Saru! Get You! Million Monkeys

From Wikipedia, the free encyclopedia
  (Redirected from Ape Escape Million Monkeys)
Jump to: navigation, search
Saru! Get You! Million Monkeys
Ape Escape Million Monkeys Cover.jpg
Developer(s) Sony Computer Entertainment
Publisher(s) Sony Computer Entertainment
Composer(s) Soichi Terada
Series Ape Escape
Platform(s) PlayStation 2
Release
  • JP: July 13, 2006
  • EU: 2006 (Cancelled)
Genre(s) Platform
Mode(s) Single-player, Multiplayer

Saru! Get You! Million Monkeys (サルゲッチュ! ミリオンモンキーズ?, Saru Getchu! Mirion Monkīzu) is a platforming video game published and developed by Sony Computer Entertainment for the PlayStation 2 video game console. It was released throughout Asia a year after the previous title Ape Escape 3. The game was planned to be released in the United Kingdom in late 2006. Ultimately, it was never released outside of Asia.

Plot[edit]

The game has two story plots to play. One is "Team Kakeru" referring to the main heroes of the series, the other "Team Specter" which refers to enemy Specter and the monkeys. Each "team" has their own plot, which involves the same Gameplay, but the story has changed.

In "Team Kakeru" mode, the story starts with the main heroes gathering in Tokyo. The professor's computer program in the form of the character "Chall", alerts them of the disaster happening in the city. It is shown that Specter has joined forces with an alien race, to take over the world once more. However, it's later revealed that the "alien race" are mutant versions of the breed "Pipotron" which take the DNA of the Pipotron Monkeys, and uses it to create other creatures to help dominate the globe. You are left to destroy any of the Specter's Robot's and Monkeys and restore order to the world. Once Specter has been defeated, monkeys run wild throughout the city, and the game takes a turn in a different direction, and you are left to save the globe from being destroyed by mutant creatures around the world.

In "Team Specter", Specter is on vacation and is alerted by the Piposaru that the monkeys have started to take over the world, without his permission. He is shown that someone has created a Specter impostor, and Specter goes to save the world, before he is defeated. Once the impostor is defeated, it's revealed it was a Pipotron called "Meta" and it can take form of any living creature. The Pipotrons used Meta to take control of the monkeys, and now that he is gone, the monkeys have gone wild throughout Tokyo, and mutant creatures have taken over the city. It's now up to Specter and his team to save the world.[1]

Gameplay[edit]

The gameplay uses the action based gameplay from the party title Ape Escape: Pumped & Primed, and mixes it with the platforming ape catching of the original title. Players use different weapons to destroy machines, and creatures lurking throughout the city. Players also use Gadgets to defeat monkeys, and use the "Monkey Net" to catch them. Each mission requires a different goal. Sometimes you will need to defeat a boss, other times you will need to defeat a set of Targets, defend certain characters or weapons that will help you throughout the game or sometimes you just need to capture a set of monkeys. Each mission containing monkeys has up to 100 monkeys available for capture. The more you capture, the more "Gotcha Points" get added to your total score, which helps you unlock certain items in various ways. Missions eighteen and nineteen differ from the rest of the game. It requires you to solve virtual puzzles within a time limit. This is the only occasion where Gadgets are no longer necessary to win the mission.[2]

Reception[edit]

It was described as a "Recipe for Success" according to Yahoo Italy. They added "Take the beauty of butterflies, a few hundred monkeys out of your mind and mix well with a simple yet innovative game play and graphics up to date. Bake for a few minutes in a preheated oven of Sony Computer Entertainment, and voila, here is Ape Escape!" It was received positively noting that the game strays away from its previous titles, but for the right reasons. They also mentioned missions eighteen to nineteen as the most creative levels a game in this genre has ever seen, also mentioning how it fits within the game, despite the game being solely on action based gameplay.[3]

References[edit]

  1. ^ Storyline | Official Website | Flash Archived May 14, 2006, at the Wayback Machine.
  2. ^ Gameplay | Official Website | Flash Archived May 14, 2006, at the Wayback Machine.
  3. ^ Yahoo | Italy | Millon Monkeys Archived 1 April 2010 at the Wayback Machine.