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Good Job!
Developer(s)Paladin Studios[a]
Publisher(s)Nintendo
Director(s)Masataka Takemoto
Coen Neessen
Producer(s)Katsuya Eguchi
Toyokazu Nonaka
Fernando Rojas Braga
Designer(s)Kyle Gaynier
Kenta Usui
Programmer(s)Pieter Peeters
Artist(s)Lauren 't Jong
Benjamin Paulus
Composer(s)Antonio Teoli
Platform(s)Nintendo Switch
ReleaseMarch 26, 2020
Genre(s)Puzzle, action
Mode(s)Single-player, multiplayer

Good Job! is a 2020 puzzle video game developed by Paladin Studios and published by Nintendo for the Nintendo Switch console. The player controls a megacorporation CEO's son in completing exaggerated office tasks in destructive playground-style puzzles to climb the corporate ladder. Although there are normal ways to complete the levels. the player can be as destructive and creative as they like to beat the level faster.

After good impressions from both companies, Nintendo and Paladin Studios met together to create an experimental game. They had the intentions of appealing to a broad audience, using time zones and locations to their advantage. The game was announced and released in March 2020. The game received generally positive reviews, with reviewers praising the exaggerated gameplay and office setting.

Gameplay

The player preparing to shoot a projector through the wall. They are using a wire to act as a slingshot.

The player controls the son of a CEO of a major megacorporation; their goal is to complete tasks throughout the building to climb the corporate ladder.[1] These goals are common office tasks, such as setting up a projector for a conference meeting.[1] These tasks can be completed in a multitude of ways, although most can be described as "non-destructive" or "chaotic"; for example, the player could either navigate the projector throughout the rooms, or simply form a slingshot and launch it through the walls instead.[1] Upon completing the task, the player is graded on how long it took to complete the level, as well as the money repair costs for damage; although the player is graded on the latter, the damage costs is generally outweighed by time in evaluation.[2] The gameplay is broken up into levels with each level being a different floor that covers a different type of business.[2] Clothing pieces can be found throughout the game that allow the player to customize their character's appearance.[1] The game supports local multiplayer with one other person, allowing for two players to complete the puzzles at one time.[3]

Development

Most of the developers at Paladin Studios had played games from Nintendo, and have been trying to do a collaboration for about ten years. Nintendo's producer, Takao Nakano, played some of the company's mobile games, and believed they put care into them.[4] A team from Nintendo met with the company in 2017, and was interested in a prototype conceptualized by Paladin Studios.[5] Paladin Studios wanted to make a game that was easily accessible to a broad audience; they wanted a game that could be enjoyed by children and adults, as well as one that had simple controls. They decided to set the game in an office setting, as it was easily recognizable and would allow players to use common objects in surprising ways. They liked the contrast of a mundane office setting with chaotic and destructive actions.[5]

Nintendo and Paladin Studios discussed regularly and worked together on the game very closely, actively video chatting each other to collaborate. Paladin Studios, located in The Netherlands, would create a working prototype of the game and send it to Nintendo in Japan for review every day. Both countries have opposite time zones, so every morning Nintendo had a prototype they could review, and every morning Paladin Studios had a review back from Nintendo. Due to both companies being in different parts of the world, it helped further their intentions of being enjoyable by a larger group of players. Although both companies had similar ideas, they sometimes had conflicting opinions on the office setting, as certain parts of a typical building were different in the two countries.[4]

The developers encountered multiple bugs during the game's creation, such as glitch where every object in the level would immediately be destroyed. One of the glitches, where a printer wrapped in a cable would cause it to be violently launched in all directions, inspired the creators to increase the launch speed of cables. Due to the game revolving around physics, play testers found it enjoyable to search for hidden bugs. [5]

The game had a two year development cycle, and was announced March 26, 2020, releasing the same day. Nintendo only told Paladin Studios that the game would be featured in a Nintendo Direct shortly before the announcement, and caught the company by surprise. Paladin studios commented how "Nintendo did a tremendous job at guiding us through this process and really helped us make the best content we could possibly make."[3]

Reception

Goob Job! received "generally favorable" reviews, receiving a 78% on review aggregator Metacritic.[6]

Reviewers praised the general gameplay, being able to solve the problem with multiple solutions.[1][10][11] Critics liked the multiple approaches to completing tasks,[1][10][9][11] with Nintendo Life noting that it results in good replayability, that each level has a multitude of objectives based on how quickly or how much money is spent.[1] Some like the amount of physical objects that could be destroyed, of which being called satisfying.[11][7][8] Eurogamer reviewer Christian Donlan praised the increased difficulty of each level, saying how it fit well with the silly graphics and theme.[7] Siliconera liked the simplistic graphics, calling them colorful and abstract.[12]

Many critics understood the theme of wanting to break the rules and cause destruction in an office setting.[7][8][9] Donlan was fond of how certain tasks are exaggerated, such as making it extremely difficult to move an oversized photocopier through a doorway, which increased his desire to smash it through a wall instead.[7] Due to the game releasing during the COVID-19 pandemic, reviewers found it enjoyable to play around in an office space, something that they had missed during quarantine.[11]

Slight negativity came from how multiplayer is not much different from single player. Reviewers were upset how levels were exactly the same, and expressed how it could lead to the loss of coordination and double the amount of accidental damage. Nonetheless, they enjoyed how it could result in faster times if the players work together well.[1][10] Destructoid's CJ Andriessen had an issue with picking up objects; he said that the character would accidentally pick up the wrong object, most of the time causing accidental destruction, ruining a peaceful playthrough.[9]

Notes

  1. ^ Additional work by Nintendo Software Technology

See also

References

  1. ^ a b c d e f g h i Reynolds, Ollie (March 30, 2020). "Good Job! Review (Switch eShop)". Nintendo Life. Archived from the original on December 7, 2020. Retrieved December 9, 2020.
  2. ^ a b c Rudek, Jordan (March 30, 2020). "Good Job! (Switch) Review". Nintendo World Report. Archived from the original on October 19, 2020. Retrieved January 13, 2021.
  3. ^ a b Craddock, Ryan (March 27, 2020). "Good Job! Is A Brand New Puzzler From Nintendo, And It's Out Now On Switch". Nintendo Life. Archived from the original on March 30, 2020. Retrieved January 13, 2021.
  4. ^ a b Vroegop, Bastiaan (October 13, 2020). "Hoe de Nederlandse gamestudio Paladin met Nintendo samenwerkte" [How the Dutch game studio Paladin collaborated with Nintendo]. gamer.nl (in Dutch). Archived from the original on January 13, 2021. Retrieved January 13, 2021.
  5. ^ a b c Nijland, Nick (June 26, 2020). "Good Job! Interview met de Nederlandse en Japanse ontwikkelaars" [Good Job! Interview with the Dutch and Japanese developers]. IGN (in Dutch).
  6. ^ a b "Good Job! Critic Reviews for Nintendo Switch". Metacritic. Archived from the original on May 14, 2020. Retrieved April 4, 2020.
  7. ^ a b c d e Donlan, Christian (March 31, 2020). "Good Job review – a proper little delight". Eurogamer. Archived from the original on April 3, 2020. Retrieved April 4, 2020.
  8. ^ a b c Barbosa, Alessandro (April 2, 2020). "Good Job Review – Office Space". GameSpot. Archived from the original on April 4, 2020. Retrieved April 4, 2020.
  9. ^ a b c d Andriessen, CJ (April 5, 2020). "Review: Good Job!". Destructoid. Archived from the original on January 13, 2021. Retrieved January 13, 2021.
  10. ^ a b c Frushtick, Russ (March 26, 2020). "Nintendo's surprise release is absolutely worth your time and money". Polygon. Archived from the original on April 2, 2020. Retrieved April 4, 2020.
  11. ^ a b c d Gach, Ethan (March 26, 2020). "Good Job! Turns Office Nepotism Into Something More Fun". Kotaku.
  12. ^ Russel, Graham (April 5, 2020). "Switch Surprise Release Good Job! Is Best When You're Worst". Siliconera. Archived from the original on October 23, 2020. Retrieved January 13, 2021.