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This is an old revision of this page, as edited by Rhain (talk | contribs) at 11:03, 6 October 2014 (Now that "Development of Red Dead Redemption" is published, I'm starting a new project. I just love these development articles. :')). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Development of The Last of Us

The development of The Last of Us began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us on June 14, 2013 for the PlayStation 3.[a] The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. Creative director Neil Druckmann was inspired to include Infected as a main feature of the game after discovering the Cordyceps fungi. His story explored the possibility of the fungi infecting humans; twenty years after the outbreak starts and much of civilization is destroyed, Joel is tasked with escorting the young Ellie across a post-apocalyptic United States, in an attempt to create a potential cure against the infection.

Though Ellie was initially intended to be Joel's daughter, the team found this to be too limiting in terms of further character development. To portray the characters, the team chose Troy Baker and Ashley Johnson to portray Joel and Ellie, respectively. Providing both the voice and motion capture of the characters, Baker and Johnson assisted the team to develop the characters and help refine the story.

Production

Preliminary work on The Last of Us began after the release of Uncharted 2: Among Thieves in October 2009. For the first time in the company's history, developer Naughty Dog split into two teams to work on projects concurrently; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us.[1]

Story and setting

Character development

A 34-year-old man with spiky blonde hair, smiling at something to the left of the camera.
A 30-year-old woman with long, blonde hair, smiling at someone to the right of the camera.
Troy Baker (left) and Ashley Johnson (right) portrayed Joel and Ellie, respectively, in The Last of Us.

Technical and gameplay development

Art design

Music production

Business

Announcement

In December 2011, prior to the announcement of the game, an Easter egg was found in Uncharted 3: Drake's Deception referencing the concept of The Last of Us; Naughty Dog retroactively stated that the reference was intended to be seen after the game's reveal in June 2011, but when the timing of the reveal itself was pushed forward, the team forgot to remove the reference.[2] A few weeks before the game's announcement, a billboard in Times Square teased the game, naming it a "PlayStation 3 exclusive you won't believe".[3] Sony officially unveiled the game on December 10, 2011, at the Spike Video Game Awards.[4] Shortly after the unveiling, Naughty Dog co-president Evan Wells revealed details about the game:

The Last of Us is a genre-defining experience that blends survival and action elements to tell a character-driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.[5]

In February 2013, Naughty Dog announced that The Last of Us would miss its intended release date of May 7, 2013, delaying it until June 14, 2013 to allow for further polishing. "[I]nstead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards," Naughty Dog stated in a press release.[6]

Release trailers

Other marketing

Notes and references

Notes
  1. ^ An updated version for the PlayStation 4, titled The Last of Us Remastered, was published on July 29, 2014.
References
  1. ^ Moriarty, Colin (December 12, 2011). "Naughty Dog Officially Split Into Two Teams". IGN. Ziff Davis. Archived from the original on October 6, 2014. Retrieved October 6, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ Totilo, Stephen (May 29, 2013). "How The Makers of The Last of Us Almost Spoiled Their Own Game In 2011". Kotaku. Gawker Media. Archived from the original on October 6, 2014. Retrieved October 6, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ Denton, Jake (November 30, 2011). "VGAs to premiere 'a PS3 exclusive you won't believe". Computer and Video Games. Future plc. Archived from the original on October 6, 2014. Retrieved October 6, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ Cullen, Johnny (December 11, 2011). "Naughty Dog's The Last of Us announced at VGAs". VG247. Archived from the original on October 6, 2014. Retrieved October 6, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Wells, Evan (December 10, 2011). "Naughty Dog Reveals The Last of Us at 2011 VGAs". PlayStation Blog. Sony Computer Entertainment. Archived from the original on October 6, 2014. Retrieved October 6, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ Miller, Greg (February 12, 2013). "The Last of Us Delayed". IGN. Ziff Davis. Archived from the original on October 6, 2014. Retrieved October 6, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)