PlayCanvas

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PlayCanvas
PlayCanvas logo, September 2014.png
Screenshot of a PlayCanvas Editor with loaded BMW i8 Scene as example.
The PlayCanvas web-based Editor and example of a 3d application in-development
Developer(s)Will Eastcott, Dave Evans, Vaios Kalpias-Illias, Kevin Rooney, Maksims Mihejevs
Written inJavaScript
Operating systemOS independent
PlatformCross-platform
TypeHTML5 3D engine
LicenseMIT License
Websiteplaycanvas.com
As ofJuly 2014

PlayCanvas is an open-source[1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.[2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations.

PlayCanvas has gained the support of ARM, Activision and Mozilla.[3]

The PlayCanvas engine was open-sourced on June 4, 2014.[4][5]

In April 2019 BusinessInsider.com reported that the company was acquired by Snap Inc. in 2017[6]

Features[edit]

The PlayCanvas platform has collaborative real-time Editor that allows editing project by multiple developers simultaneously. The engine supports the WebGL 1.0 and 2.0 standard to produce GPU accelerated 3D graphics and allows for scripting via the JavaScript programming language.[7] Projects can be distributed via a URL web link or packaged in native wrappers, p.g. for Android, using CocoonJS[8][9][10] or for Steam using Electron, and many other options and platforms.

Notable PlayCanvas applications[edit]

Various companies[11] use PlayCanvas in projects of different disciplines of interactive 3D content in the web.

Disney created an educational game[12] for Hour of Code based on its Moana film.

King published Shuffle Cats Mini[13] as a launch title for Facebook Instant Games.

TANX[14] - massively multiplayer online game of cartoon styled tanks.

Miniclip published number of games[15][16] on their platform with increase of HTML5 games popularity on the web.

Mozilla collaborated[17] with PlayCanvas team creating After the Flood[18] demo for presenting cutting edge features of WebGL 2.0.

See also[edit]

References[edit]

  1. ^ "PlayCanvas goes open source". hacks.mozilla.org. June 4, 2014. Retrieved August 30, 2014.
  2. ^ "GDC 2014: Mozilla and partners prove Web is the platform for gaming". blog.mozilla.org. March 18, 2014. Retrieved August 30, 2014.
  3. ^ "Techstars London: Top Picks". techcrunch.com. September 27, 2013. Retrieved August 30, 2014.
  4. ^ "PlayCanvas 3D WebGL Game Engine Now Open Source". gamingonlinux.com. June 4, 2014. Retrieved September 17, 2014.
  5. ^ "PlayCanvas takes its WebGL video game engine open source". thenextweb.com. June 4, 2014. Retrieved September 17, 2014.
  6. ^ Ghosh, Shona. "This tech CEO secretly sold his startup to Snap and spent 2 years building a product that could transform the firm's fortunes". Business Insider. Retrieved 2019-05-01.
  7. ^ "PlayCanvas Browser-Based Game Engine". phoronix.com. June 4, 2014. Retrieved August 30, 2014.
  8. ^ "Ludei CocoonJS".
  9. ^ "Ludei CocconJS Tech Partners - Engines". ludei.com. Retrieved September 17, 2014.
  10. ^ "PlayCanvas App On Mobile Using CocoonJS". magicsheepgames.co.uk. October 9, 2013. Retrieved September 17, 2014.
  11. ^ "Github PlayCanvas Users List".
  12. ^ "Disney - Hour of Code - Moana (educational game)".
  13. ^ "Facebook - Shuffle Cats Mini (game)".
  14. ^ "TANX (game)".
  15. ^ "Miniclip - Virtual Voodoo (game)".
  16. ^ "Miniclip - Flappy Bird (game)".
  17. ^ "Mozilla launching WebGL 2.0 support in Firefox".
  18. ^ "After the Flood (webgl 2.0 demo)".

External links[edit]