Bos Wars

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Bos Wars
Bos-wars-logo-dark.png
Developer(s) Bos Wars Team
Initial release 1.0 / March 6, 2004; 13 years ago (2004-03-06)[1]
Stable release
2.7.0 / June 16, 2013; 4 years ago (2013-06-16)
Repository http://savannah.nongnu.org/projects/stratagus-bos/
Platform AmigaOS 4, MorphOS, AROS, Linux, Windows, Cross-platform
Type Single-player, multiplayer Real-time strategy
License GPLv2
Website http://www.boswars.org/
Screenshot of the game (v2.5.0).
Bos Wars title sceen (pre2.2.1).
Bos Wars tile editor (v2.6.0).

Bos Wars is an open source, cross-platform real-time strategy video game.

History[edit]

The project was started by Tina Petersen, as Invasion - Battle of Survival. When Petersen died in 2003,[2] François Beerten became the project's leader. First v1.0 public release was in March 2004. In June 2007, the Stratagus game engine was merged with BOS and the game became known as Bos Wars. The game's community continues the development of the game, latest release is 2.7.0 from 2013.

Gameplay[edit]

The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Revealed areas which are not in view range are again darkened to hide enemy unit movement on those areas. All players have the same buildings and units. There is no research in the game so you can instantly build new buildings, aircraft, land vehicles and troops after you have collected enough resources to build them.

The resources in the game are magma and energy. Magma is gathered by engineers or harvesters from rocks or manufactured by magma pumps from hot spots. Energy is gathered by engineers or harvesters from trees or mogrels or manufactured by power plants.

There are three types of structures: basic, unit, and defense. The basic structures are power plants, magma pumps, radar, cameras, and vaults. The unit structures are training camps, vehicle factories, hospitals and aircraft factories. Lastly, the defensive buildings are gun turrets, cannons, and missile silos.

Technical features[edit]

The game is written in C++ and Lua with the SDL library. The game uses a game engine based on the Stratagus engine. Originally the game data structure was separated from the graphical engine, but it was merged into the game in 2007, and the Stratagus project was merged into the Bos Wars project shortly after the engine change.

Although an official central server has not been created yet, Bos Wars supports multi-player online play provided that users are able to obtain the IP addresses of potential opponents. Certain web-sites allow users to swap IP addresses easily.

Reception and impact[edit]

Bos Wars was on LinuxLinks "42 More of the Best Free Linux Games"[3] list as well as their later top one hundred list.[4] PC Advisor wrote in 2010 about game "Bos Wars is an entertaining game, but one that takes some time and effort to learn - it's strictly for those who like an RTS challenge".[5]

Bos Wars became a quite popular freeware title which was offered by multiple freeware outlets,[6] for instance Softonic counted 50,000 downloads alone on their Spanish download page for version 2.5.0 (May 2017).[7]

See also[edit]

References[edit]

External links[edit]