Clumsy Ninja

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Clumsy Ninja
Developer(s) NaturalMotion Games Ltd
Publisher(s) NaturalMotion Games Ltd[1]
Engine Euphoria[2]
Platform(s) iOS, Android Google Play
Release date(s)
  • WW November 21, 2013
Genre(s) Action-Adventure

Clumsy Ninja is an adventure game for App Store and Google Play developed and published by Naturalmotion in 2013. In the game the player trains a ninja by having it complete tasks in order to gain experience points. Clumsy Ninja was the first mobile game to use the Euphoria engine (which is also developed by Naturalmotion). Within its first week of release, Clumsy Ninja received more than 10 million downloads.

The game was originally announced for 'holiday season' 2012, however it was delayed by almost a year. It eventually appeared worldwide on the App Store on 21 November 2013. On release, Clumsy Ninja became the first app to be promoted with a video trailer embedded in the App Store.[3] Clumsy Ninja is now available on google play for all those people that have androids and is currently on the halloween season

NaturalMotion's CEO Torsten Reil announced a new 'interactive toy' called Clumsy Ninja on stage during the Apple iPhone 5 announcement.[4]


The gameplay centers around training the ninja and improving his "ninja skills". The player can train the ninja by doing certain activities such as: playing hide and seek, playing on the trampoline, training with a punching bag and many other activities. As the ninja improves his skills he earns new belts. Another big part of the game is traveling the world and completing quests. Doing so will unlock new items that can be used to further train the ninja and the ninja earns 60 gems.

Critical reception[edit]

The game was received with generally positive reviews, with many praising the revolutionary technology behind it. Clumsy Ninja has received an average user rating of 4 1/2 stars on the App Store. Toucharcade gave the game a 4 out of 5 saying: "NaturalMotion has created something very impressive and they clearly want to show off their little Ninja and what he can do".[5]

Music and Sound[edit]

The music was written by Rich Aitken and performed by Aitken and Ed McClements who both work at Nimrod Productions. The game's soundtrack consists of simple acoustic guitar sounds. Sound was managed by Ed McClements with input from Rich Aitken and Tom Brooks (also of Nimrod). All sound work was done within FMOD. The music was nominated for a MASA international award in 2015.

See also[edit]