Asuka 120% Burning Fest
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Success (Final and Return)
|Platform(s)||FM Towns, X68000, TurboDuo, PC-Engine, Sega Saturn, PlayStation|
|Genre(s)||Fighting game, bishōjo|
Asuka 120% BURNING Fest. (あすか120% BURNING Fest.) is a Japanese fighting game series produced by Fill-in-Cafe that was published and distributed by FamilySoft and Kodansha. The franchise was programmed and designed by Masatoshi Imaizumi, its music was composed by Keishi Yonao, and the games' illustrations were designed by Aoi Nanase. Categorized as a bishōjo game, eleven versions were released for various platforms between 1994 and 2002.
The game is set at the Ryōran Private School for Women which educates the daughters of the upper echelons of society. The school's clubs hold a martial arts tournament called the Club Rivalry Budget Contest Mega Fight annually. Each character employs a different fighting style and the techniques are unique to each club. The original characters are female categorizing Asuka 120% Burning Fest as a bishōjo game.
A dubbed version, Asuka 120% Special BURNING Fest was released for the PlayStation in 1996, followed by a balanced update released as Asuka 120% Excellent BURNING Fest In 1997 Asuka 120% Limited BURNING Fest was released for the Sega Saturn with substantially revised graphics and many changed characters.
Using the graphics from Limited, Asuka 120% Final BURNING Fest was released for the PlayStation in 1999, coupling the graphics engine of Limited with overhauled fighting mechanics. The voice cast was largely replaced with new actors. Despite these changes, the game did not recover its popularity.
Asuka 120% was produced by just two full-time programmers who comprised Fill-in-Cafe. After the developers moved on to Treasure, the Asuka 120% input system influenced future Treasure fighting games. Development for the X68000 was done by Mad Stalker and for the PlayStation by Makeruna! Makendō 2: Kimero Youkai Souri for Fill-in-Cafe (which went bankrupt around 1998).
A list of known releases in the series.
|Asuka 120% BURNING Fest||FM Towns||Fill-in-Cafe, FamilySoft||March 11, 1994|
|Asuka 120% BURNING Fest||Sharp X68000||Fill-in-Cafe, FamilySoft||April 22, 1994|
|Asuka 120% Excellent BURNING Fest||FM Towns||Fill-in-Cafe, FamilySoft||December 22, 1994|
|Asuka 120% Maxima BURNING Fest||PC Engine Super CD-ROM²||Fill-in-Cafe, NEC Avenue||July 28, 1995|
|Asuka 120% Special BURNING Fest||PlayStation||FamilySoft||March 29, 1996|
|Asuka 120% Excellent BURNING Fest||PlayStation||FamilySoft||May 9, 1997|
|Asuka 120% Limited BURNING Fest||Sega Saturn||Kodansha Publishers, Ltd.||October 9, 1997|
|Asuka 120% Final BURNING Fest||PlayStation||FamilySoft||May 27, 1999|
|Asuka 120% Return BURNING Fest||PC Windows||FamilySoft||September 24, 1999|
|Asuka 120% Final BURNING Fest||PlayStation (SuperLite 1500 series)||SUCCESS||September 22, 2002|
|Asuka 120% LimitOver BURNING Fest||Sega Saturn||Unofficial||September 1998|
- Asuka 120% BURNING Fest. is the debut title of the franchise. It was initially released for the Fujitsu FM Towns, but a short time later it was ported to the Sharp X68000 with three versions of its soundtrack, as well as slightly updated graphics.
- Asuka 120% BURNING Fest. Excellent - Unlike its predecessor, this version features adventure elements found in most detective-based video games such as the Famicom Tantei Club series, but in this game, the player must collect as much currency as possible by socializing to make high scores. This game was later remade for the Sony PlayStation using graphics from Asuka 120% BURNING Fest. Special.
- Asuka 120% BURNING Fest. Maxima featured altered graphics and BGM, and some new characters. The gameplay controls in this version were simplified due to the NEC PC-Engine's limited number of buttons; although a six-button controller exists, it is not compatible with this game. The object of the game's Story Mode is to win two rounds in a row to earn the largest amount of currency.
- Asuka 120% BURNING Fest. Special is a remake of the PC-Engine version Maxima. A new secret character, plus extra combos and moves were added, as well as the graphics and BGM being altered again. With this version, the franchise comes into its own, while the BGM sound font are not updated from then on. However, some new songs were added in later games using the same BGM sound font.
- Asuka 120% BURNING Fest. Limited - For the last time, the graphics were heavily altered to larger sprites and artworks, but the BGM remained unchanged. In addition, the game system was vastly improved. This is the last entry in the franchise developed by Fill-in-Cafe before they filed for bankruptcy a year after this title's release. A S-TV based arcade version was planned with Kaneko as the publisher, but it was canceled because of Fill-in-Cafe's bankruptcy issues. An unofficial updated version titled Asuka 120% BURNING Fest. LimitOver was released by former Fill-in-Cafe employees.
- Asuka 120% BURNING Fest. Final - After publisher FamilySoft bought the rights to Fill-in-Cafe's library of video games, they hired Success Corporation to develop this version. Success developed the Super Famicom version of Makeruna! Makendō 2, while Fill-in-Cafe developed the PlayStation version of it. Many of the features were improved from the Limited version. In addition, a Windows port of the game titled, Asuka 120% BURNING Fest. Return was released as the very last entry of the franchise with very minor tweaks added.
- Asuka Honda (本田飛鳥) of the Chemistry Club.
- Kumi Ōkubo (大久保久美) of the Rhythmic Gymnastics Club.
- Tamaki Shindō (新堂環) of the Tennis Club.
- Ryūko Yamazaki (山崎竜子) of the Volleyball Club.
- Megumi Suzuki (鈴木めぐみ) of the Cheerleading Club.
- Torami Hōjō (北条虎美) of the Karate Club.