Comparison of seventh-generation game consoles
This is a comparison of the features of various seventh-generation game consoles. Please note that the specifications listed here may be subject to change for consoles not yet released.
General information
The asterisk (*) will be used to designate the higher end models for the Xbox 360 and PlayStation 3, and (**) for the lower end models.
Release data
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
Price (US$) | US$300 (Core) / US$400 | US$250 | US$500 / US$600 |
Release Date | November 22 2005 (North America) December 2 2005 (Europe) December 10 2005 (Japan) March 23 2006 (Australia) November 9 2006 (Brazil) |
November 19 2006 (North America) December 2 2006 (Japan) December 7 2006 (Australia and Italy) December 8 2006 (Europe) |
November 11 2006 (Japan) November 17 2006 (US/Canada/Hong Kong/Taiwan) Q1 2007 (Mexico) March 2007 (Europe and Australia) |
Accessories (retail, US$) |
HD AV cable (included*, US$65) |
Basic AV cable (US$10) Composite AV cable (US$20) Component AV cable(US$30) Wired LAN adapter (US$25) Wii Remote (US$40) Classic Controller(US$20) Nunchuk controller add-on (US$20) |
Wireless controller (US$50) PlayStation 2 memory card adapter (US$15) Bluetooth remote (US$25) (The first 500,000 systems include the movie Talladega Nights: The Ballad of Ricky Bobby on Blu-ray disc) |
Hardware
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
CPU |
3.2 GHz IBM PowerPC tri-core codenamed "Waternoose" or "XCPU" |
IBM "Broadway" [1] (made with a 90 nm SOI CMOS process) |
Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) 218 (approx) GFLOPS |
Memory | 512 MB GDDR3 @ 700 MHz shared between CPU & GPU | 1T-SRAM by MoSys | 256 MB XDR @ 3.2 GHz 256 MB GDDR3 @ 700 MHz. GPU can access CPU memory. |
GPU |
500 MHz codenamed "Xenos" (ATI custom design) |
ATI Hollywood GPU |
550 MHz RSX (based on NVIDIA G70 architecture) |
Controller | Xbox 360 Controller (up to 4 wireless or 3 wired) (USB hub required for four wired controllers) |
Wii Remote (up to 4 via Bluetooth) Nunchuck, Classic Controller, and other attachments GameCube Controller (up to 4) Nintendo DS via Wi-Fi |
SIXAXIS Controller (up to 7 via Bluetooth) PSP via Wi-Fi or USB |
Dimensions (horizontal position) (h × w × d) |
8.3 cm × 30.9 cm × 25.8 cm 1300 cm3 power supply |
approx. 5 cm × 11.5 cm × 21 cm approx. 200? cm3 power supply (photo) |
9.8 cm × 32.5 cm × 27.4 cm (approx.)[3] Integrated power supply |
Interfaces and media
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
Display resolutions | HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p), 1080p requires free software update | EDTV-compatible (480i, 576i, 480p) | HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p) |
Video output | VGA, Component, S-Video, Composite, SCART | Component, S-Video, Composite [4] | Component, S-Video, Composite, HDMI Standardized HDMI port and PlayStation 2 AV port |
Network | 100BASE-TX (100 Mbit/s) Ethernet Optional 802.11a/b/g Wi-Fi |
Optional Ethernet via USB 2.0 Adapter Wi-Fi 802.11 b/g |
1000BASE-T Ethernet Wi-Fi 802.11 b/g (built-in*, optional adapter**) |
Audio | 5.1 Dolby Digital, DTS, Dolby True HD* 7.1, DTS HD* 7.1, Dolby Digital Plus*
HDDVD only* |
Dolby Pro Logic II, Mono speaker in controller. | 5.1 Dolby Digital, Dolby Pro Logic II, 6.1/7.1 Dolby TrueHD, DTS-HD |
I/O | 2.4 GHz radio Three USB 2.0 ports One Ethernet port |
Bluetooth Two USB 2.0 ports Four GameCube Controller ports Two GameCube Memory Card slots 1 SD Card slot [5] Sensor Bar port |
Bluetooth 2.0 Four USB 2.0 ports One Ethernet port |
Media | 12x (65.6–132 Mbit/s) DVD CD HD-DVD drive available as accessory |
12 cm proprietary DVD format 8 cm GameCube Optical Disc |
2x BD-ROM (72 mbit/s) 8x DVD 24x CD 2x SACD |
Storage | Included* / Optional** detachable SATA non-upgradeable 20 GB hard drive, with 14 GB available to user. Xbox 360 memory cards USB mass storage (AV content) |
512MB built-in flash memory SD/MMC card USB mass storage GameCube Memory Cards |
2.5" upgradeable SATA 20** / 60 GB* hard drive Memory Stick* SD* CompactFlash (Type I, II)* USB mass storage |
Services and software
Xbox 360 | Wii | PlayStation 3 | |
---|---|---|---|
Online service | Xbox Live Live Arcade Points based store Webcam, headset Xbox Live Video |
Nintendo Wi-Fi Connection WiiConnect24 Virtual Console Opera Browser Wii Shop Channel (points or credit card based) |
PlayStation Network Platform Arcade Currency based store Xfire integration for some games Cross Media Bar "web 2.0" browser Other Linux applications Webcam, headset |
Backward compatibility | Supports some Xbox games, additions made with software updates (current list) | According to Nintendo, will support all GameCube software, a selection of NES, SNES, N64, C64, Genesis and TurboGrafx games playable through online Virtual Console service |
Most of the 7841 titles in Sony's database work using the EE+GS chip in the first manufactured units; future firmware updates will provide more compatibility. [6] |
System software | Xbox 360 Dashboard | Wii Channels | Cross Media Bar Yellow Dog Linux |
System software features |
Audio file playback (non-DRM AAC, MP3, WMA) |
Audio file playback (MP3) |
Audio file playback (ATRAC3, AAC, MP3, WAV) |
Consumer programmability | After "this holiday", with final build of XNA Game Studio [7]. Development on PC. | Hinted at via Virtual Console | Yes, via Linux [8]. Development on PC or console. |
Games
System Images
Consoles
Note: First year of release is the first year of the system's worldwide availability.