Wasteland 2
Wasteland 2 | |
---|---|
Developer(s) | InXile Entertainment Obsidian Entertainment |
Publisher(s) | InXile Entertainment |
Director(s) | Brian Fargo |
Designer(s) | Ken St. Andre Liz Danforth Michael A. Stackpole Alan Pavlish Jason Anderson (until 2011) Chris Avellone (from 2012) |
Artist(s) | Andrée Wallin (concept)[2] |
Composer(s) | Mark Morgan |
Series | Wasteland |
Engine | Unity[3] |
Platform(s) | Microsoft Windows, Mac OS X, Linux[4] |
Release |
|
Genre(s) | Role-playing video game |
Wasteland 2 is an upcoming post-apocalyptic role-playing video game and is under development by inXile Entertainment and Obsidian Entertainment for Microsoft Windows, Mac OS X and Linux. It is a sequel to the 1988 video game Wasteland which was the spiritual ancestor of the Fallout series.
Plot
The game is set in an alternate history timeline, in which the nuclear holocaust took place in 1998 in relation to an impact event involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of U.S. Army Engineers were in the desolate southwestern desert constructing bridges in an area with a number of small survivalist communities and a newly-constructed federal death row prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates and invited nearby survivalists to join them shortly thereafter. Years later, together they formed "the Desert Rangers, in the great tradition of the Texas and Arizona Rangers", to help other survivors in the desert and beyond it.[5][6]
Gameplay
Wasteland 2 will be a turn-based and party-based role-playing game with tactical combat and an isometric view. The player's party will feature seven characters,[7] split up into four player characters (Rangers) and three non-player characters.[8] The Rangers will be highly customizable and the player's choice of statistics, skills and appearance will give the Rangers an individualized personality. The party will also include non-player characters, each with their own personality, motivations, opinions and agendas.[5]
Development
In 2003, inXile (founded by Wasteland's producer, Brian Fargo) acquired the rights to Wasteland from Konami, which held it in relation to the Yu-Gi-Oh! franchise.[9] In 2007, Fargo said, "I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned..."[10] In November 2007, the website Duck and Cover reported on possible concept images from Wasteland 2 displayed in the main header of the inXile Entertainment website.[11]
On February 16, 2012, inXile announced their plans to have a crowd funded production of a new Wasteland game, inspired by Double Fine's recent success of using Kickstarter to fund Double Fine Adventure.[12] Project director Brian Fargo has reassembled key team members from the original Wasteland: Alan Pavlish, Michael A. Stackpole, Ken St. Andre and Liz Danforth, as well as the early Fallout games' designer Jason Anderson (Anderson, however, left the company in January 2011). The composer Mark Morgan, who created the soundtracks for Fallout and Fallout 2, was also hired to compose music for the game.[13]
On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's was set at $900,000, the largest target for any Kickstarter project to date. Within 24 hours, the contributions totaled nearly $600,000,[14] and the original goal was reached in under 43 hours.[15] Much of the money raised for Wasteland 2 came from first-time backers of Double Fine Adventure.[16] On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game would be co-developed by Obsidian Entertainment, and Chris Avellone in particular.[17] The Wasteland 2 Kickstarter ended on the April 17, raising a total of $2,933,252 (making it the third highest crowd funded video game on Kickstarter to date), with an additional $107,152 in PayPal pledges.[18] On April 24, it was confirmed that Obsidian developers would be working on the project.[19][20][21][22]
Brian Fargo stated that the team aims to ship Wasteland 2 around October 2013,[23] and on July 10, 2012 it was announced that the original Wasteland would be bundled with it.[24] There are currently no plans to support any consoles or handheld devices.[25]
References
- ^ Brian Fargo (June 11, 2012). "Update #17: The Vision Document".
- ^ Wallin, Andrée. "Wasteland 2 | The Scorpitron | Andrée Wallin". Andreewallin.com. Retrieved 2012-04-24.
- ^ Brian Fargo (May 16, 2012). "inXile Chooses Unity for Wasteland 2".
- ^ "Wasteland 2's Kickstarter Blog: "Update #6: We hit $1.5 million!"". Kickstarter.com. 2012-03-18. Retrieved 2012-04-24.
- ^ a b inXile Entertainment (June 12, 2012). "Wasteland 2 Vision Document"..
- ^ Brian Fargo (April 4, 2012). "So what next?".
- ^ "Gamebanshee: Wasteland 2 Interview". March 17, 2012.
- ^ Brian Fargo (April 11, 2012). "Update #11: In the final stretch..."
- ^ "GameSpy interview with Brian Fargo". Archive.gamespy.com. 2003-10-01. Retrieved 2012-04-24.
- ^ "Fargo Confirms It!". Duck and Cover. June 21, 2007. Retrieved 2007-06-21.
- ^ inXile Hints Again at Wasteland 2? New images seem allude to the sequel, Duck and Cover, November 3, 2009
- ^ Tom Curtis. "Wasteland creator looks to Kickstarter for series revival". Retrieved March 8, 2012.
- ^ Gamasutra - News - Wasteland 2 Kickstarter launches with $900K goal
- ^ Contact Jason Schreier: Email the author Comment Twitter (2012-03-14). "How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours". Kotaku.com. Retrieved 2012-04-24.
{{cite web}}
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has generic name (help) - ^ "Wasteland 2 is 100% Fan Funded! | The Wasteland Chronicles". Wasteland.inxile-entertainment.com. 2012-03-14. Retrieved 2012-04-24.
- ^ March 29, 2012 · 34 comments (2012-03-29). "Blockbuster Effects". The Kickstarter Blog. Kickstarter.com. Retrieved 2012-04-24.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "!!! Obsidian Joining Wasteland 2 – On One Condition..." Rock, Paper, Shotgun. Retrieved 2012-04-24.
- ^ "Wasteland 2 Kickstarter Drive ends, $3.04M raised". Wasteland.inxile-entertainment.com. 2012-04-17. Retrieved 2012-04-24.
- ^ "Team up! Wasteland 2 Hits $2.1m, Obsidian On Board". Rock, Paper, Shotgun. 2012-03-30. Retrieved 2012-04-24.
- ^ "Obsidian And Chris Avellone Officially Joining The "Wasteland 2" Team". Complex. 2012-04-07. Retrieved 2012-04-24.
- ^ Andy Chalk. "The Escapist : News : Wasteland 2 Breaks Obsidian Funding Target". Escapistmagazine.com. Retrieved 2012-04-24.
- ^ "Wasteland 2 Hits $2.1m, Obsidian's Avellone Joins". Pc.gamespy.com. 2012-04-06. Retrieved 2012-04-24.
- ^ "Kickstarter blog: Update #2: Wasteland 2 is a GO!". Kickstarter.com. Retrieved 2012-04-24.
- ^ 'Wasteland 1' to be bundled with 'Wasteland 2', The Verge, Tracey Lien, July 10, accessed July 18, 2012
- ^ "Wasteland 2 not for the console crowd". Shacknews.com. 2012-03-22. Retrieved 2012-04-24.