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Pinnacle (Mayfair Games)

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Pinnacle
Character levels4-5
AuthorsDan Greenberg
First published1986

Pinnacle is an adventure for fantasy role-playing games published by Mayfair Games in 1986.

Plot summary

Pinnacle is a scenario for character levels 4-5 involving a tournament where the challenge is to climb the Pinnacle, an unclimbable mountain. But the mountain is hollow, and an ancient secret waits inside.[1]

This adventure concerns a race to the top of a mountain organized by the Gentlemen's Adventuring Society, a kind of safari club for aristocrats. A mystery hangs over the society, and the player characters will need investigative skills as well as climbing and fighting ability to deal with a couple of new monsters.[2]

Publication history

Pinnacle was written by Dan Greenberg, with a cover by Stephen Venters, and was published by Mayfair Games in 1986 as a 32-page book.[1] The adventure module was part of the Role Aids line.[2]

Reception

Graeme Davis reviewed Pinnacle for White Dwarf #90.[2] He commented that "Pinnacle has an interesting cover, with three practically-naked people attempting to die of frostbite up a mountain."[2] Davis concluded his review by saying, "The climb itself takes up nearly a third of the 32 pages, and is entertaining as well as challenging. The whole adventure will appeal to a group who prefer investigation and role-playing to simple dungeon bashes, and with a GM who is good at colourful NPCs, it could be a real delight."[2]

References

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 110. ISBN 0-87975-653-5.
  2. ^ a b c d e Davis, Graeme (June 1987). "Open Box". White Dwarf (90). Games Workshop: 4.