Battlecars

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Battlecars is a simple wargame based upon the Mad Max genre of a post-apocalyptic world dominated by aggressive, warring gangs. It was first published by Games Workshop in 1983 and the game designers were Gary Chalk and Ian Livingstone.

Gameplay[edit]

Each player has one or more "battlecars" that are equipped with machine guns, flamethrowers, spike droppers and the like, with much taken from the cinematic James Bond mythology of modified vehicles.

The simple game mechanics allowed for quick and entertaining game play, with damage being marked off using card counters. The game was too simple for some more mature players, given its relatively basic rules and lack of capacity to design unique vehicles. It is possible that the game was intended to capitalise on the popularity at the time of Car Wars game published by Steve Jackson Games. The game was not successful and has been forgotten by the general public. The production values of the game, however, were higher than those of the early versions of Car Wars.

History[edit]

One expansion set for this game was released, Battlebikes introducing motorcycles and also handling some errata.

A licensed, Swedish language, version of the game was published by Target Games under the name Combat Cars.

In the autumn of 1984, Games Workshop released Battlecars as a computer game for the ZX Spectrum. It was written by SLUG (a Harlow co-operative of ex-programmers from Red Shift).[1] It was launched alongside two other Games Workshop titles, D-Day and Tower Of Despair.

Later in the 80s Games Workshop released a new product named Battlecars', however this was for an expansion box of car models for their separate road-based wargame of Dark Future and was not connected to, or compatible with, the original game.

Reception[edit]

Craig Sheeley reviewed Battlecars in Space Gamer No. 71.[2] Sheeley commented that "Battlecars is an admirable boardgame, a simple wargame. But compare its limited movement and combat, its scanty number of options in auto selection, and tis price to the somewhat more-complex but free movement and combat and bewilderingly large vehicle selection (including design-your-owns) in Car Wars, which retails for less than one-third the money. It's not likely that Battlecars is going to oust Car Wars for the number one position. However, if what you want is a simple, elegant game of auto-combat with a high price tag, then you might consider Battlecars. I'll stay with Car Wars."[2]

Notes[edit]

  1. ^ "From Tin Soldiers to Computer Games"; CRASH issue 9, October 1984; retrieved from CRASH The Online Edition
  2. ^ a b Sheeley, Craig (Nov–Dec 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (71): 45.

See also[edit]

  • Dark Future - a subsequent miniature-based car battle game by Games Workshop.

References[edit]

External links[edit]