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Battlecars is a simple wargame based upon the Mad Max genre of a post-apocalyptic world dominated by aggressive, warring gangs. It was first published by Games Workshop in 1983 and the game designers were Gary Chalk and Ian Livingstone.

Each player has one or more "battlecars" that are equipped with machine guns, flamethrowers, spike droppers and the like, with much taken from the cinematic James Bond mythology of modified vehicles.

The simple game mechanics allowed for quick and entertaining game play, with damage being marked off using card counters. The game was too simple for some more mature players, given its relatively basic rules and lack of capacity to design unique vehicles. It is possible that the game was intended to capitalise on the popularity at the time of Car Wars game published by Steve Jackson Games. The game was not successful and has been forgotten by the general public. The production values of the game, however, were higher than those of the early versions of Car Wars.

One expansion set for this game was released, Battlebikes introducing motorcycles and also handling some errata.

A licensed, Swedish language, version of the game was published by Target Games under the name Combat Cars.

In the autumn of 1984, Games Workshop released Battlecars as a computer game for the ZX Spectrum. It was written by SLUG (a Harlow co-operative of ex-programmers from Red Shift).[1] It was launched alongside two other Games Workshop titles, D-Day and Tower Of Despair.

Later in the 80s Games Workshop released a new product named Battlecars', however this was for an expansion box of car models for their separate road-based wargame of Dark Future and was not connected to, or compatible with, the original game.


  1. ^ "From Tin Soldiers to Computer Games"; CRASH issue 9, October 1984; retrieved from CRASH The Online Edition

See also[edit]

  • Dark Future - a subsequent miniature-based car battle game by Games Workshop.


External links[edit]