Jump to content

Stormlord

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Dgpop (talk | contribs) at 19:11, 23 July 2020 (top: standard term; minor fixes). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Stormlord
Developer(s)Hewson Consultants
Publisher(s)Hewson Consultants
21st Century Entertainment
Designer(s)Raffaele Cecco
Composer(s)Jeroen Tel
Jochen Hippel (ST)
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Oric, Genesis, Symbian OS, ZX Spectrum
ReleaseJune 1989
Genre(s)Platform
Mode(s)Single-player

Stormlord is a platform game developed and published by Hewson Consultants. It was released for the ZX Spectrum, Commodore 64, Amiga, Atari ST, Amstrad CPC, and MS-DOS. It was ported to the Sega Genesis from the Amiga by Punk Development for Razorsoft and published in 1990.[citation needed]

It was followed by a sequel, Deliverance: Stormlord II.

Gameplay

The player can eliminate enemies by throwing a star-like weapon and travel rapidly from place to place by means of a particularly-powerful trampoline. In certain versions, this was replaced by a falcon. However, sometimes the journeys must be carefully planned out, since the falcon can transport the player on one-way trips, and if all fairies have not been freed from the previous area, it will be impossible to win. The player has a limited amount of time to finish (before the sunset).

Ports

Sega of America pulled the Genesis edition of the game off the market and forced Razorsoft to give clothing to cover up the faries' bare breasts. Indeed, certain advertisements for the game often made note of the controversy. In August 1991 Sega also announced that it was bringing legal action against RazorSoft for unauthorized use of Sega's "trademarks, copyrights and logos," and a breach of contract.[1] Yet, programmer Kevin Seghetti stated that the changes on the Genesis version were done voluntarily.[2]

However, when Amstrad Action gave the complete CPC version of the game away on their free covertape they edited the code of the game to cover up the fairies with a black square. This was due to avoid controversy with their young readership, or their parents.[3]

Reception

CRASH reviewed the game in their May 1989 issue, giving the game their CRASH Smash award and an overall 91% rating: "Stormlord is immensely playable, highly addictive and a great CRASH Smash."[4] Your Sinclair gave the game a 93 rating stating that the game was "another stormer from Raffaele Cecco. Buy it!"[5] Entertainment Weekly gave the game a B and wrote that the game requires players to think and strategize.[6] In 2010, UGO included Stormlord in the article "25 Sexy Video Game Secrets".[7]

In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "Nowadays, thanks to games like Conan and God of War, bare-chested men are free to rescue bare-chested women and Stormlord is ripe for a comeback."[8]

The Spanish magazine Microhobby valued the game with the following scores:[9] Originality: 70% Graphics: 90% Motion: 90% Sound: 80% Difficulty: 90% Addiction: 100%

References

  1. ^ GamePro 28 (November 1991)
  2. ^ "Genesis Firsts The Rating System". Sega-16.com. Archived from the original on 2009-04-04. Retrieved 2008-11-16.
  3. ^ Amstrad Action #99, December 1993
  4. ^ Dunn, Mike. CRASH, issue 64, May 1989
  5. ^ Ben 'n' Skippy. Your Sinclair, issue 42, June 1989
  6. ^ https://ew.com/article/1991/06/21/stormlord/
  7. ^ 25 Sexy Video Game Secrets – UGO.com Archived 2010-11-08 at the Wayback Machine
  8. ^ 123 games with untapped franchise potential, GamesRadar US, April 30, 2009
  9. ^ (Spanish) Stormlord - ZX Spectrum (1989) - article on Soloretro