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Black Tiger (video game)

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Black Tiger
Arcade flyer
U.S. Gold (home ports)
Producer(s)Yoshiki Okamoto
Programmer(s)Masayuki Akahori
Composer(s)Tamayo Kawamoto
Platform(s)Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
ReleaseAugust 1, 1987[1]
Genre(s)Hack and slash, platform
Mode(s)Single-player, multiplayer

Black Tiger, known in Japan as Black Dragon (Japanese: ブラックドラゴン, Hepburn: Burakku Doragon), is a hack-and-slash platform game released for arcades by Capcom in 1987.


The land is under the cruel control of three evil demonic dragons, who descended on a kingdom to bring darkness and destruction. From the ruins emerged a barbarian hero, who seeks to slay the dragons and restore the kingdom to its former glory.


Gameplay screenshot

The game is presented in a side-scrolling format, with eight-way scrolling (like Bionic Commando).[2] The player controls the barbarian hero to navigate through eight levels infested with enemies and destroying the levels bosses. The player can find a number of "wise men" who give rewards when rescued. Though the wise man rewards often consist of self-evident "advice", most come in the form of "Zenny coins", currency that allows the player to buy various items, such as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions. Hidden special items that reveal coins, grant upgraded armour, full vitality, extra lives, extra time, or simply bonus points may be found by attacking certain walls. The player's vitality bar will also increase up to four times as a reward for reaching score benchmarks. The player can also find hidden dungeons in the level for extra points and items.

The Japanese version has a few changes that makes it more challenging than its American counterpart:

  • Several of the "falling rock" obstacles are added.
  • The prices of many items are higher.
  • More points are needed to increase maximum vitality.
  • It is not possible to avoid taking damage from bosses by crouching under them.


Black Tiger was planned for released around October 1986, but programming placement difficulties delayed it.[3] During conversion, the game was one of ten games included in a $2,000,000 deal between U.S. Gold and some Japanese coin-op specialists.[4]



In Japan, Game Machine listed the game on their October 15, 1987 issue as being the sixth most-successful table arcade unit of the month.[14]

Black Tiger received a number of positive reviews. Computer and Video Games put the Atari ST, Amiga and Commodore 64 ports as among the top 20 games of the respective computers of 1990.[15][16]

See also[edit]


  1. ^ "Black Tiger (Registration Number PA0000335216)". United States Copyright Office. Retrieved 12 June 2021.
  2. ^ "Capcom: A Captive Audience". The Games Machine. No. 19 (June 1989). 18 May 1989. pp. 24–5.
  3. ^ "Striding On". The Games Machine. No. 29. Newsfield Publications. June 1989. p. 25.
  4. ^ "Ready, Steady, Go! - Black Tiger". Computer and Video Games. No. 80. Future Publishing. June 1988. p. 84.
  5. ^ "Black Tiger Wii". www.nintendo.com. Retrieved April 26, 2018.
  6. ^ "Black Tiger reviews". GameRankings. Metacritic. Archived from the original on 2019-12-09. Retrieved December 14, 2018.
  7. ^ Stone, Ben; Thompson, Tony (24 September 1987). "Happiness is a Hot Joystick". Crash. No. 45 (October 1987). pp. 135–7.
  8. ^ a b Caswell, Mark (April 1990). "Get a tiger in your computer". The Games Machine. No. 29. Newsfield Publications. p. 37.
  9. ^ "Black Tiger by US Gold". Computer and Video Games. No. 93. Future Publishing. July 1989. p. 55.
  10. ^ Lucas M. Thomas (February 4, 2011). "Black Tiger Wii Review". IGN. Ziff Davis LLC. Retrieved December 14, 2018.
  11. ^ van Duyn, Marcel (June 24, 2011). "Black Tiger (Wii) Review". NintendoLife. Retrieved December 14, 2018.
  12. ^ "Black Tiger review". Your Sinclair. December 1987.
  13. ^ Kelly, Nick (October 1987). "Arcades: Black Tiger". Commodore User. No. 49 (September 1987). p. 97.
  14. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 318. Amusement Press, Inc. 15 October 1987. p. 27.
  15. ^ "The C+VG Charts - 103". Computer and Video Games. No. 103. Future Publishing. May 1990. pp. 62-63.
  16. ^ "The C+VG Charts - 104". Computer and Video Games. No. 104. Future Publishing. June 1990. pp. 58-59.

External links[edit]