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Rocket League

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Rocket League
Developer(s)Psyonix
Publisher(s)Psyonix
Director(s)Thomas Silloway
Producer(s)Sarah Hebbler
Composer(s)Mike Ault
Hollwood Principle
EngineUnreal Engine 3
Platform(s)Microsoft Windows
PlayStation 4
Genre(s)Sports
Mode(s)Single-player, multiplayer

Rocket League is a physics-based vehicle soccer video game developed and published by Psyonix, released for PlayStation 4 and Microsoft Windows on July 7, 201p It is a sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars (colloquially known as SARPBC).[1] The game features gameplay that is very similar to SARPBC's, and also includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between the PlayStation 4 and Microsoft Windows versions.[2]

Gameplay

Rocket League's gameplay is largely the same as its predecessor's. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score points, in a way that resembles a soccer game, with elements reminiscent of a demolition derby.[3][4]

Development and release

On February 19, 2014, Psyonix confirmed that the sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars (SARPBC) was going to be called Rocket League, which IGN noted was an "easier to remember title".[5][6]

The game was made available in a series of closed alpha sessions on PC starting in February 2014, and later in two closed beta sessions on the PlayStation 4 in April 2015,[7] then in May 2015.[8]

On June 3, 2015, Psyonix announced the official launch date for both PS4 and PC to be July 7, 2015, and also revealed that Sweet Tooth's car (from the Twisted Metal series) was an exclusive unlockable for the PS4 version.[9] Rocket League launched as part of the Instant Game Collection on the PS4 in the Americas, Europe and Oceania. Soon after release, Rocket League became an officially sponsored eSport, joining the Electronic Sports League (ESL).[10]

The original soundtrack for Rocket League was released both physically and digitally on July 1, 2015.[11][12] It contains original compositions by Psyonix sound designer Mike Ault, as well as two contributions by Hollywood Principle.[13][14]

The game's first DLC pack, titled Supersonic Fury, was released on August 13, 2015.[15]

Reception

Reception towards the beta versions of the game was very positive, with critics praising both the fact that it is "addictive and fun", as well as the visuals, which "are brilliantly detailed" and "crisp".[24][4] After the E3 2015 event, Rocket League received multiple nominations and won several awards, including PlayStation Universe's "Best Sports Game of E3"[25] and GamingTrend "Best Multiplayer Game of E3".[26]

Rocket League has received generally positive reviews, with a large majority of reviewers praising the multiplayer component, calling it fun, simple and highly addictive, as well as one of the top competitive games in recent years.[21][27][22] Some have pointed out that the simple core concepts belie the game's true depth, which stems from a developed understanding of the "floaty" physics and control mechanics.[20][18]

Commercial

On July 11, 2015, Psyonix announced that there were 120,000 to 124,000 concurrent players across both PlayStation 4 and Windows.[28][29] By July 14, the game had been downloaded over 2 million times.[30] Three days later, the number of downloads doubled to 4 million.[31]

By the end of July, the game had been downloaded over 5 million times,[32] and had 179,000 concurrent players.[33][34] Psyonix has stated that Rocket League's quick paced success far exceeded their expectations.[35]

References

  1. ^ Mahardy, Mike (December 2, 2014). "Rocket League Coming to PS4 Next Year". IGN. Retrieved June 1, 2015.
  2. ^ Malone, Jay (June 16, 2015). "Playing soccer in a car has never been this fun — Rocket League Hands-On Impressions". Gaming Trend. Retrieved June 21, 2015.
  3. ^ O'Connor, Alice (December 3, 2014). "Car-To-Ball: Rocket League". Rock, Paper, Shotgun. Retrieved June 1, 2015.
  4. ^ a b c Mejia, Ozzie (May 18, 2015). "Rocket League preview: gas-powered goals". Shacknews. Retrieved June 1, 2015. Cite error: The named reference "ShackNews" was defined multiple times with different content (see the help page).
  5. ^ "Title announcement". Retrieved June 3, 2015.
  6. ^ Martin, Michael (October 23, 2014). "Psyonix Announces Rocket League Coming Spring 2015". IGN. Retrieved June 1, 2015.
  7. ^ Dunham, Jeremy (April 24, 2015). "Rocket League closed beta starts today – sign up now". Playstation Blog. Retrieved June 1, 2015.
  8. ^ Bennette, Matthew (May 13, 2015). "Rocket League second beta test begins today on PS4". Electronic Gaming Monthly. Retrieved June 1, 2015.
  9. ^ Mahardy, Mike (June 3, 2015). "Twisted Metal's Sweet Tooth Joins Rocket League". IGN. Retrieved June 4, 2015.
  10. ^ Labbe, Mark. "Rocket League Now an Official eSport, Kickoff Cups Begin Sunday". PlayStation Lifestyle. Retrieved August 2, 2015.
  11. ^ @Rocket League (July 1, 2015). "For those asking, the official Rocket League soundtrack is now available (first!) on @cdbaby -- Go get it!". Twitter. Retrieved July 7, 2015.
  12. ^ "Rocket League (Official Game Soundtrack)". iTunes. Retrieved July 19, 2015.
  13. ^ Cyliena (April 9, 2015). "Rocket League: Interview With Thomas Silloway". Zam.com. Retrieved July 7, 2015.
  14. ^ Dunham, Jeremy (December 2, 2014). "Thread: Rocket League Coming to PS4 + New Trailer". Psyonix. Retrieved July 13, 2015.
  15. ^ Skipper, Ben. "Rocket League's Supersonic Fury DLC now available on PS4 and PC". International Business Times. Retrieved August 13, 2015.
  16. ^ "Rocket League for PlayStation 4 reviews". Metacritic. Retrieved July 25, 2015.
  17. ^ "Rocket League for PC reviews". Retrieved July 25, 2015.
  18. ^ a b Tyrrel, Brandin (July 14, 2015). "Rocket League reivew: Sports Cars". IGN. Retrieved July 18, 2015.
  19. ^ Elliot, Matt (July 13, 2015). "ROCKET LEAGUE". PC Gamer. Future plc. Retrieved July 18, 2015.
  20. ^ a b Kuchera, Ben (July 27, 2015). "Rocket League review: Fever Pitch". Polygon. Retrieved July 28, 2015.
  21. ^ a b Burns, Steven. "Rocket League Review". VideoGamer.com. Retrieved July 25, 2015.
  22. ^ a b Mr. Pinkerton (July 7, 2015). "Rocket League review – the beautiful car game". Metro. DMG Media. Retrieved July 7, 2015.
  23. ^ Marsh, Bradley (July 8, 2015). "Rocket League Review". Gamestyle. Retrieved July 8, 2015.
  24. ^ Summa, Robert (April 30, 2015). "Rocket League on PS4: You should be playing this". Destructoid. Retrieved June 1, 2015.
  25. ^ Sayers, Simon (June 19, 2015). "E3 2015 Awards: Best Sports Game". PlayStation Universe. Retrieved June 21, 2015.
  26. ^ Shepard, Kenneth (June 22, 2015). "Gaming Trend's Best of E3 2015 Awards". GamingTrend. Retrieved June 22, 2015.
  27. ^ Bolt, Neil. "Rocket League Review: one of the best multiplayer experiences of this generation". PSU.com. Retrieved July 25, 2015.
  28. ^ "Rocket League status". Twitter. Psyonix. WOW! We have shattered our all-time concurrent players high -- 120,000!!!
  29. ^ "Rocket League status". Twitter. Psyonix. New all-time concurrent! 124,000 players.
  30. ^ Seeto, Damian. "Rocket League Now Has Over 2 Million Downloads; Update Patch Coming Soon". Attack of the Fanboy. Retrieved July 30, 2015.
  31. ^ Dunning, Jason. "Rocket League Crosses 4 Million Downloads on PS4 & PC, Upcoming Paid DLC Car Revealed". PlayStation Lifestyle. Retrieved July 30, 2015.
  32. ^ Crecente, Brian (July 29, 2015). "Rocket League hits 5M downloads, more than double that of predecessor". Polygon. Retrieved July 30, 2015.
  33. ^ Pereira, Chris. "Don't Worry, Rocket League Isn't Adding Power-Ups or Weapons". Gamespot. Retrieved July 25, 2015.
  34. ^ Klepek, Patrick (July 17, 2015). "Rocket League Is So Good, Nobody Minds That The Servers Suck". Kotaku. Gawker Media. Retrieved July 18, 2015.
  35. ^ Wawro, Alex (July 21, 2015). "Why some old designs are worth revisiting: A Rocket League story". Gamasutra. Retrieved July 30, 2015.