Comparison of seventh-generation game consoles

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This is a comparison of the features of various seventh-generation game consoles. Please note that the specifications listed here may be subject to change for consoles not yet released.

General information

The asterisk (*) will be used to designate the higher end models for the Xbox 360 and PlayStation 3, and (**) for the lower end models.

Release data

Xbox 360 Wii PlayStation 3
Price (US$) US$300 (Core) / US$400 US$250 US$500 / US$600
Release Date November 22 2005 (North America)
December 2 2005 (Europe)
December 10 2005 (Japan)
March 23 2006 (Australia)
November 9 2006 (Brazil)
November 19 2006 (North America)
December 2 2006 (Japan)
December 7 2006 (Australia and Italy)
December 8 2006 (Europe)
November 11 2006 (Japan)
November 17 2006 (US/Canada/Hong Kong/Taiwan)
Q1 2007 (Mexico)
March 2007 (Europe and Australia)
Accessories
(retail, US$)

HD AV cable (included*, US$65)
Wired controller (US$40)
Wireless controller (US$50)
Universal media remote (US$30)
Quick charge kit (US$30)
64MB Memory Unit (US$40)
Live vision camera (US$40)
Xbox Live Gold (US$ 50)
Faceplates (US$20)
Headset (US$20)
Racing wheel (US$150)
Wireless network adapter (US$100)
20GB detachable hard drive (US$100)
Announced HD DVD addon (US$200)

Basic AV cable (US$10)
Composite AV cable (US$20)
Component AV cable(US$30)
Wired LAN adapter (US$25)
Wii Remote (US$40)
Classic Controller(US$20)
Nunchuk controller add-on (US$20)
Wireless controller (US$50)
PlayStation 2 memory card adapter (US$15)
Bluetooth remote (US$25)

(The first 500,000 systems include the movie Talladega Nights: The Ballad of Ricky Bobby on Blu-ray disc)

Hardware

Xbox 360 Wii PlayStation 3
CPU 3.2 GHz IBM PowerPC tri-core codenamed "Waternoose" or "XCPU"
115 GFLOPS
IBM "Broadway" [1] (made with a 90 nm SOI CMOS process)
Operates at 729 MHZ with a maximum bandwidth of 1.9gbyte/sec.
Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs)
218 (approx) GFLOPS
Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU 1T-SRAM by MoSys 256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 700 MHz. GPU can access CPU memory.
GPU

500 MHz codenamed "Xenos" (ATI custom design)
48 billion shader operations per second [2]
48 Unified Shaders, SM3.0+
10 MB eDRAM (internal bandwidth of 256GB/s)

ATI Hollywood GPU

550 MHz RSX (based on NVIDIA G70 architecture)
74.8 billion shader operations per second
Distinct Pixel & Vertex Shaders, SM3.0

Controller Xbox 360 Controller (up to 4 wireless or 3 wired)
(USB hub required for four wired controllers)
Wii Remote (up to 4 via Bluetooth)
Nunchuck, Classic Controller, and other attachments
GameCube Controller (up to 4)
Nintendo DS via Wi-Fi
SIXAXIS Controller (up to 7 via Bluetooth)
PSP via Wi-Fi or USB
Dimensions
(horizontal position)
(h × w × d)
8.3 cm × 30.9 cm × 25.8 cm
1300 cm3 power supply
approx. 5 cm × 11.5 cm × 21 cm
approx. 200? cm3 power supply (photo)
9.8 cm × 32.5 cm × 27.4 cm (approx.)[3]
Integrated power supply

Interfaces and media

Xbox 360 Wii PlayStation 3
Display resolutions HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p), 1080p requires free software update EDTV-compatible (480i, 576i, 480p) HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p)
Video output VGA, Component, S-Video, Composite, SCART Component, S-Video, Composite [4] Component, S-Video, Composite, HDMI
Standardized HDMI port and PlayStation 2 AV port
Network 100BASE-TX (100 Mbit/s) Ethernet
Optional 802.11a/b/g Wi-Fi
Optional Ethernet via USB 2.0 Adapter
Wi-Fi 802.11 b/g
1000BASE-T Ethernet
Wi-Fi 802.11 b/g (built-in*, optional adapter**)
Audio 5.1 Dolby Digital, DTS, Dolby True HD* 7.1, DTS HD* 7.1, Dolby Digital Plus*

HDDVD only*

Dolby Pro Logic II, Mono speaker in controller. 5.1 Dolby Digital, Dolby Pro Logic II, 6.1/7.1 Dolby TrueHD, DTS-HD
I/O 2.4 GHz radio
Three USB 2.0 ports
One Ethernet port
Bluetooth
Two USB 2.0 ports
Four GameCube Controller ports
Two GameCube Memory Card slots
1 SD Card slot [5]
Sensor Bar port
Bluetooth 2.0
Four USB 2.0 ports
One Ethernet port
Media 12x (65.6–132 Mbit/s) DVD
CD
HD-DVD drive available as accessory
12 cm proprietary DVD format
8 cm GameCube Optical Disc
2x BD-ROM (72 mbit/s)
8x DVD
24x CD
2x SACD
Storage Included* / Optional** detachable SATA non-upgradeable 20 GB hard drive, with 14 GB available to user.
Xbox 360 memory cards
USB mass storage (AV content)
512MB built-in flash memory
SD/MMC card
USB mass storage
GameCube Memory Cards
2.5" upgradeable SATA 20** / 60 GB* hard drive
Memory Stick*
SD*
CompactFlash (Type I, II)*
USB mass storage

Services and software

Xbox 360 Wii PlayStation 3
Online service Xbox Live
Live Arcade
Points based store
Webcam, headset
Xbox Live Video
Nintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Opera Browser
Wii Shop Channel (points or credit card based)
PlayStation Network Platform
Arcade
Currency based store
Xfire integration for some games
Cross Media Bar "web 2.0" browser
Other Linux applications
Webcam, headset
Backward compatibility Supports some Xbox games, additions made with software updates (current list) According to Nintendo, will support all GameCube software, a selection of NES, SNES, N64, C64, Genesis and TurboGrafx games playable through online Virtual Console service
Most of the 7841 titles in Sony's database work using the EE+GS chip in the first manufactured units; future firmware updates will provide more compatibility. [6]
System software Xbox 360 Dashboard Wii Channels Cross Media Bar
Yellow Dog Linux
System software
features

Audio file playback (non-DRM AAC, MP3, WMA)
Video file playback (WMV)
Image slideshows
Connectivity with a Media Center PC for more codec support
Keyboard support

Audio file playback (MP3)
Video file playback (motion JPEG)
Image editing and slideshows

Audio file playback (ATRAC3, AAC, MP3, WAV)
Video file playback (MPEG1, MPEG2, MPEG4)
Additional Linux codec support (Ogg Vorbis, Ogg Theora, etc.)
Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
Mouse and keyboard support
Folding@Home client with visualizations from the RSX

Consumer programmability After "this holiday", with final build of XNA Game Studio [7]. Development on PC. Hinted at via Virtual Console Yes, via Linux [8]. Development on PC or console.

Games

System Images

Consoles

Note: First year of release is the first year of the system's worldwide availability.

See also