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Blockade (video game)

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This is an old revision of this page, as edited by Dan Harkless (talk | contribs) at 09:56, 21 March 2016 (Legacy: Corrections: the Light Cycles level in Tron was based on the film, not directly on Blockade, and there are three enemy light cycles on previous levels. Wikilinked "Light Cycle".). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Blockade
Developer(s)Gremlin
Publisher(s)Sega
ReleaseOctober 1976
Genre(s)Maze
Mode(s)2-player
Arcade systemSega Blockade

Blockade is a black and white arcade maze game developed by Gremlin and published by Sega in October 1976.[1] Using four directional buttons, each player moves their character around leaving a solid line behind them, turning at 90 degree angles. To win, a player must last longer than the opponent before hitting something, with the first person to hit something losing. The game ends after one player gains six wins.[2]

Blockade is the first of what have become known as snake games.

Legacy

Several Blockade-style games appeared soon after its release, such as the Bally Astrocade game Checkmate in 1977,[3] Atari's Surround in 1978,[2] and the 1978 TRS-80 computer game Worm.[4]

Though Blockade did not reference snakes or worms, many variants were themed as such, including Nibbler and Snake Byte, both from 1982. The 1997 Nokia mobile phone version is simply called Snake.[4]

Midway's Tron (1982) included a single-player variant of the Blockade concept based on the Light Cycle game from the film. The player battles against one computer-controlled line-drawing cycle, and three on subsequent levels. This led to Blockade-style games sometimes being called Tron or light cycles.

References

  1. ^ http://www.arcade-history.com/?n=blockade&page=detail&id=287
  2. ^ a b Blockade at the Killer List of Videogames
  3. ^ Rusel DeMaria & Johnny L. Wilson (2003). High score!: the illustrated history of electronic games (2 ed.). McGraw-Hill Professional. p. 48. ISBN 0-07-223172-6. Retrieved 2011-04-07.
  4. ^ a b Gerard Goggin (2010), Global Mobile Media, Taylor & Francis, p. 101, ISBN 0-415-46917-1, retrieved 2011-04-07