Jump to content

Game integrated development environment

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 66.172.217.147 (talk) at 00:37, 26 February 2020 (added distinction of visual programming language). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

A Game Engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine.

This is in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features.

There is also a distinction from Visual programming language in that programming languages are more general than Game Engines.

Examples

Below are some game engines and frameworks which come with specialized IDEs.

References

  1. ^ "Adventure Game Studio". www.adventuregamestudio.co.uk. Retrieved 2019-10-06.
  2. ^ http://www.blender.org/
  3. ^ http://cryengine.com/
  4. ^ "Archived copy". Archived from the original on 2011-07-23. Retrieved 2011-08-08.{{cite web}}: CS1 maint: archived copy as title (link)
  5. ^ http://game-editor.com/
  6. ^ https://www.cs.cmu.edu/afs/cs/user/richm/public/www/gamut.html
  7. ^ http://www.gojieditor.com
  8. ^ http://www.magicworkstation.com/
  9. ^ https://playcanvas.com/
  10. ^ http://sharpludus.codeplex.com/
  11. ^ http://unity3d.com/unity/
  12. ^ https://www.unrealengine.com/products/unreal-engine-4
  13. ^ http://virtualplaytable.com/
  14. ^ http://www.vassalengine.org/