Shedinja
Shedinja | |
---|---|
File:Shedinja.png National Pokédex Ninjask - Shedinja (#292) - Whismur Hoenn Pokédex Ninjask - Shedinja (#044) - Whismur | |
Japanese name | ヌケニン - Nukenin |
Evolves from | None. However, it appears automatically when Nincada evolves into Ninjask, if a free space is present in the party. |
Evolves into | None |
Species | Shed Pokémon |
Type | Bug / Ghost |
Height | 2ft 7in (0.8 m) |
Weight | 2.6 pounds (1.2 kg) |
Ability | Wonder Guard |
Shedinja (ヌケニン, Nukenin) are one of the Template:Pokenum fictional species of Pokémon creatures from the multi-billion-dollar[1] Pokémon media franchise – a collection of video games, anime, manga, books, trading cards and other media created by Satoshi Tajiri. The purpose of Shedinja in the games, anime and manga, as with all other Pokémon, is to battle both wild Pokémon, untamed creatures encountered while the player passes through various environments, and tamed Pokémon owned by Pokémon trainers.[2] In the video games of the same name, it is listed as Pokémon #292 in the National Pokédex and #44 in the Hoenn Pokédex. It is a Bug/Ghost-type Pokémon that basically is the exoskeleton of Nincada when it evolves into Ninjask. It also somewhat resembles the scarab. It also vaguely carries the motif of an angel (with the half-circle above its head representing the halo).
The name Shedinja originates from the words shed and ninja. Its Japanese name, Nukenin originates from nukegara (empty shell) and ninja. It is based on the empty shell of its real life counterpart: the cicada, when it moults. Nukenin also means missing-nin; a ninja who has deserted his clan or village. One example would be Itachi Uchiha or Orochimaru from Naruto. Nukenin are considered dangerous because of their above average fighting skills and whatever secrets they might hold in relation to their former village which is possibly the reason why only Super-Effective attacks can hit it.[verification needed]
Biological Characteristics
Shedinja appears to be the shed carapace of a newly evolved Ninjask that has somehow taken on a ghostly sentience of its own. Its hard-layered body is hollow and utterly dark, so it does not even seem to possess organs normally considered vital for life. As Nincada is based on the cicada nymph and Ninjask is based on the adult cicada, Shedinja is based on the shed exoskeleton left behind during the cicada's metamorphosis.
Shedinja is completely immobile; it doesn’t move a twitch, and it doesn’t even breathe, hence the fact that it always has 1 HP. Yet it is able to float and hover even though its wings are completely still, and it is able to follow trainers’ commands by launching powerful elemental attacks like Shadow Ball, Silver Wind, and Solarbeam, as if it were a normal Pokémon caught in the wild. Its floating abilities are strange enough due to its lack of moving wings, but unlike most fictional floating creatures, it does not bob up and down in the air, it is completely still. It is unknown how Shedinja is able to achieve these things if it is so physically minimal, but it appears that the halo on its head is somehow responsible. Shedinja’s halo is observed shifting positions whenever the Pokémon utilizes an attack. Perhaps the only thing known about it is that the Pokémon magically appears if that trainer evolves a Nincada into a Ninjask.
Superstitions abound whenever a bizarre creature is observed, and Shedinja is no exception. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body through the hole in its back.
In the Pokémon video games
Shedinja is only available in Pokémon Ruby, Sapphire, and Emerald.
To get Shedinja, a player has to level up Nincada to Level 20 and have at least one empty Pokémon team slot. Once Nincada evolves into Ninjask, this Pokémon will appear in the empty slot. The ball the Shedinja is in will be the same as the one your Nincada was in. Interestingly, it will also have the same moveset as the Ninjask, after it learns the moves it wants to at whatever level you evolve it.
Shedinja has only one hit point, no matter its level or training. However, its Wonder Guard ability completely protects it from all damage of any attack that isn't super effective against it. Since Shedinja's types are Bug and Ghost, only Fire, Flying, Rock, Ghost and Dark type attacks will harm it (as well as Struggle). It is easier to defeat a Shedinja in Pokémon XD: Gale of Darkness because in that game a Shadow Pokémon's attack is always super effective unless the pokémon being attacked is another Shadow Pokémon. However, Wonder Guard does not protect against attacks that affect its stats, such as Sand-Attack, or its status, such as Poisonpowder. Wonder Guard also doesn't protect against recoil or weather damage, and Shedinja will immediately faint if the opponent used Spikes before Shedinja is released. Still, if the opponent has no attacks that can damage it, Shedinja is invincible until it or the opponent runs out of PP and is forced to use Struggle, which will faint itself on recoil, or if the opponent switches Pokémon.
Shedinja is the only Pokémon to have Wonder Guard. This ability cannot be transferred to other pokémon with the moves Skill Swap or Role Play. This may be due to the fact that Sableye's type (Half Ghost and Half Dark) would allow it to avoid all direct attacks if Sableye ever had Wonder Guard it would be next to impossible to defeat. It is, however, possible for a Pokémon with the Trace ability to copy a Shedinja's Wonder Guard. A Porygon2 with both the ability Wonder Guard and the move Conversion2 is a formidable opponent indeed.
Shedinja is quite useful in competition; it can be used to stonewall many Pokémon. For instance, a Kyogre that has used Calm Mind 6 times will be well on the way to a complete sweep of the opposition. However, if you stick Shedinja into standard Kyogre, the Kyogre will be forced from play.
Shedinja can be used as a tank against a SkarmBliss party, because of its ability Wonder Guard and because all of the Pokémon of the SkarmBliss party all revolve around defensive tanking and thus have no offense against Shedinja unless Blissey has HP Fire or HP Ghost, Skarmory has Drill Peck, or Dusclops has Shadow Ball.
Shedinja has been targeted, like Shuckle, by hackers. Hackers try to change it to a Ghost/Dark type combo, which has no weaknesses, therefore, due to Wonder Guard, it would be invincible. Other hackers also teach their Shedinja Endeavor. Endeavor takes the opponent down to the same HP as Shedinja (which will always be 1). One should also take into account the Sandstorm and Hail weather conditions.
In the Pokémon anime
Shedinja was the most powerful Pokémon belonging to the villain of Mirage Kingdom, Hansen. He used it alongside two Ninjask to try and capture Misty's Togepi. Misty's Corsola was ineffective against Shedinja's powerful defenses, but her Gyarados knocked Shedinja out with a single Flamethrower attack. This shocked Hansen, who didn't expect a Water Pokémon (which Shedinja is immune to) to be capable of Fire attacks (which it is weak against).
In the Pokémon trading game
Shedinja is as peculiar a Pokémon card as it is a Pokémon. It has made two stage-1 appearances thus far:
- EX Dragon (Grass-type)
- EX Deoxys (Psychic-type)
Unlike in the video games, where a Shedinja is created when a Ninjask is evolved, Shedinja is treated as a stage-1 evolution to Nincada in the card game, forcing players to choose between it and Ninjask. However, the EX Dragon Ninjask has a Poké-Power that allows the player to play a Shedinja from his/her hand as a Basic Pokémon when Ninjask is played to evolve Nincada. It also does not have 1 HP (or 10 in the card game), but around 30. The EX Dragon Shedinja carries the Wonder Guard Poke-Body, preventing damage from basic Pokémon to be applied to it.
References
- The following games and their instruction manuals: Pokémon Red, Green, and Blue; Pokémon Yellow; Pokémon Stadium and Pokémon Stadium 2; Pokémon Gold, Silver, and Crystal; Pokémon Ruby, Sapphire, and Emerald; Pokémon FireRed and LeafGreen; Pokémon Colosseum and Pokémon XD: Gale of Darkness
- Publications
- Barbo, Maria. The Official Pokémon Handbook. Scholastic Publishing, 1999. ISBN 0-439-15404-9.
- Loe, Casey, ed. Pokémon Special Pikachu Edition Official Perfect Guide. Sunnydale, CA: Empire 21 Publishing, 1999. ISBN 1-930206-15-1.
- Nintendo Power. Official Nintendo Pokémon FireRed & Pokémon LeafGreen Player’s Guide. Nintendo of America Inc., August 2004. ISBN 1-930206-50-X
- Mylonas, Eric. Pokémon Pokédex Collector’s Edition: Prima’s Official Pokémon Guide. Prima Games, September 21 2004. ISBN 0-7615-4761-4
- Nintendo Power. Official Nintendo Pokémon Emerald Version Player’s Guide. Nintendo of America Inc., April 2005. ISBN 1-930206-58-5
External links
- Official Pokémon website
- Bulbapedia (a Pokémon-centric Wiki)’s article about Shedinja as a species
- Template:Serebiidex
- Pokémon Dungeon Pokédex entry, full of statistics analysis
- PsyPoke - Shedinja Pokédex entry and Usage Overview
- Smogon.com - Shedinja Tactical Data
- Template:WikiKnowledge
- ^ "Pokemon Franchise Approaches 150 Million Games Sold". PR Newswire. Retrieved 2006-02-28.
- ^ Pokémon Ruby and Pokémon Sapphire Review (page 1) Ign.com. URL Accessed June 1, 2006.