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Vikings: War of Clans

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This is an old revision of this page, as edited by 122.151.114.139 (talk) at 16:31, 3 January 2020 (Gameplay: Changed facts that needed changing over time. From 2018 facts to 2019). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Vikings: War of Clans
Developer(s)Plarium
Publisher(s)Plarium
Platform(s)Browser, iOS, Android
ReleaseiOS, Android
  • WW: August 10, 2015
Amazon
  • WW: December 10, 2015
Facebook
  • WW: October 19, 2016
Browser
  • WW: January 15, 2017
Genre(s)Strategy, massively multiplayer online game
Mode(s)Multiplayer

Vikings: War of Clans is an MMO strategy game developed and published by Plarium. The game is free-to-play though certain features are available for players to buy.

The game was launched on Google Play and the iOS App Store on August 10, 2015[1] and on Amazon Appstore on December 10, 2015.[2] On October 19, 2016, the desktop version of the game was released on Facebook, and on January 15, 2017, the browser version of the game appeared on the company’s official portal.

Gameplay

In Vikings: War of Clans, players have to cooperate with each other to create their own clan. Each clan has the ruling hierarchy from a ranker to the chief, and each player has their correspondent authority extent.[3]

The main game goal is to capture the place of power – a unique location placed at the center of every kingdom. Players create and develop their own clans, train troops and upgrade their heroes and their towns. Each in-game upgrade requires special resources – lumber, iron, food, stone, silver or the in-game currency "gold". Resources can be obtained via upgrading resource buildings in the town, undertaking marches to resource locations on the global map and attacking towns of other players.[4]

New competition have been implemented into the game, which allow you to fight and become the king of the entire land. Players have to travel to the kingdom Jotunheim to compete in the legendary competition.

Players can team up into groups which can contain up to 100-125 persons (depending on the strength of the clan and their stronghold) united by a single clan name, shield, regulations and management structure. Players create clans to achieve collective goals such as capturing the Place of Power, taking part in clan competitions and helping clan members to develop.[5]

Players in the game are geographically separated into different game locations – the kingdoms. On average, in each kingdom there can be around 45,000 players. By the end of 2019, there was 845 kingdoms.

In creating the game, the development team used information from articles and books about the Scandinavian Peninsula's history, and from television shows and movies depicting war marches and the day-to-day life of the Vikings, as well as other sources containing info on early medieval Scandinavia.[6]

Cultural references and critical reception

On May 23, 2016, French politician Frédéric Lefebvre, appearing on Le Talk show on Le Figaro television channel, comparing the situation faced by French people to the challenges in Vikings: War of Clans: “Look, it is a system locked in itself. The situation in France reminds me of games popular among youth, World of Warcraft and Vikings: War of Clans, where you have to develop your town for hours to start a war eventually. However, all this time you only notice what’s going on around you and you cannot see any further”.[13]

Paul Glader, associate professor of journalism at Berlin School of Creative Leadership, wrote about his experience of a Summer spent ruling a clan in Vikings: War of Clans, summarising "I enjoyed my Summer as a Viking chief. I learned that many of the principles of good leadership in real life apply in these virtual realms. Good leadership in either realm takes time, thought and engagement. It also takes a team. And, sometimes, when you find yourself less engaged as a leader, it's time to make a succession plan or a new leadership plan. Because that’s when your Viking clan might face its greatest test."[14]

References

  1. ^ Gamasutra. "Plarium’s Vikings: War of Clans Thrashes Its Way to Android and iOS"
  2. ^ Business Wire. "Plarium’s ‘Vikings: War of Clans’ Launches in the Amazon Appstore"
  3. ^ MMO Huts. "Vikings: War of Clans Thrashes Its Way to Android and iOS"
  4. ^ MMOs.com "VIKINGS: WAR OF CLANS"
  5. ^ 148apps.com "Vikings: War of Clans guide – How to get things done faster"
  6. ^ Game Sauce "VIKINGS: WAR OF CLANS GIVING THE WHOLE TEAM SOMETHING NEW TO STUDY"
  7. ^ "Vikings: War of Clans (iOS)". Metacritic. Retrieved February 9, 2018.
  8. ^ "Vikings War of Clans Review". GameRanks. April 29, 2017. Retrieved January 9, 2018.
  9. ^ "Vikings: War of Clans". MMO & MMORPG Games. Retrieved February 9, 2018.
  10. ^ "Test: Der Traum vom eigenen Wikingerreich". Browsergames.de (in German). May 21, 2017. Retrieved January 9, 2018.
  11. ^ "Vikings: War of Clans Review". MMO Reviews. January 24, 2017. Retrieved January 9, 2018.
  12. ^ Davis, Matthew (July 17, 2017). "Vikings: War of Clans Review for iPhone". Gaming Cypher. Retrieved January 9, 2018.
  13. ^ YouTube "Frédéric Lefebre sur TV5MONDE : La vie politique française comparée à un jeu de guerre"
  14. ^ Jennifer Allen (November 26, 2016). "What I Learned About Leadership During My Summer As A Viking Chief". Forbes.