Jump to content

DigiPen Institute of Technology

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Ecks (talk | contribs) at 16:38, 23 May 2006 (Student work (games): Made small corrections.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

DigiPen Institute of Technology
DigiPen Institute of Technology
Motto"A serious education for a serious career."
TypePrivate
Established1988
Academic staff
Claude Comair
Undergraduates650
Postgraduates19
Location, ,
CampusSuburban
Websitewww.digipen.edu

DigiPen Institute of Technology is a college located in Redmond, Washington which has a focus on art, computer science, and computer engineering with emphasis in creating video games. DigiPen is a high-profile college within the game industry.

History

DigiPen was founded in 1988 by Claude Comair in Vancouver, B.C., Canada. The school relocated to Redmond in January 1998. In May 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award an Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation and an Associate of Applied Arts Degree in 3D Computer Animation. This made DigiPen the first university in the world dedicated to teaching how to create video games. In 2002 a sister campus was opened in Beirut, Lebanon. Currently the Lebanon campus only offers one degree in the programming aspects of video game creation.

Campus

The campus is part of a rented building from Nintendo of America. The bottom floor is Nintendo of America's warehouse where games and systems are shipped out. The top floor is mostly DigiPen, with NST on the north-east quarter. In 2002, DigiPen expanded its hold on the second floor by acquiring approximately another quarter, adding four new classrooms and a new place for the library. Two-thirds of the rooms are filled with computers for student use — only one-third are lecture halls without computers. Frequently, speakers from the video game industry come to campus give talks and lectures.

Education

DigiPen has three primary educational paths, Applied/Fine Arts, Computer Engineering, and Real Time Interactive Simulation (RTIS - video game development). The art programs are taught from a computer-oriented perspective, though many art students do not intend to work in the game industry and attend DigiPen for its unique curriculum and businesslike atmosphere. RTIS students are taught aspects of development including programming, design, and marketing. Though there are some liberal arts classes also in the curriculum, all required courses are pertinent to game development. DigiPen also offers a master's degree in computer science, and Comair plans to add a Ph.D. program as well.

Students

DigiPen is the only educational institution whose students place in the professional category at the Game Developers Conference, and they have done so in 2004, 2005, and 2006. Additionally, DigiPen students have placed the largest number of student projects in the Independent Games Festival student showcase every year since it began, with a five-year total of 15 winning game projects. The next closest institution placing in the student showcase is Georgia Tech with five over five years.

Other student run commissions include SAPR, DigiPen's student-run Public Relations committee and the CEC, the Campus Entertainment Committee. The CEC handles tournaments, movies, and other activities under the direction of Jamie Gault.

Student work (games)

Freshman year, Digipen students spend first semester working with an in-house IDE called the FUNEditor and must collaborate to make a text based game over the second semester. Sophomore year, student game teams must make graphical (2D) games. Junior year, the games must include networking, and often serve as the first real experimentation with physics and artificial intelligence. The senior games are significantly less restricted to allow for more artistic control, but must demonstrate technical competance and be in 3D.

The games are copyrighted and owned by DigiPen, but many of the best may be downloaded and played for free.

Some of the award-winning games are:

Notable staff

Summer camps

Every summer, DigiPen runs three different types of high-school summer workshops (and middle-school "junior" workshops). In the most popular workshop, students create games using ProjectFUN (a 2D proprietary game engine). Each workshop is two weeks long and there are different levels of each workshop:

  • 3D Animation (Levels I and II)
  • Robotics (Level I)
  • Game programming (Levels I, II, and III)

Each two-week workshop costs $995.

References