Jason Anderson (artist)

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Jason D. Anderson, often credited as merely Jason Anderson, started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.[1]

Interplay reopened in-house development and in 2007 hired Anderson as creative director for an unannounced Massively multiplayer online game.[2]

In March 2009, Anderson joined inXile as creative director.[3] In January 2011, he left inXile to join Turtle Rock Studios.

In March 2012, inXile announced the fan funded development of Wasteland 2 with Anderson as the game's storyline author.[4]


  1. ^ Blancato, Joe (26 Dec 2006). "The Rise and Fall of Troika". Escapist. Retrieved 8 July 2009. 
  2. ^ Thomas Beekers (2 December 2007). "Interplay MMORPG Interview with Jason Anderson". Game Banshee. Retrieved 8 July 2009. 
  3. ^ Chris Remo (19 March 2009). "Interview: Fallout Co-Creator Jason Anderson Discusses New inXile Post". Gamasutra. Retrieved 23 December 2009. 
  4. ^ "Wasteland 2 by inXile entertainment — Kickstarter". 

External links[edit]