Life Is Strange (video game)

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Life Is Strange
File:Life Is Strange Logo.png
Developer(s)Dontnod Entertainment
Publisher(s)Square Enix
Director(s)Raoul Barbet
Michel Koch
Producer(s)Luc Baghadoust
Designer(s)Baptiste Moisan
Sebastien Judit
Sebastien Gaillard
Artist(s)Michel Koch
Kenny Laurent
Amaury Balandier
Writer(s)Christian Divine[1]
Jean-Luc Cano[2]
Composer(s)Jonathan Morali
EngineUnreal Engine 3
Platform(s)Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360
ReleaseEpisode 1
Episode 2
Episode 3
Episode 4
Episode 5
Genre(s)Graphic adventure
Mode(s)Single-player

Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. The game's plot focuses on Maxine Caulfield, a photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The interactive drama game consists of five episodes and was first released on 30 January 2015. Life Is Strange is available for Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 via digital distribution.

In the game, story and character arc serve as the central point rather than traditional graphic adventure tropes like point-and-click puzzles. The player's actions will be able to adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Themes of memory and identity are used to convey an adolescent sense of nostalgia, while the allegory of inner struggle is derived from its supernatural elements.

Development of Life Is Strange began in April 2013. It was formed with an episodic format in mind, for reasons both financial and creative. The developers conducted research on the setting by travelling to the Pacific Northwest, and subverted known archetypes to make the characters. During its release, Life Is Strange received generally favourable reviews commending the character development and rewind game mechanic. Reviewers disliked the use of slang and lack of lip-syncing. It had sold one million copies by the end of July 2015.

Gameplay

The player character uses the time travel game mechanic. The timer display is visible on-screen.
The player may rewind an event within a certain interval of time.

Life Is Strange is a graphic adventure, played from a third-person view.[3] The mechanic of rewinding time allows the player to redo any action within the last few minutes.[4][5] Outfitted with a polarity system,[6] the choices made will alter and affect the story through short or long-term consequences.[7] Dontnod creative director Jean-Maxime Moris said that "for each one of your choices that you make there's no definite answer. Something good in the short-term might turn out worse later".[4] Dialogue exchanges can be rewound while branching options are used for conversation.[8][9] Once an event is reset, the details provided earlier are permitted to avail themselves in the future.[10] Items that are collected before time travelling will be kept in the inventory after the fact.[11] The player can also examine and interact with objects indicated by a UI of hand drawn icons, which enables puzzle solving.[12][3] Easter eggs are present in all of the game's levels to accommodate exploration.[13]

Plot

Life Is Strange takes place during the week of 7 October 2013, and is told from the perspective of Maxine Caulfield (Hannah Telle),[13] a 12th grade student of Blackwell Academy in the fictional town of Arcadia Bay, Oregon.

The prologue begins with Max thrown into the vision of a lighthouse destroyed by a swelling tornado. She awakes instantly to find herself in the class of her teacher Mark Jefferson (Derek Phillips). To restore her composure, she proceeds to the restroom. There, Max witnesses the murder of a girl. In a single, sudden effort, she rewinds time and is moved back into the classroom from before. Informed of the following outcome, she hurries off to rescue the girl, using her recently developed ability. It is revealed that the person Max saved was her childhood friend Chloe Price (Ashly Burch).[13] The two reunite and go for a walk to the same lighthouse she recognises from her nightmare. Shortly after, she is moved back into the nightmare. Max then reveals to Chloe her capacity to travel back in time. It is made known that what she thought was a dream is rather the reckoning of a future event, and the storm, an approaching disaster headed for the town.[14]

The following day, Max observes fellow student Kate Marsh (Dayeanne Hutton) being subjected to bullying for a viral video depicting her kissing several students at a party. It is suggested that she may have been drugged. Max eventually visits the diner where Chloe's mother Joyce (Cissy Jones) works as a waitress and meets Chloe there. They decide to experiment with Max's power at Chloe's secret hideout, a scrapyard. However, this strains Max and results in her having a nosebleed and fainting. Once Max feels well again, Chloe ends up taking her back to Blackwell Academy. During class, everyone is called out to the courtyard. Kate is up on the roof of the girls' dorm with the intention to jump. Max stops time unexpectedly and uses the ability in an attempt to reach Kate. At this point, she has the opportunity to convince Kate to get down from the roof and come with her. Ultimately, Max vows to uncover what happened to Kate and Chloe's missing friend Rachel Amber.[15]

Max and Chloe break into the principal's office that night to investigate. After they search through his files, Chloe insists on entering the pool for a swim. The campus security—now alerted—comes to inspect the activity inside. They flee back to Chloe's place. The next morning, Max and Chloe depart for the diner to sneak into the motorhome of Frank Bowers (Daniel Bonjour), Rachel's friend. They learn that Rachel was having a romantic relationship with Frank and lied to Chloe about it. Chloe storms off feeling betrayed. Back at the dormitory, Max examines a childhood photo of her and Chloe. Without notice, she is transported to the day that picture was taken. Faced with the chance to save Chloe's father William (Joe Ochman) from dying in a traffic collision, she conceals the keys to his car, which inadvertently creates an alternative reality where Chloe has been committed to a wheelchair.[16]

In the alternative reality, Max comes across the photo that let her save Chloe's father, but now instead uses it to undo her decision and restore Chloe to health. It manages to re-establish the original timeline. Max and Chloe continue their investigation and obtain clues that lead them to an abandoned barn owned by the influential Prescott family. They discover a bunker hidden underneath that contains pictures of Kate and Rachel tied up and intoxicated—Rachel is shown in one image being buried at Chloe's secret hideout. They speed in the direction of the scrapyard. Rachel is found dead and buried, much to Chloe's despair. Max follows Chloe in pursuit of Nathan Prescott (Nik Shriner), whom they suspect as the perpetrator. They receive a text message from Nathan threatening to destroy the evidence, which returns them to the scrapyard. There, they are ambushed by Blackwell teacher Mark Jefferson, who anaesthetises Max and shoots Chloe in the head.[17]

Max is held captive inside the bunker with Jefferson, but uses her powers to escape into a photograph. Emerging back at the beginning in Jefferson's class, she informs Chloe's stepfather David Madsen (Don McManus) of her kidnapper's identity—Jefferson is caught, Chloe is rescued and Max is afforded the opportunity to go to San Francisco and have one of her photos displayed in an art gallery. She calls Chloe from the event, realising that, for all her effort, the storm has reached Arcadia Bay. Max teleports to the time she took the gallery photo, which eventually leads her to sojourn alternative realities as they devolve into a dreamscape nightmare. By the story's end, Max arrives at the lighthouse with Chloe. They confront the fact that Max brought the approaching superstorm into existence by availing herself of the time travel abilities in the first place. Max must make a choice: sacrifice Chloe's life in order to save Arcadia Bay, or sacrifice Arcadia Bay to spare Chloe's life.[18]

Development

The game started development in April 2013.[19] Originally codenamed What If,1 Life Is Strange was born out of the idea for the rewind mechanic, which the developer had already experimented on with their last game Remember Me. The lead character Max was created to seamlessly supplement this mechanism.[20] The episodic format was chosen by the studio for both creative reasons and financial restrictions,[21] allowing them to tell the story in its preferred slow pace.[22] It was decided early on that most of the budget be spent on the writing and voice actors.[23] The original story was written in French by Jean-Luc Cano, and converted into a game script by the co-directors and design team. It was then handed over to Christian Divine to be fine tuned in English.[24] Highlighting story and character development over traditional and intricate point-and-click puzzles,[25] as stated by Dontnod Entertainment, "choice and consequence play a key role in how the narrative unfolds".[26]

Dontnod co-founder Jean-Maxime Moris said of the setting and art style, "The Pacific Northwest was something that we determined very early in the development process as the place we wanted to set the game in. That's because we wanted to have this very nostalgic and autumnal feel to the game, and in terms of colours ... to me it's really one of those places that bring this kind of nostalgia, and I mean this in a positive way. This sense of looking inside yourself".[27] The development team visited the region,[7] took photographs, looked at local newspapers and consulted Google Street View to make sure the environment was accurately portrayed.[28][29] For the sake of serving the realism, the supernatural elements that appear in the storyline were designed as a metaphor for the characters' inner conflict.[1] The textures seen in the game were entirely hand painted, adapted to achieve what art director Michel Koch called "impressionistic rendering".[3]

Although Life Is Strange holds significant differences from Dontnod's previous title, Moris noted that it addresses similar themes of memory and identity,[30] and specified that, "If Remember Me was a digital look at the human identity, Life is Strange is the analog look at the same theme".[31] Running on an improved version of Unreal Engine 3, the game takes use of the tools and special effects like lighting and depth of field engineered for Remember Me as well as subsequent advances.[32][21] Visual effects like post-processes, double exposure and overlapping screen space particles were used as an artistic approach to be displayed while the lead character rewinds time.[33] All of the episodes were made reportedly at the same time,[34] enabling them to adjust elements based on player feedback,[20] with influences like The Walking Dead, Gone Home2 and Heavy Rain in mind.[31][35] The Catcher in the Rye was an additional source of inspiration, whose protagonist Holden Caulfield shares a surname with Max, the game's lead.[36] The characters were created using known archetypes, at first to establish an entry point for the player, and then to subvert them.[28]

The score was composed by Jonathan Morali of the band Syd Matters.[13] Inspired by modern indie folk music,[37][25] the soundtrack was intended to inform the mood of the game and has been said to "permeate through every layer of story, art and sound".[4] The music contains a blend of licensed tracks and composed pieces, considered by Moris as "50% of the experience".[37] Featured artists include José González, Mogwai, Breton, Amanda Palmer, Brian Viglione, Bright Eyes, Message to Bears, Local Natives, Syd Matters, Sparklehorse, Angus & Julia Stone, alt-J and Mud Flow.[38]

Release

Life Is Strange was Dontnod Entertainment's second title starring a female protagonist. It was disclosed in a developer diary that, as with its first project,[39] efforts were made by potential publishers to have a male protagonist put in place instead.[40][41] Square Enix was the only publisher with no intention to change it.[42] Dontnod co-founder Jean-Maxime Moris brought up the Gamergate controversy in the same context as an example of "a great debate to have",[37] but puts emphasis on that "we’re not pretending to address the issue or use the issue to stand out from the rest. We’re just making the games we want to make and characters that are suitable for the story; in this case with 2 female characters".[32]

Square Enix announced Life Is Strange on 11 August 2014 along with its developer Dontnod.[43] In November 2014, the publisher expressed interest in having physical copies released of the game, but added that they "are currently 100 per cent focused on the digital release".[44] The release date of the first episode was announced the following month as 30 January 2015.[45] By early March, the second episode was finished[46] and then given a release date for 24 March 2015 during a developer session at EGX Rezzed.[47] Episode 3 was later provided with the official release date of 19 May 2015[48] and the fourth, declared the most ambitious episode yet,[49] was launched on 28 July 2015.[50] The fifth and final episode was made available on 20 October 2015.[51]

A Japanese version will be released for Microsoft Windows, PlayStation 4 and PlayStation 3.[52]

Reception

Life Is Strange received generally favourable reviews. While criticised for its lip-syncing[53][54][55] and use of dialogue,[56][57][55] critics notably lauded the character development[58][59][55] and time travel component,[60][61][55] suggesting that there should be more games like it.[62][63] Forbes noted the game's successful combination of genres[64] and Eurogamer thought of it as "one of the best interactive story games of this generation".[65] Hardcore Gamer gave Life Is Strange 4.5 out of 5 and declared it the sleeper hit of 2015.[55]

Aggregate review scores
Game GameRankings Metacritic
Episode 1: Chrysalis (PC) 78.07%[66]
(PS4) 77.66%[67]
(PS3) 83.33%[68]
(XOne) 79.07%[69]
(PC) 77[70]
(PS4) 75[71]
(XOne) 77[72]
Episode 2: Out of Time (PC) 80.29%[73]
(PS4) 78.86%[74]
(PS3) 77.50%[75]
(XOne) 71.90%[76]
(PC) 77[77]
(PS4) 78[78]
(XOne) 73[79]
Episode 3: Chaos Theory (PC) 76.33%[80]
(PS4) 80.47%[81]
(PS3) 77.50%[82]
(XOne) 83.00%[83]
(PC) 80[84]
(PS4) 81[85]
(XOne) 80[86]
Episode 4: Dark Room (PC) 80.33%[87]
(PS4) 83.29%[88]
(PS3) 65.00%[89]
(XOne) 77.22%[90]
(PC) 76[91]
(PS4) 81[92]
(XOne) 74[93]
Episode 5: Polarized (PC) 83.67%[94]
(PS4) 85.56%[95]
(PS3) 65.00%[96]
(XOne) 80.00%[97]
(PC) 83[98]
(PS4) 82[99]
(XOne) 80[100]

Kevin VanOrd of GameSpot called Episode 1: Chrysalis3 "an involving slice of life that works because its situations eloquently capture a peculiar early-college state of mind",[101] while Game Informer's Kimberley Wallace stated that she found the tackling of "subjects that are usually taboo for video games" impressive.[102] Destructoid noticed that the episode's strongest characteristic was exploration—both "self- and worldly".[103] However, IGN wrote that its "laughable script and worse performances obstruct its otherwise touching, human story".[104]

In response to Episode 2: Out of Time, Polygon echoed the view that the emphasis on self-exploration had considerable impact on the enjoyment of the game.[105] Critics opined that the ending was an "emotional high point" and that it brought meaning to the choices from both the first and second instalments.[106][107] Writing for USgamer, Mike Williams disparaged the pacing of Episode 2: Out of Time as "slower and less exciting" than that of episode one.[108]

Episode 3: Chaos Theory was thought by Hardcore Gamer to be a dramatic improvement that presented a "thrilling, poignant, fascinating and ... enticing" narrative whose outcome from past decisions also added a sense of realism.[109] Additionally, Peter Paras of Game Revolution complimented the character beats, particularly the development of Chloe Price, who he said "really comes into her own as [a] fully-formed character".[110] Though the fetch quests were said to interfere with its emotional quality, the episode built up to a "killer cliffhanger".[111][112]

GameZone deemed Episode 4: Dark Room "easily the most emotional episode" and said that the mystery of Rachel Amber had done a "tremendous job in keeping us hooked".[113] Tom Hoggins of The Telegraph regarded the developer's venture into subjects like social division, online bullying, parental conflict and suicide as "bold".[114] Criticism was directed at its "cheap ways" of progressing the plot,[115][116] with the episode's puzzles and relationships given more approval.[117][118]

The final episode, Polarized, was commended for having offered a "fitting conclusion" to the coming of age story of Max Caulfield and the relationship between the two leads was similarly noted as having been carried out successfully.[119][120] One stealth sequence was described as "tedious" and "out-of-place" while other aspects inhabiting the same course of events were favoured.[121][122] Reviewers were essentially divided on the ending,[123][124][125][126] citing the episode's subtitle as something that mirrored their own feelings toward it.[127][128]

Sales

The first episode was ranked fifth among the best selling PlayStation 4 and PlayStation 3 video games of February 2015.[129] Life Is Strange reached one million sales4 in July 2015, having accumulated over 1.2 million unique players worldwide.[130][131]

Awards

Date Award Category Recipient(s) and Nominee(s) Result Ref.
2015 Develop Industry Excellence Award New Games IP – PC/console Life Is Strange Won [132]
Use of Narrative Won
Golden Joystick Award Best Original Game Life Is Strange Runner-Up [133]
Best Storytelling Runner-Up
Best Audio Runner-Up
Best Gaming Moment Saving Kate Third
Performance of the Year Ashly Burch as Chloe Won
Game of the Year Life Is Strange Third

Notes

  1. ^ It was retitled to distinguish itself from the film of the same name; Chrysalis was among the many names considered.[134]
  2. ^ To clarify, Moris stated in a Joystiq interview that Dontnod "started working on this game before Gone Home got out".[135]
  3. ^ The subtitle Chrysalis alludes to the transitional stage of insects as pupae, before they emerge into adulthood.[136]
  4. ^ The attach rate to units between the complete season and season pass proved to be "extremely strong", divulged Square Enix.[131]

References

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External links