Lure of the Temptress

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Lure of the Temptress
File:LureOfTheTemptress.jpg
Developer(s)Revolution Software
Publisher(s)Virgin Interactive Entertainment
Designer(s)Charles Cecil (director)
Dave Cummins (lead design)
Daniel Marchant (producer)
Richard Joseph (composer)
EngineVirtual Theatre
Platform(s)DOS, Amiga, Atari ST
ReleaseJune, 1992
Genre(s)Adventure
Mode(s)Single player

Lure of the Temptress is a fantasy point-and-click adventure game created by Revolution Software, published by Virgin Interactive Entertainment, and initially released in 1992 for Atari ST, DOS and Amiga systems. This was the first game developed by Revolution Software and was the debut for their own in-house developed Virtual Theatre game engine, which Revolution used in the subsequent games Beneath a Steel Sky and the Broken Sword series.

Story

In Lure of the Temptress, the player takes on the role of a young peasant named Diermot. He was most recently employed as a beater for the king's hunting party. One night, the king receives a note from a messenger, requesting the king's services to help stamp out a rebellion in the remote village of Turnvale. As the king's men depart on their horses to ride to the rescue, Diermot’s pony follows them, and he is unwittingly dragged along to the battle. When the party arrives at Turnvale, they are confronted not by an ordinary peasant revolt, but rather by a band of fierce, inhuman mercenaries - the Skorl, led by a young evil sorceress named Selena, the titular temptress. The king's men are defeated in the battle and the king is killed. In the process, Diermot is flung from his mount and winds up on the ground unconscious. The Skorl take Diermot prisoner and toss him into the local dungeon, where the player starts the game.

Gameplay

The user interface of Lure of the Temptress consists partly of a mouse operated point and click GUI, but also of a rather intricate system of drop-down lists, with which the player can perform more advanced tasks, communicate with NPCs and give them complex orders. Many problems can be solved only by asking a supportive character for assistance, and the player can even instruct this character to lead him to specific locations. The major part of the gameplay is based on puzzle-solving, typical of the traditional adventure game genre. However, in a couple of action-oriented battle scenes, the player must use his reflexes and skills as he fights his opponents.

Freeware status

In August 2003, the game was released as freeware. The data files are available from the Revolution Software website for download, but unfortunately the original source code for the game has been lost. Lure of the Temptress is mostly compatible with modern day computers running Microsoft Windows XP though for those experiencing problems or who are running Linux or Mac OS X, using DOSBox to emulate the game is recommended. The game's engine has been added to ScummVM as of November 30 2007. This version of Lure of the Temptress was released on GOG.com on December 18, 2008.

References

External links