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Assetto Corsa

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Assetto Corsa
Developer(s)Kunos Simulazioni
Publisher(s)505 Games
Platform(s)Microsoft Windows
Xbox One
PlayStation 4
ReleaseMicrosoft Windows
Early Access:
8 November 2013
Full release:
19 December 2014
PS4, Xbox One
2016
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer

Assetto Corsa (Italian for "racing setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on realistic racing experience with support for extensive customisation and modability. The game was first released through the Steam's Early Access program on 8 November 2013,[1] while the final version of the game was released on 19 December 2014.

505 Games announced on 3 June 2015 that it would be bringing the game to Xbox One and PlayStation 4 in 2016.[2]

Development

Kunos Simulazioni built Assetto Corsa on the experience acquired with the development of netKar Pro and Ferrari Virtual Academy. Kunos Simulazioni acquired practical knowledge working closely to real motorsport as their R&D office is located on Vallelunga Circuit. The game includes renditions of international circuits (surveyed using both traditional and laser scanning technology), global car brands, racing prototypes, historic cars, single seaters and iconic cars.

Assetto Corsa started development in 2010 with a driving school project for Automobile Club d'Italia. In 2011, Kunos moved to developing the game in Unity engine, however, due to constraints of external integrability – not being modding friendly, and due to long loading times, they decided to leave it. Eventually, they ended with building a completely in-house engine at the end of 2011.[3]

The game is coded in multiple programming languages. C++ is used for the simulation part, and Go for multiplayer networking. User interface and launcher core is coded in C#, but the interface itself in HTML to allow users to create interface modifications. Python can be used for developing plugins for retrieving simulation data in real time. APIs used are DirectX 11 for graphics, FMOD for sound and ODE for collision detection and rigid body physics.[3]

File:Assetto Corsa Ferrari 599XX EVO.jpg
Ferrari 599XX EVO in-game.

Demo

The Assetto Corsa Technology Preview was a playable benchmark that was released on 22 February 2013. It offered one car, Lotus Elise SC, and one track, Autodromo dell'Umbria in Magione, Italy, as well as two playing modes, free practice and time attack. The preview's main purpose was to allow users to get their first taste of the engine, test it, and report back feedback. The preview required a player to own a netKar Pro license.

Early Access

The game was released through the Steam's Early Access program on 8 November 2013.[1] This service allows developers to release a functional but yet-incomplete product, such as beta versions, to allow users to buy the title and help provide funding, testing and feedback towards the final production. As part of the early access program, starting by the first release, an update with new cars, tracks and features was available around every two weeks, adding new contents and improving the existing ones.[1]

Release

The Release Candidate, a feature complete version of the game, was released on 15 October 2014. The final version, following general bugfixing and performance optimizations, was released on 19 December 2014. After the official release the game continues to receive free updates, new features and paid DLC such as new cars and tracks. In May 2015, the PlayStation 4 and Xbox One version of the game was announced. It is set to be released in 2016 and published by 505 Games.[2]

Reception

Assetto Corsa was well received by some in the sim-racing community, with general acclaim for the handling of the cars and the meticulous reproduction of models and tracks.[5] Praise was also given to the graphics engine and the general reliability of the code. Another much appreciated feature was the constant development of the game and the attention to the feedback from the users. As of May 2015, the official forum of Assetto Corsa has more than 100,000 members. The consensus was not entirely one sided however, with the more serious sim community being disappointed with the compromises on features, content and physics.[9][10][11] Although the game has been out of early access since 2014, it is still plagued by severe issues which were overlooked during the initial hype, such as lacking features, lacklustre AI, netcode and modding not working as intended.[12][13] Interest from the more serious sim community also has declined, because of lacking netcode and features[14][15][16]

ExpertReviews sums it up as "a lot of cleaning up is required if it's going to be able to keep bringing in - and keeping - new players." [12]

Modding

The game was designed to support extensive modification and creation of additional cars and tracks by users themselves. A special WYSIWYG editor, bundled with the game, enables importing of 3D models (in FBX file format) and allows artists to assign properties and material shaders to objects, with an emphasis on ease of use. The editor exports a single game model file and does not allow opening of, or addition of objects to, an already exported file. The game also supports addition of third party widgets and plugins written in Python, C++ and C#, for uses such as telemetry or interface enhancements.

Thanks to these features and to the success of the game, a vast and ever-growing library of mods is available. Kunos Simulazioni has decided to recognize the quality work and dedication of the modders by including some of the mods in the official content of the game. The first example of this was the Shelby Cobra.

Downloadable content

Assetto Corsa released the Dream Pack 1 DLC on 11 March 2015. This DLC brings a number of new licences to the games, including Nissan, and introduces the Nürburgring Nordschleife in 3 different layouts.[17][18]

On April 26th, 2015 Kunos confirmed the development of the Dream Pack 2 DLC[19]

See also

References

  1. ^ a b c "Assetto Corsa on Steam". Steam. Retrieved 8 November 2013.
  2. ^ a b Kato, Matthew (June 3, 2015). "Lauded Racing Sim Assetto Corsa Announced For Consoles". Game Informer. Retrieved June 4, 2015.
  3. ^ a b Lettera, Vincenzo (12 February 2013). "Assetto Corsa: online il talk di Kunos alla GGJ". Indie Vault. Retrieved 8 November 2013.
  4. ^ http://www.gamerankings.com/pc/655568-assetto-corsa/index.html
  5. ^ a b "Assetto Corsa (PC)". Metacritic. Retrieved 17 January 2015.
  6. ^ "Assetto Corsa review". Eurogamer. Retrieved 17 January 2015.
  7. ^ "La recensione di Assetto Corsa". IGN. Retrieved 1 March 2015.
  8. ^ "Assetto Corsa (PC)". RSR. Retrieved 11 September 2015.
  9. ^ "What's still missing in Assetto Corsa?". racedepartment.com. Retrieved 18 August 2015.
  10. ^ Sutton, Justin. "Assetto Corsa - a beautiful game". motorsport.com. Retrieved 19 August 2015.
  11. ^ Ogonoski, Austin. "What Virtua Simulazioni struggled with when creating the Formula Renault mod". Pretend Race Cars. Retrieved 29 August 2015.
  12. ^ a b Passingham, Michael. "Best PC sim racing games 2015". Expert Reviews. Expert Reviews. Retrieved 18 August 2015.
  13. ^ Ogonoski, Austin. "Yep, the AI needs some serious work in Assetto Corsa". Pretend Race Cars. Retrieved 18 August 2015.
  14. ^ Ogonoski, Austin. "Interest in Assetto Corsa appears to be declining". Pretend Race Cars. Retrieved 18 August 2015.
  15. ^ Ogonoski, Austin. "We're seeing another Atari Age". Pretend Race Cars. Retrieved 19 August 2015.
  16. ^ "Is this the end...? Arrivederci Assetto Corsa ?". SimHQ Motorsports. Retrieved 18 August 2015.
  17. ^ "Kunos tease Dream Pack DLC". racedepartment.com. Retrieved 25 February 2015.
  18. ^ "Kunos Reveal Dream Pack 1 Release Date & Details". assettocorsa.net. Retrieved 4 March 2015.
  19. ^ "Assetto Corsa – Bonus Pack Details, Dream Pack 2 Confirmed". VirtualR.net. Retrieved 29 August 2015.