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Absolver

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Absolver
Developer(s)Sloclap
Publisher(s)Devolver Digital
Director(s)
  • Pierre Tarno
  • Jordan Layani
Producer(s)Pierre Tarno
Designer(s)Jordan Layani
Programmer(s)
  • Aurélien Topia
  • Olivier Gaertner
Artist(s)
  • Michel Donzé
  • Paul-Emile Boucher
EngineUnreal Engine 4
Platform(s)
Genre(s)Action role-playing
Mode(s)Multiplayer

Absolver is an upcoming martial arts-focused action role-playing video game developed by Sloclap, a Parisian indie game developer composed of former Ubisoft Paris employees. Players control warrior characters who fight other players and computer-controlled characters across the fictional land of Adal to prove their worthiness of joining the Absolver peacekeepers. The game's story is focused on the human development of the characters as they fight to find their place in the collapsed empire.[1] The character's fighting moves are customized in a "combat deck" of cards, with each card assigned to a move. Players earn cards, equipment, and weapons by progressing through the game.

Sloclap began Absolver's development in May 2015. Their core game concept was to have fluid, dynamic movement, similar to dance. Absolver debuted at the June 2016 Electronic Entertainment Expo under publisher Devolver Digital, and is planned for release in 2017 on OS X, Linux, PlayStation 4, Xbox One, and Windows platforms.

Gameplay

Animated gameplay

Absolver is an action role-playing game based on martial arts fighting, featuring an interconnected world with shortcuts and free-roaming, and merging single, cooperative and competitive play in the same campaign.[1] Players build custom combinations of strikes, parries, and feints to fight other players and computer-controlled characters.[2] Players control warrior characters known as Prospect who travel the fictional land of Adal to fight other players and prove their worth to become one of the Absolver peacekeepers. As players progress through the game to unlock new armor and equipment, combat styles, and weapons,[3] usually as "loot" dropped by defeated enemies.[4] The game has minor massively multiplayer online game elements, including the feature of fighting alongside other players on quests and of directly fighting other players in player versus player match-ups.[5] Players can also spar with others to teach their characters skills.[4]

Players customize their characters' fighting moves—known as a move set—by adding and removing cards in a "combat deck", with each card assigned to a specific move. Additionally, players switch between four fighting stances during combat, which changes the moves available to the player.[6] Each fighting stance has two attacks, each with its own controller button. Players earn additional cards by progressing through the game. Each card has a numerical rating for speed and damage dealt as well as secondary functions, such as the ability to break an opponent's guard. The moves in each stance can be set such that the player can switch between stances during a single combination of attacks to have the guard-breaking or absorption-interrupting moves that work best against the opponent's play style.[7] The character can also equip a weapon, but its benefits and drawbacks are balanced: weapons are powerful but slower than skillful hand-to-hand attacks. Players can also disarm other players to take their weapons.[6]

Development

Sloclap, a Parisian indie game studio composed of former Ubisoft Paris employees,[8] began to develop its first game in May 2015.[3] The team had previously worked on games including Watch Dogs and the Tom Clancy's Ghost Recon series.[8] They began with the idea that combat should be "fluid" and "dynamic", like a personal choreography. Sloclap expressed this core concept through three internal taglines in their development: "combat is a dance", "movement is your weapon", and "make a move".[6] Pierre Tarno, the game's creative director, liked how players could experiment with the combat deck to find a set that works best for them.[6] Sloclap plans to closely monitor the game balance issues of creating overpowered move sets during online play, and plan to monitor this with playtesting.[6] Absolver is built in the Unreal Engine 4 game engine.[3] Absolver was first announced on May 26, 2016,[9] and debuted at the June 2016 Electronic Entertainment Expo with Devolver Digital as its publisher.[9] The game is planned for release in 2017 for Microsoft Windows, OS X, Linux, PlayStation 4, and Xbox One.[8]

Reception

Critics such as Borque praised the game's art style as a departure from industry trends towards hyperrealism

Critics who previewed the game compared its gameplay to that of Dark Souls and Street Fighter.[2][5][7] In particular, Sam Prell (GamesRadar) found the Souls games and Absolver to share difficult melee fights that emphasize stamina management, and seamless multiplayer that adds both allies and enemies.[7] Critics also noted how the game's simple controls quickly became complex,[4][7] credited in particular to the game's combat deck concept.[4] Kris Graft (Gamasutra) wrote that the fighting game was "a promising start" and one of the most interesting he has played.[6] Absolver unexpectedly astonished Griffin McElroy (Polygon)—it was his "biggest surprise" of the 2016 Electronic Entertainment Expo.[2] Sam Prell (GamesRadar) was also surprised by the depth of the combat system,[7] and Andrew Tarantola (Engadget) noted the game's deviance from the traditional massively multiplayer online game for its lack of guns,[10] and Brad Borque (Digital Trends) added that Absolver was quiet compared to other battle-focused games. Borque also complimented Absolver's palette and thought of its art style as a welcome break from the hyperrealism of recent games.[4] Games journalists listed the game among the best in show at the 2016 Electronic Entertainment Expo[11] where its other accolades included GamesRadar's "Best Indie Game of E3"[12] and GamesBeat's "Killer App Killer" for "compelling and/or intuitive gameplay" in an Unreal Engine game.[13]

References

  1. ^ a b "Absolver Interview with SloClap, Details on Story, PvE, PvP and More". fextralife.com. Retrieved August 4, 2016.
  2. ^ a b c McElroy, Griffin (June 16, 2016). "Absolver, a Souls-inspired martial arts game, is my biggest surprise of E3 2016". Polygon. Retrieved June 17, 2016.
  3. ^ a b c Scammell, David (May 26, 2016). "Devolver announces online combat RPG Absolver". VideoGamer.com. Retrieved June 17, 2016.
  4. ^ a b c d e Bourque, Brad (June 15, 2016). "Silence is golden: Fighting game offers some welcome complexity, subtlety". Digital Trends. Retrieved June 17, 2016.
  5. ^ a b Morrison, Angus (May 26, 2016). "Enigmatic RPG Absolver showcases suave melee combat". PC Gamer. Retrieved June 17, 2016.
  6. ^ a b c d e f Graft, Kris (June 15, 2016). "Deck-building mechanics meet brawler in Absolver". Gamasutra. Retrieved June 17, 2016.
  7. ^ a b c d e Prell, Sam (June 14, 2016). "Kick, punch, it's all in the timing in fighting-RPG hybrid Absolver". GamesRadar. Retrieved June 17, 2016.
  8. ^ a b c Frank, Allegra (May 26, 2016). "Absolver looks like guilt-free martial arts goodness from ex-Ubisoft members". Polygon. Retrieved June 17, 2016.
  9. ^ a b O'Brien, Lucy (May 26, 2016). "Devolver Digital Announces 'Absolver' From Ex-Ubisoft Paris Developers". IGN. Retrieved June 17, 2016.
  10. ^ Tarantola, Andrew (May 26, 2016). "Gunless MMO game 'Absolver' slated for 2017 release". Engadget. Retrieved June 17, 2016.
  11. ^ Digital Trends Staff (June 16, 2016). "Digital Trends Top Games of E3 2016". Digital Trends. Retrieved June 18, 2016.
  12. ^ GamesRadar Staff (June 17, 2016). "The E3 2016 awards". GamesRadar. Retrieved June 18, 2016.
  13. ^ Valdes, Giancarlo (June 17, 2016). "The best Unreal Engine games of E3 2016, selected by GamesBeat". GamesBeat. Retrieved June 18, 2016.