ABM (video game)
Appearance
ABM | |
---|---|
Publisher(s) | Muse Software |
Programmer(s) | Silas Warner[1] |
Platform(s) | Apple II |
Release | Template:Vgy |
Genre(s) | Shoot 'em up |
ABM (standing for Anti-Ballistic Missile) is a clone of Atari, Inc.'s Missile Command for the 32K Apple II. It was programmed by Silas Warner and published by Muse Software in 1980.[2]
Gameplay
In ABM the player defends six east coast cities against an endless onslaught of nuclear ICBMs, using anti-ballistic missiles launched from five silos stations in between the cities.[3]
Reception
Bruce F. Webster reviewed ABM in The Space Gamer No. 43.[3] Webster commented that "In the end, the question is whether or not you want to spend the money for another arcade game. If so, then I can recommend ABM to you with the above caveats."[3]
References
- ^ Hague, James. "The Giant List of Classic Game Programmers".
- ^ "MUSE and ABM". Yesterbits.
- ^ a b c Webster, Bruce F. (September 1981). "Capsule Reviews". The Space Gamer (43). Steve Jackson Games: 34.