Blaze and Blade: Eternal Quest

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Blaze and Blade: Eternal Quest
Blaze & Blade Eternal Quest Windows box art front.jpg
Developer(s)T&E Soft
Conspiracy Entertainment Corporation (Windows)
Publisher(s)THQ (Windows)
Funsoft (PlayStation)
Composer(s)Ken Kojima
Platform(s)PlayStation, Windows
  • JP: January 28, 1998
  • PAL: June 1, 1998
  • NA: January 31, 2000
Genre(s)Action role-playing game
Mode(s)Single-player, multiplayer

Blaze and Blade: Eternal Quest is a multiplayer action role-playing game developed by T&E Soft for the PlayStation and PC. It is the first in the series (the other being Blaze & Blade Busters, which uses the same engine), and the only one released outside Japan.


Blaze and Blade is a "hack and slash" action RPG with a heavy emphasis on puzzle solving. The game allows for characters to be created with one of eight classes and offered the ability to choose the sex of each character. The PlayStation version supports multiplayer capabilities as both the MultiTap and cable link are supported.


Adventurers come across an ancient lithograph during their travels, supposedly very valuable, and desire to verify the authenticity of this artifact. To do so, the adventurers dive into more dungeons to collect magical gems which in legend fit into the inset of the lithograph. The lithograph united with these magical gems is said to impart great power to the wielders of this artifact, and if the adventurers do receive great power due to reuniting these treasures it will serve as proof to them that they have found the legendary artifact of lore.


Eric Bratcher reviewed the PC version of the game for Next Generation, rating it one star out of five, and stated that "This is crap in a box. If you get this 'game' as a gift, throw it away – even Goodwill probably won't take it."[1]



  1. ^ Bratcher, Eric (May 2000). "Finals". Next Generation. Vol. 3 no. 5. Imagine Media. p. 103.