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OpenMW

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OpenMW
Stable release
0.37[1] / November 30, 2015; 8 years ago (2015-11-30)
Repository
Written inC++
PlatformCross-platform
TypeGame engine
LicenseGNU Lesser General Public License (version 3 or later)
WebsiteOpenMW

OpenMW is a free, open source and modern game engine based on the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor which will allow the user to create and edit their own games. Both OpenMW and OpenMW-CS are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality. [2]

Does OpenMW require Morrowind?

While OpenMW itself does not require Morrowind, one must legally own Morrowind before they can use OpenMW to play Morrowind. OpenMW is a game engine recreation and only replaces the original engine. OpenMW does not come with any “content” or “asset” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks. You have to provide this content yourself by installing Morrowind and then configuring OpenMW to use the existing installation.

However there are existing free assets such as the OpenMW-Template project, which enable to launch the game engine on its own. It is also possible to operate the OpenMW-CS tool without the need for any third-party assets.

Components and technologies used by OpenMW/OpenMW-CS

OpenMW is built with various open source tools and libraries:

OpenMW's launcher and OpenMW-CS uses Qt_(software).

Project Goals

  • Be a full-featured re-implementation of the Morrowind engine.
  • Run natively on Windows, Linux and Mac OSX.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc. through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improved the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Improved game mechanics, physics, combat and AI.

See also

References