Gauntlet (Micro Power video game)
Gauntlet | |
---|---|
Publisher(s) | Micro Power |
Programmer(s) | Chris Terran |
Platform(s) | Acorn Electron, BBC Micro, Amstrad CPC |
Release | 1984: BBC, Electron 1985: CPC |
Mode(s) | Single-player |
Gauntlet is a clone of Defender written by Chris Terran published in the UK by Micro Power.[1] It was released for the Acorn Electron and BBC Micro[1] in 1984 and the Amstrad CPC in 1985.[2]
Gameplay
The player controls an X15 spacecraft, protecting canisters from the hostile Reeg forces.[3] In the game, Reeg landers search the landscape for canisters. If a lander grabs a canister and makes it to the top of the screen, it turns into a mutant. The player must shoot the enemy ship to release a grabbed canister, but if it falls too far, then it's destroyed on impact. There are also other ships such as cruisers, which when hit, unleash buzzer ships.[3]
The player has smart bombs available which destroy all on-screen enemies. On the higher levels there are additional enemy ships such as mine layers which are capable of launching killer ships, unless the player can destroy them quickly. If the player allows destruction of all canisters, then a hoard of mutants attack and the landscape completely disappears.[3]
References
- ^ a b Keith Young. "Electron User review archive: GAUNTLET". Electron User. Retrieved 2010-09-25.
- ^ "TheLegacy::Gauntlet". The Legacy nostalgic game museum. Archived from the original on 2011-06-22. Retrieved 2010-09-25.
- ^ a b c "Acorn Electron cassette inlay". Gauntlet. 1984.
External links
- Gamespot entry for Gauntlet (Micro Power)
- Advertisement for the game in the November 1984 issue of Electron User Archived 2011-07-17 at the Wayback Machine
- Working at Micro Power / Program Power – mentions how Chris Terran came to write Gauntlet
- Gauntlet covers, and a gallery of Micro Power and Program Power Covers