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OGame

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OGame is a German management-type, space-war themed online browser game with over two million gaming accounts worldwide. According to the C't it has 42 'universes' (servers) with around 12,000 players each. [1]

Background story

According to the OGame story, in the year 2250, man began to colonize other planets in the Universe after the invention of "impulse engines," engines that achieve light speed. The increases in scientific technology helped man achieve a new era of pax. The peace ended, though, when a rare element, "Xentronium", was discovered, described as having "the power of 10,000 terran suns per microgram". The desire for this element caused strife between the human organizations, and war ensued. The war ultimately ended when an "omega bomb," the future equivalent of a nuclear weapon, was used, wiping out much of what had been built. The game is supposed to take place after these events, trying to rebuild man's lost interstellar civilization.

Gameplay

File:Ogame screenshot.png
A screenshot from OGame.

OGame's system is based on real-time; that is, the timing is based on actual time, not an internal time system. This system sets OGame apart from other RTS games. Since it is a free browser based game, the graphics are minimal and glitches are reported from time to time.

OGame versions

Because OGame's native language is German, the German version has been around longer and has more players than any other version. The other translations of the game are newer and thus have less users - a fact that is represented by the number of universes running. As of January 2006, OGame.org (the English version of the game) reported breaking the 100,000 user threshold. Then in February 2006 OGame went on to pass the 2 million users landmark internationally

The table below shows all of the OGame translations and is accurate as of June 15, 2006.

Language Website Extension Opened Universes
German .de October 3, 2002 56
English .org .co.uk .co.il September 13, 2004 23
French .fr September 23, 2004 42
Spanish .com.es October 26, 2004 36
Polish .pl January 20, 2005 43
Russian .ru January 20, 2005 8
Chinese (Taiwan) .com.tw January 27, 2005 9
Turkish .com.tr March 2, 2005 30
Bosnian .ba March 27, 2005 10
Croatian .com.hr May 27, 2005 10
Dutch .nl May 27, 2005 9
Italian .it May 30, 2005 20
Portuguese .com.pt August 11, 2005 13
Danish .dk November 28, 2005 5
Portuguese (Brazil) .com.br April 6, 2006 3
Chinese .com.cn April 4, 2006 1
Korean .co.kr June 30, 2006 1
Czech .cz Not in operation yet 0
Finnish .fi Not in operation yet 0
Greek .gr Not in operation yet 0
Slovakian .sk Not in operation yet 0
Swedish .se Not in operation yet 0

Alliances

An alliance is a group of people who have banded together, like a guild or clan. Alliances are mostly used for solidarity purposes. Currently, as most of the universe are under OGame version 0.73e, alliances can do little tactically; however, an ACS (Alliance Combat System), a system allowing an alliance's members to station their fleets at another member's planet, has been added to the English OGame in universes five, eighteen, nineteen and twenty. The ACS system has been also added on some universes of Polish and Portuguese OGame. Now it is also added in 8th universe of Russian OGame.

Alliances often protect each other from attacks and promote free trade amongst members. An alliance page in OGame is divided into several parts:

  • Rank: Your rank or status within the alliance.
  • Members: the number of people in the alliance.
  • External text appears to everybody who visits the alliance page, member or not. It is typically used for general announcements.
  • Internal text only appears to members of the alliance. Announcements of a more discretionary nature usually go here.
  • Alliance homepage, if any, is the link to that particular alliance's homepage.

Depending on a player's rank, he/she may send circular mails to their alliance, view and reject/accept applications, adjust the status of other members, adjust the example application text, create new ranks, set a new alliance logo/homepage, rename the clan, hand over leadership status, or even disband the alliance all together.

Points

Points are used, for the most part, to rank players, which factors into the ranking of alliances. One point is awarded for every thousand resource units you spend; likewise one point is taken away for every thousand resource units you lose. Additionally, you gain one point for every ship you build and every research level you gain. Primarily, points are gained from mining, raiding, research and shipbuilding, but they are lost from having ships and defenses destroyed and surrendering colonies.

Economy

Resources

There are three resources available in OGame: metal, crystal, and deuterium. Raw metal is the most abundant resource, and is used in large amounts in everything from planetary structures to building ships to research. Crystal is also used for structures, but is used in excess in research. Deuterium is mainly used as fuel for the player's fleet.You can find more deuterium on colder planets. These resources are procured through two main methods; using a fleet to raid other players' planets, or peacefully mining one's own planet(s). Due to the relatively slow nature of mining, the more common form of resource acquisition is through raiding. Later on in the game, one option for large players is to "Fleet crash" smaller opponents, which is the act of destroying another players fleet for the purpose of collecting the debris that remain after the battle and recycling the resulting debris (only metal and crystal can be obtained this way).

Buildings

Buildings are used for gathering resources (Mines), for energy (Solar Plant and Fusion Reactor), for storage (Metal Storage, Crystal Storage and Deuterium Tank), for building your fleet and defense (Ship yards), for research (Research Lab), for shortening the time buildings, ships and defenses take to construct (Robotic Factory and Nanite Factory), or for creating and storing missiles (Rocket Silo). Buildings in OGame are different from buildings in many games in several ways. First, you do not place them, you "build" that structure type and then you upgrade it. Second, is that there are, for all intents and purposes, an infinite number of upgrades (level 1, level 2, etc.). The cost of resources double each level of upgrade, except for metal mines, crystal mines, deuterium synthesizers, solar plants, and fusion plants.

Each building takes up a "field" on a planet, and each new level takes up a new field. When the fields of the planet are full, no new buildings can be built, unless a terraformer is constructed, providing more fields for each level of the terraformer.Terraformer will provide 5 fields(one for itself and four for other buildings).

Ships

OGame is mainly known for being a combat game, so a fleet is of the utmost importance. Players with larger fleets often fleet crash players with smaller fleets, with no repercussions. Building obscenely large fleets is often stated as the key to dominating tes, Recyclers for picking up the debris from a fleet crash, colony ships that build colonies on unoccupied planet slots and solar satellites that generate the ever so necessary energy for planetary needs. The amount of energy produced from solar satellites varies, depending on the temperature of the planet, with a maximum of 51 units.

Defense

As opposed to building massive amounts of ships, there are few advantages to being purely defensive. If destroyed, there's no chance of recovering the lost resources with recyclers or an equivalent of fleet saving. One advantage is that there is a 70% chance that defensive structures will be rebuilt if they are destroyed in battle. This 70% is chance computed on every single structure that will decide if that specific structure will be repaired or not.

However, if the defense is destroyed by interplanetary missiles, it will not be repaired. To protect your defenses, you must build Anti-Ballistic missile (ABMs), which require a missile silo of level 2. Each Interplanetary missile fired at your planet can be taken down by your Anti-Ballistic missiles (ABMs), at a 1 to 1 Ratio.

Rules

The Game is policed by Game Operators, Super Game Operators and Game Administrators. One of the main rules is that each player can only own one account per ogame universe. Owning more than one Account in any single Universe and there Accounts will be Banned permanently by a Games Operator (GO). Also each Account can only be played by one person only. If a single account is played by more than one person then this is Account Sharing and this will also lead to a Permanent Ban of the Account by a GO. The rules for ogame.org can be found here.

Missions

Unlike many other real-time strategy games, Ogame does not give you direct control of your spacecraft. Instead, you tell your ship(s) where to fly (using the game's coordinate system) and what to do when they get there, and a timer will appear on your overview page showing you your fleet's ETA (estimated time of arrival at destination and arrival back to the dispatching planet). Your fleet cannot be attacked while on a mission, but only when it is at a certain planet. Fleet movements cannot be monitored by other players unless one has built a sensor phalanx (these can only be constructed on moons). There are 8 types of missions that can be performed by ships in OGame (not all ships can perform all actions individually, but with the proper fleet composition, a fleet of ships CAN go on all missions):

  • Transport - A transport mission is a mission in which a ship (usually a large or small cargo ship) is dispatched to another planet with the express purpose of delivering resources to that planet. There are no restrictions on what type of ship may perform this action. Also, you may transport goods to any planet whose coordinates you know (unless the planet is on your own IP, and not your account). All ships can go on this mission.
  • Espionage - An espionage mission is a mission in which espionage probes are dispatched to another planet with the express purpose of finding out about that planet's resources, building and research levels, and fleets and defenses. Depending on the level of espionage technology between the 2 players and the number of probes sent, some or all of the above could be revealed. All fleet with espionage probes can perform this mission, but the chances of counter-espionage (being discovered) increased dramatically.
  • Attack - An attack mission is a mission in which ships (can be a mix of any ships available) are sent to another planet with the express purpose of either crashing the fleet for debris, crushing the defenses of a turtler (one who invest only in defenses), or stealing the resources. All ships can go on this mission.
  • Deployment - A deployment mission is a mission in which ships are sent to one of your colonies to stay and then work from that planet. Deployed ships do not return to their point of origin. All ships can go on this mission.
  • Harvest - A recycle mission is when ships (must be recyclers) are sent to a debris field to collect the debris formed either after a battle or as a result of successful counter-espionage. As long as there are recyclers in the fleet, the fleet can go on this mission.
  • Colonization - A colonization mission is when a fleet (must be a colony ship in the fleet)travels to a vacant planet spot and 'colinizes' it to make it a new colony for the player. The colony ship is lost in this and any other ships return to the planet sent from, a few resources are deployed immidiatly of metal and crystal from the colony ship.
  • Moon Destruction - A risky mission with the goal of destroying a player's moon. There must be at least one deathstar in your fleet for this mission to be allowed. Depending on the moon's size and number of deathstars, it is possible to destroy the moon and/or lose your fleet.
  • ACS Defend - This mission is where a player send ships to another players planet, and they stay for tempotorily, during this time they are under the player with the planet's control and can defend this planet against rival fleets. This is useful when a stronger player s attacking, and an ally can help defend, the same system is also used in attacking, but under 'Formation'

References

  1. ^ c't, Weltenfenster, 2006, Heft 10, page 110


Ogame wiki - offering explanations of all the games elements.

drago-sim.com/index.php?lang=english --online speed sim