Tales of Innocence (テイルズオブイノセンス, Teiruzu obu Inosensu) is the ninth mothership title in the Tales series[1] for the Nintendo DS. The game was developed by Alfa System, and was released on December 6, 2007 in Japan.[2] Tales of Innocence's characteristic genre name is RPG To Tie Thoughts Together (想いを繋ぐRPG, Omoi o tsunagu RPG). The game has not been released outside of Japan although there is a full fan translation for the title.[3] The character designs are by Mutsumi Inomata. The opening movie was made by Production I.G..[2] The opening song is "Follow the Nightingale," and the ending song is "Say Goodbye & Good Day", both of which are by Kokia. The music in this game was composed by Kaz Nakamura. The game is in full 3D.[2] The battle system used is the Dimension Stride Linear Motion Battle System, which contains elements of Tales of the Abyss's Flex Range Linear Motion Battle System and Tales of Destiny (PS2)'s Aerial Linear Motion Battle System. An enhanced port, called Tales of Innocence R for the PlayStation Vita was announced in the September issue of VJump. [4]

Story

The Imperial Capital of Regnum kept itself in peace during the long-lasting world war. Slowly, people with a "special power" began to appear. Feared by normal people, Regnum set out a law to capture all people with special powers. One day, Luca, the son of a merchant in Regnum, realizes the special power within him...

Characters

Protagonists

Ruca Milda (ルカ・ミルダ)

The game's male protagonist. He lives in the Imperial capital of Regnum with his parents who wants him to take over the family's mercantile business. He is a callow boy who's shy and often gets bullied by his classmates. At the beginning of the game, Luca has been having dreams about his past life as the mighty Devalokian general Asras, whom he admires and wants to be as brave as him. Then one day he meets Iria Animi, a fellow Fallen, and wants to protect her as she is being chased by a group of people. His choice of weapon is a two-handed sword (which he cannot wield without Asras's help) and he specializes in powerhouse melee skills and fire magic.

Iria Animi (イリア・アニーミ)

The game's female protagonist. A spirited and short-tempered girl who ran away from her hometown Sania Village because she was being chased by a mysterious group. She meets Ruca by chance as he was going back from the shop while carrying food and he ends up giving the food to her. She travels with a strange animal called Coda. Her past life is Inanna, Asras's lover, and someone of high-class from the Ratio. Her weapon of choice are dual guns and she specializes in healing and water magic.

Spada Belforma (スパーダ・ベルフォーマ)

Spada is a delinquent that was arrested after causing a fight upon awakening to his powers as a Fallen. He is the reincarnation of Asras's sentient blade Durandal. Though he originally intimidates Luca, he becomes one of his staunchest allies. This is because he was raised as a knight as the youngest child in a powerful family, and has been instilled with values that emphasize honor and loyalty. He fights with two swords and specializes in quick attacks and lightning magic.

Ange Serena (アンジュ・セレナ)

Ange is a kind girl considered a "Holy Maiden" by many due to her healing powers. Though primarily a healer, she also has several useful thieving skills. She fights with a pair of daggers. Her past life was Orifiel, the brilliant tactician of Ratio who defected to Asura's side after being out-flanked.

Ricardo Soldato (リカード・ソルダト)

A laconic sniper, Ricardo is the reincarnation of one of Asura's most powerful adversaries, Hypnos the Reaper. As such, he has a rivalry with Luca, though it fades with time. Though he initially appears as a cold-hearted mercenary, he's actually quite wise and rational. He fights using his powerful rifles and specializes in earth magic.

Hermana Larmo (エルマーナ・ラルモ)

A feisty street orphan, Hermana is a powerful fighter despite her young age and short stature. She fights using a pair of knuckledusters and has no specific elemental specialization, using a variation of many in her magic. She is the reincarnation of Vrtra, the great and powerful dragon who raised Asura as her own.

Coda (コーダ)

A Muse (a small, rat-like creature who lives in the west) who tagged along with Iria after she left Sania Village.


Antagonists

Mathias (マティウス)

A powerful woman whose past life was Asura, the Overlord of Sensus. She is the leader of Arca, an organization of Avatars who strive to create utopia while living peacefully, unafraid of the Rehabilitation Program that most Avatars live in fear of.

Oswald (オズワルド)

A powerful old general, nicknamed 'Pigwald' by the protagonists due to his fat belly, who helps the Privy Council of Regnum in obtaining the Manifest. However, he decides he wants to become a god instead, and forgoes their orders at the Tower of Dawn.

Thitose Cxarma (チトセ)

A quiet girl from Ashihara who joined Arca after learning Mathias was the Overlord in her past life. Her past life was Sakuya. Sakuya's love for Asras is still strong, and Chitose continuously pleads for Ruca to join Arca, as well as having an intense rivalry with Iria.

Chien (チアン)

A young boy from Galpos who has two brothers, Cer and Ber, both of which are dogs. He was shunned by the village when he was born due to them, and joined Arca in hopes of creating a utopia where everyone is equal. His past life was Cerberus, the Guardian of the Manifest.

Hasta Ekstremi (ハスタ)

A psychopathic young man who has no concept of friend or foe; he just loves killing. His past life was the demon spear Gae Bolg.


Past Life

Asras (アスラ)

The Arch-Demon General of Sensus, as well as, in secret, its Overlord. He commanded great armies and is both Ruca Milda's and Mathias' past life. He wielded the sentient sword, Durandal, and wanted to reunite Devaloka and Naraka. His hatred and despair make up Mathias, while his doubt makes up Luca.

Inanna (イナンナ)

Asras's lover and a high-born demoness from Ratio. She is Iria Animi's past life and one of Asras's betrayers.

Durandal (デュランダル)

Asras's most trusted weapon, a sentient broadsword. He was forged by the blacksmith Vulcan in hopes of creating peace, rather than war, unlike the spear which had been forged before. He is Spada Belforma's past life as well as Asras's other betrayer.

Hypnos (ヒュプノス)

A powerful reaper from Ratio. His brother was Thanatos, a god who descended to Naraka of his own free-will due to the love her had for its people and its beauty. He is Ricardo Soldato's past life.

Orifiel (オリフィエル)

A brilliant strategist from Ratio who grew close to Asras after his command had been defeated. He often gave advice to Asras, as well as shedding light on others, and his student was Himmel, a Pillar of Devaloka. He is Ange Serena's past life.

Vrtra (ヴリトラ)

A dragon who raised Asura. She flew the skies after Devaloka fell and died alone. She is Hermana Larmo's past life.

Gae Bolg (ゲイボルグ)

A demonic spear forged by the blacksmith Vulcan. He enjoys killing and bloodshed, having no concept of friend or foe. He was defeated by Durandal and Asura personally, and was reborn as Hasta Esktremi.

Sakuya (サクヤ)

A quiet demoness who stayed loyally by Asras's side out of love, despite the fact he turned a blind eye to them. She is Thitose Cxarma's past life.

Thanatos (タナトス)

A powerful reaper and older brother of Hypnos. He descended to Naraka of his own will and lived for thousands of years, far past the fall of Devaloka. He is the father of the Grigori and took on a new name when he left Devaloka - Gardel.

Cerberus (ケルベロス)

A small, three-headed dog who guarded the Manifest before the Fall of Devaloka. Every time he died, he was reborn at the Manifest in order to protect it. He is the past life of Chien and his two dog-brothers, Cer and Ber.

Gameplay

Battle system

File:Spada 2b.jpg
Spada attacking in mid-air using the DS-LMBS.

Tales of Innocence uses the "Dimension Stride Linear Motion Battle System" (DS-LMBS). Combining the battle systems of Tales of the Abyss and the PS2 port of Tales of Destiny, it allows players to move around the field in full 3D movement and use attacks and skills in mid-air.

Tales of Innocence includes many classic trademarks of the series, such as Gald, GRADE, Hi-Ougi, and items, and many new changes, such as Gald and items being picked up from the ground after an enemy is defeated, and a lettered score depending on performance in battle. The game also significantly changes the AI system. Instead of just basic commands, players can assign AI-controlled characters five specific commands, each with its own priority level. Players can create and switch between five different AI combinations to fit different situations.

All playable characters have a "Tension Gauge" which when filled lets that character enter the "Awakening" state, similar to Tales of Symphonia and Tales of the Abyss's "Overlimit". Movement speed and attack power are increased, and TP consumption and chanting time are decreased, allowing for more powerful attacks and longer combos. If a party member is in the Awakening state, "Infinity Jam" can be activated, which lets players create a long combination of attacks for a short time, and switch between the three characters used in the battle freely for better connection of attacks, similar to Tales of Symphonia's "Unison Attack" and Tales of Legendia's "Climax Mode".

Ability system

Characters in Tales of Innocence are able to have their own "Style". Players are able to equip a style to a character, and each style gives that character increases in stats. The styles also level up, and when that style has leveled up enough that character gets abilities for use in battle or on the field.[5] In weapon shops around the world, players can also add abilities to weapons with materials found throughout the game, allowing the creation of custom weapons different from those normally bought in shops, with abilities like poison or paralysis.

Guild

Returning from Tales of the World: Radiant Mythology, Innocence uses a "Guild", a place that players can go to accept requests, quests, or favors in return for Gald, Grade, and various other rewards. Dungeons have randomly generated maps to challenge players in each quest. When a quest is cleared, the player earns Guild Points. When the player earns enough Guild Points, their Guild Rank rises, allowing them to accept tougher quests, and possibly earn better rewards.[6]

Development

Tales of Innocence was announced in July in Famitsu magazine, along with Tales of Symphonia: Dawn of the New World for the Wii, a spin-off sequel to Tales of Symphonia, Tales of Destiny Director's Cut, a "Director's Cut" version of Tales of Destiny for the PS2, and a port of Tales of Rebirth to the PSP. Tales of Innocence was used to present the Nintendo DS as the series "lead platform," though producers have since explained that they simply meant this to apply to that year.

Later on, the game was added to Namco's official site for the Tales series, and updates for the game's features like Wireless play, Hi-ougis, Infinity Jam, and more came from it and magazine articles.

On November 6, Namco added the "Staff Voice", a blog in which the developers of the game can put information on the development and features of the game. The first large announcement was that the game would give you the choice of having a "model outline", a dark outline around the models that gives the game a cel-shaded look. Another announcement was that the "Voice Adventure DVD", the pre-order item for the game, was going to be an adventure in which you make decisions to continue, that can have good or bad consequences. Later it was shown that the bottom screen would be used for a map.[7]

Reception

Tales of Innocence received a 9/9/9/8 (35/40) score from Famitsu.[8] The game was the third best-selling title in Japan during its week of release at 104,000 copies.[9] Media Create sales data shows that by the end of the following year, Tales of Innocence had sold 246,420 copies in Japan.[10]

Manga

A manga based on Tales of Innocence was drawn by Hiroyuki Kaido and published in Japan by Shueisha on November 2, 2007. At January 2009, chapter 12 was released. [citation needed]

References

  1. ^ Creator's Voice
  2. ^ a b c Anoop Gantayat (2007). "All About Tales". IGN. Retrieved July 20, 2007. {{cite web}}: External link in |work= (help)
  3. ^ Translation patch by Absolute Zero Translations
  4. ^ Namco bandai (2011). "Official Website". [1]. Retrieved September 14, 2011. {{cite web}}: External link in |work= (help)
  5. ^ http://www.enregistrersous.com/images/12209025520071017162015.jpg
  6. ^ http://www.enregistrersous.com/images/203830608420071017162118.jpg
  7. ^ テイルズ オブ イノセンス | スタッフボイス
  8. ^ "Tales of Innocence DS Scores High, Gets High Price". Gemaga.com. November 28, 2007. Retrieved 2009-08-09.
  9. ^ Jenkins, David (December 13, 2007). "Wii Fit Exercises Legs At Top Of Japanese Charts". Gamasutra.com. Retrieved 2009-08-09.
  10. ^ "GEIMIN.NET/2008年テレビゲームソフト売り上げTOP500(ファミ通版)". Geimin.net (in Japanese). Retrieved 2009-08-09.