Official versions of Wolfenstein 3D: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Walker222 (talk | contribs)
created page
 
Walker222 (talk | contribs)
add table heading
Line 37: Line 37:
===Android===
===Android===
===iPhone, iPod Touch and iPad ===
===iPhone, iPod Touch and iPad ===

==Summary table of version features==


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"

Revision as of 23:47, 20 September 2012

Wolfenstein 3D has been commercially ported and sold on over a dozen platforms, ranging from early releases on platforms such as the Super NES to newer releases on mobile platforms such as the iPad. These ports include the Super NES (1994),[1] Atari Jaguar (1994),[1] Mac OS (1994), Acorn Archimedes (1994),[1][2][3] 3DO (1995), Apple IIGS (1998),[1] and the PC-98 (1998). Later releases include the Game Boy Advance (2002), Steam,[4] Xbox Live Arcade and PSN (2009), the iPhone[1] and iPod Touch (2009), the iPad (2010), and Android (2011).[5]

Some of the commercial ports were derived from other ports and not from the original game.

Personal computers

Acord Archimedes

The source code to the Acorn Archimedes version was released by author Eddie Edwards in 1999.[6][7]

Apple IIGS

The Apple IIGS version was based on the code of the Macintosh port developed by MacPlay.

Macintosh

The Macintosh version was based on the code of the Super NES port and was developed by MacPlay. In this port, the game's sprites and textures are redrawn as 128×128 pixel sprites, rather than 64×64 pixel sprites, allowing more detail in the game's characters and objects. However, they are drawn from one angle, like the bosses, eliminating the stealth element of the game.

The Mac port and all derivative versions (including the Apple IIGS) are the only ones to use authentic German voices and speech, recorded by native Germans. Other versions contain broken German phrases, with incorrect article and adjective usages, mostly stemming from the misunderstanding of the genders of the nouns.[citation needed] In the version released for the Macintosh, all the bosses, except the final boss, Adolf Hitler, drop a gold key when killed which opens a door to the end of the level.

PC-98

Consoles

3DO

This version was developed by MacPlay. In this port, the game's sprites and textures are redrawn as 128×128 pixel sprites, rather than 64×64 pixel sprites, allowing more detail in the game's characters and objects. However, they are drawn from one angle, like the bosses, eliminating the stealth element of the game.

The 3DO features enhanced graphics and two new weapons, the flamethrower and rocket launcher. Each of these uses its own propietary ammunition, much like the weapons in Doom. The 3DO port also features considerably more detailed sprites than even the Atari Jaguar version of the game, along with a new orchestrated soundtrack, the complete "Nocturnal Missions" pack, and an auto-map feature.

Atari Jaguar

The Atari Jaguar port was based on the code of the Super NES port, and was developed by id Software under the cooperation of Atari. In this port, the game's sprites and textures are redrawn as 128×128 pixel sprites, rather than 64×64 pixel sprites, allowing more detail in the game's characters and objects. However, they are drawn from one angle, like the bosses, eliminating the stealth element of the game.

For the Atari port, the graphics for walls, enemies, and other objects do not become blocky or chunky at close range, a problem that all earlier versions of the game (including the PC versions) suffer from.[8] The status bar was removed, with only displays for health, the head of B.J., ammo, and keys. Since there was no score, the treasure added to the player's health. There was also a flamethrower, rocket launcher, pistol and chaingun, which were based on graphics from Doom.

The Jaguar version also features enhanced graphics and two new weapons, the flamethrower and rocket launcher. Each of these uses its own propietary ammunition, much like the weapons in Doom.

Playstation Network

Super Nintendo

Xbox Live Arcade

Other devices

The Game Boy Advance and iPhone/iPod touch, iPad versions closely resemble the PC version of the game. For the Game Boy Advance version, differences include the removal of music and a change in the save system: players have to complete a floor before they can save, but they can have up to 4 save games on one cartridge. These versions use strong mipmapping which made objects and walls in the distance very pixellated.[citation needed]

Game Boy Advance

Android

iPhone, iPod Touch and iPad

Summary table of version features

Feature PC Acorn/Archimedes Gameboy Advance Apple IIGS SNES Atari Jaguar Macintosh 3DO
Flamethrower & Bazooka ? x x x ??
Released 1992 1994 2002 1999? 1993/94? 1994 1994 1995
Wall Resolution 64x64 64x64?? 64x64 64x64?? 32x32 128x128 128x128 128x128
Object Resolution 64x64 64x64?? 64x64 64x64?? 64x64 128x128 128x128 128x128
Music x x x x x x x
Directional/3D Enemies/8 views x x x x
New Graphics ? ? some also includes some Doom weapons x x
Score/Level/Lives x x x x x x x

References

  1. ^ a b c d e Gibson, Rob (March 25, 2009). "Wolfenstein 3D Hits the iPhone". PC Magazine. Retrieved February 27, 2012. The game [...] has already been ported to a seemingly endless list of consoles, including Super NES, Game Boy Advance, Acorn Archimedes, Atari Jaguar, and the Apple IIGS. Now it's come to the emerging platform in the world of portable gaming, the iPhone.
  2. ^ Gibson, Rob. "Review - Wolfenstein 3D". Illusions. Acorn Arcade. Retrieved January 17, 2012.
  3. ^ Fountain, Tim (November 06, 2000). "Interviews: Eddie Edwards". Acorn Arcade. Retrieved January 17, 2012. Wolf 3D was a pure-assembly program which involved hand-compiling all the game code which was written in C. {{cite news}}: Check date values in: |date= (help)
  4. ^ Legendary id Software games now on Steam. Steam Product Release, August 3, 2007.
  5. ^ Android Market: Wolfenstein 3D
  6. ^ Fountain, Tim (July 07, 1999). "Eddie Edwards releases Wolf3D source (2/7/99)". Acorn Arcade. Retrieved January 17, 2012. Eddie Edwards has announced the release of the source code and shareware data files for Wolfenstein3D, the original walkabout shoot'em up. The files are available on his recently updated Powerslave website [...] {{cite news}}: Check date values in: |date= (help)
  7. ^ Edwards, Eddie. "Wolfenstein 3D Source Code". Powerslave. Archived from the original on September 01, 1999. Retrieved January 17, 2012. I asked Id Software last night and John Carmack told me I could release the source code and the shareware data files. {{cite web}}: Check date values in: |archivedate= (help)
  8. ^ Siegler, Joe. "Apogee FAQ, Section 2.8.6. Wolfenstein 3D and Spear of Destiny". Retrieved 2011-03-04.